fixed dumping and injecting of savegames only using common save path

This commit is contained in:
n0rbyt3 2016-05-11 21:43:39 +02:00
parent 4e52e3e8a0
commit 4ebfe7e40e
1 changed files with 2 additions and 5 deletions

View File

@ -133,10 +133,9 @@ void dumpSavaData(void *pClient, void *pCmd,long persistentID,int error){
log_string(socket_log, "dumping user savedata", BYTE_LOG_STR);
if(dump_dir(pClient,pCmd,savepath,pBuffer,buf_size,error,50) == -1){
log_string(socket_log, "error dumping user dir", BYTE_LOG_STR);
failed = 1;
}
}
if((mask & MASK_COMMON) == MASK_COMMON && !failed){
if((mask & MASK_COMMON) == MASK_COMMON){
char * commonDir = "/vol/save/common";
log_string(socket_log, "dumping common savedata", BYTE_LOG_STR);
if(dump_dir(pClient,pCmd,commonDir,pBuffer,buf_size,error,60) == -1){
@ -255,9 +254,7 @@ void injectSaveData(void *pClient, void *pCmd,long persistentID,int error){
__os_snprintf(logbuffer, sizeof(logbuffer), "injecting new userdata in %08x",persistentID);
log_string(socket_log, logbuffer, BYTE_LOG_STR);
log_string(socket_log, "deleting user save", BYTE_LOG_STR);
if(remove_files_in_dir(pClient,pCmd,savepath,0) == -1){
failed = 1;
}else{
if(remove_files_in_dir(pClient,pCmd,savepath,0) == 0){
/*
Inject Save
*/