saviine/src/dynamic_libs/vpad_functions.h

103 lines
3.5 KiB
C

/****************************************************************************
* Copyright (C) 2015
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef __VPAD_FUNCTIONS_H_
#define __VPAD_FUNCTIONS_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <gctypes.h>
#define VPAD_BUTTON_A 0x8000
#define VPAD_BUTTON_B 0x4000
#define VPAD_BUTTON_X 0x2000
#define VPAD_BUTTON_Y 0x1000
#define VPAD_BUTTON_LEFT 0x0800
#define VPAD_BUTTON_RIGHT 0x0400
#define VPAD_BUTTON_UP 0x0200
#define VPAD_BUTTON_DOWN 0x0100
#define VPAD_BUTTON_ZL 0x0080
#define VPAD_BUTTON_ZR 0x0040
#define VPAD_BUTTON_L 0x0020
#define VPAD_BUTTON_R 0x0010
#define VPAD_BUTTON_PLUS 0x0008
#define VPAD_BUTTON_MINUS 0x0004
#define VPAD_BUTTON_HOME 0x0002
#define VPAD_BUTTON_SYNC 0x0001
#define VPAD_BUTTON_STICK_R 0x00020000
#define VPAD_BUTTON_STICK_L 0x00040000
#define VPAD_BUTTON_TV 0x00010000
#define VPAD_STICK_R_EMULATION_LEFT 0x04000000
#define VPAD_STICK_R_EMULATION_RIGHT 0x02000000
#define VPAD_STICK_R_EMULATION_UP 0x01000000
#define VPAD_STICK_R_EMULATION_DOWN 0x00800000
#define VPAD_STICK_L_EMULATION_LEFT 0x40000000
#define VPAD_STICK_L_EMULATION_RIGHT 0x20000000
#define VPAD_STICK_L_EMULATION_UP 0x10000000
#define VPAD_STICK_L_EMULATION_DOWN 0x08000000
typedef struct
{
f32 x,y;
} Vec2D;
typedef struct
{
u16 x, y; /* Touch coordinates */
u16 touched; /* 1 = Touched, 0 = Not touched */
u16 invalid; /* 0 = All valid, 1 = X invalid, 2 = Y invalid, 3 = Both invalid? */
} VPADTPData;
typedef struct
{
u32 btns_h; /* Held buttons */
u32 btns_d; /* Buttons that are pressed at that instant */
u32 btns_r; /* Released buttons */
Vec2D lstick, rstick; /* Each contains 4-byte X and Y components */
char unknown1c[0x52 - 0x1c]; /* Contains accelerometer and gyroscope data somewhere */
VPADTPData tpdata; /* Normal touchscreen data */
VPADTPData tpdata1; /* Modified touchscreen data 1 */
VPADTPData tpdata2; /* Modified touchscreen data 2 */
char unknown6a[0xa0 - 0x6a];
uint8_t volume;
uint8_t battery; /* 0 to 6 */
uint8_t unk_volume; /* One less than volume */
char unknowna4[0xac - 0xa4];
} VPADData;
void InitVPadFunctionPointers(void);
extern void (* VPADInit)(void);
extern void (* VPADRead)(int chan, VPADData *buffer, u32 buffer_size, s32 *error);
#ifdef __cplusplus
}
#endif
#endif // __VPAD_FUNCTIONS_H_