Add a config menu with several options

This commit is contained in:
Maschell 2022-09-18 13:04:02 +02:00
parent 9a69476bb1
commit 545d278705
5 changed files with 325 additions and 97 deletions

View File

@ -3,32 +3,45 @@
# SDCafiine Plugin
## What is SDCafiine
The main feature of this application is the **on-the-fly replacing of files**, which can be used used to loaded modified content from external media (**SD**). It hooks into the file system functions of the WiiU. Whenever a file is accessed, SDCafiine checks if a (modified) version of it present on the SD device, and redirect the file operations if needed.
The main feature of this plugin is the **on-the-fly replacing of files**, which can be used to load modified content from external media (**SD**). It hooks into the file system functions of the Wii U. Whenever a file is accessed, SDCafiine checks if a (modified) version is present on the SD card, and redirect the file operations if needed.
## Dependecies
## Dependencies
Requires the [ContentRedirectionModule](https://github.com/wiiu-env/ContentRedirectionModule) to be loaded.
## Installation of the modules
## Installation of the plugin
(`[ENVIRONMENT]` is a placeholder for the actual environment name.)
1. Copy the file `sdcafiine.wps` into `sd:/wiiu/environments/[ENVIRONMENT]/plugins`.
2. Requires the [WiiUPluginLoaderBackend](https://github.com/wiiu-env/WiiUPluginLoaderBackend) in `sd:/wiiu/environments/[ENVIRONMENT]/modules`.
3. Requires the [ContentRedirectionModule](https://github.com/wiiu-env/ContentRedirectionModule) in `sd:/wiiu/environments/[ENVIRONMENT]/modules`.
## Usage
Via the plugin config menu (press L, DPAD Down and Minus on the gamepad) you can configure the plugin. The available options are the following:
- **Settings**:
- Enable SDCafiine:
- With this option you can globally enable/disable SDCafiine. If you're currently running a game you need to restart it before this option has an effect.
- **Advanced settings**:
- Auto apply the modpack if only one modpack exists:
- Skip the modpack selection screen if the current title only has one modpack to choose from. To boot the game without mods, you need to press X while "Preparing modpack" is shown on the screen.
- Skip "Preparing modpack..."-screen
- Skips the "Preparing modpack..."-screen which appears when auto booting into a single modpack for a title is activated. To run the game without mods you need to disable this option.
### Installation of the mods
Before the mods can be loaded, they need to be copied to a SD Card.
Before the mods can be loaded, they need to be copied to a SD card.
**In the following "root:/" is corresponding to the root of your SD card**. The basic filepath structure is this:
```
root:/sdcafiine/[TITLEID]/[MODPACK]/content/ <-- for game files. Maps to /vol/content/
root:/sdcafiine/[TITLEID]/[MODPACK]/aoc/ <-- for DLC files. Maps to /vol/aoc/
```
Replace the following:
- "[TITLEID]" need to be replaced the TitleID of the games that should be modded. A list of can be found [here](http://wiiubrew.org/w/index.php?title=Title_database#00050000:_eShop_and_disc_titles) (without the "-"). Example for SSBU "0005000010145000". Make sure to use the ID of the fullgame and not the update title ID.
- "[MODPACK]" name of the modpack. This folder name can be everything but "content" or "aoc".
- "[TITLEID]" need to be replaced the TitleID of the games that should be modded. A list of title ids can be found [here](http://wiiubrew.org/w/index.php?title=Title_database#00050000:_eShop_and_disc_titles) (without the "-"). Example for SSBU "0005000010145000". Make sure to use the ID of the fullgame and not the update title ID.
- "[MODPACK]" name of the modpack.
Example path for the EUR version of SuperSmashBros for Wii U:
```
root:/sdcafiine/0005000010145000/SpecialChars/content/ <-- for game files. Maps to /vol/content/
root:/sdcafiine/0005000010145000/SpecialChars/aoc/ <-- for DLC files. Maps to /vol/aoc/
```
For replacing the file /vol/content/movie/intro.mp4, put a modified file into:
@ -36,15 +49,21 @@ For replacing the file /vol/content/movie/intro.mp4, put a modified file into:
root:/sdcafiine/0005000010145000/SpecialChars/content/movie/intro.mp4
```
*NOTES: paths like "root:/sdcafiine/0005000010145000/content/" are still supported for compatibility, but **not recommended** *
### Handling multiple mod packs
SDCafiine supports multiple different mods for a single game on the same SDCard. Each mod has an own subfolder.
SDCafiine supports multiple different mods for a single game on the same SD card. Each modpack has its own subdirectory.
Example:
```
sd:/sdcafiine/0005000010145000/ModPack1/content/
sd:/sdcafiine/0005000010145000/ModPack2/content/
```
### "Delete" files via SDCafiine
If a game should not see or access a file anymore, it's possible to "delete"/"hide" it from the game without actually deleting it.
The process is similar to redirecting a file. But instead of creating a replacement file with the same name, you create an empty file with the prefix `.deleted_`.
If you want to stop a game from accessing `/vol/content/assets/tree.bin` you need to create this file in your modpack.
```
root:/sdcafiine/[TITLEID]/[MODPACK]/content/assets/.deleted_tree.bin
```
## Buildflags
@ -57,7 +76,6 @@ Building via `make` only logs errors (via OSReport). To enable logging via the [
If the [LoggingModule](https://github.com/wiiu-env/LoggingModule) is not present, it'll fallback to UDP (Port 4405) and [CafeOS](https://github.com/wiiu-env/USBSerialLoggingModule) logging.
## Building using the Dockerfile
It's possible to use a docker image for building. This way you don't need anything installed on your host system.

View File

@ -1,32 +1,136 @@
#include "main.h"
#include "modpackSelector.h"
#include "utils/logger.h"
#include <content_redirection/redirection.h>
#include <coreinit/title.h>
#include <wups.h>
#include <wups/config/WUPSConfigItemBoolean.h>
#include <wups/config/WUPSConfigItemMultipleValues.h>
WUPS_PLUGIN_NAME("SDCafiine");
WUPS_PLUGIN_DESCRIPTION("SDCafiine");
WUPS_PLUGIN_VERSION("0.1");
WUPS_PLUGIN_VERSION(VERSION_FULL_RAW);
WUPS_PLUGIN_AUTHOR("Maschell");
WUPS_PLUGIN_LICENSE("GPL");
WUPS_USE_WUT_DEVOPTAB();
WUPS_USE_STORAGE("sdcafiine"); // Unqiue id for the storage api
CRLayerHandle contentLayerHandle __attribute__((section(".data"))) = 0;
CRLayerHandle aocLayerHandle __attribute__((section(".data"))) = 0;
bool gAutoApplySingleModpack = false;
bool gSkipPrepareIfSingleModpack = false;
bool gSDCafiineEnabled = true;
INITIALIZE_PLUGIN() {
// But then use libcontentredirection instead.
ContentRedirectionStatus error;
if ((error = ContentRedirection_InitLibrary()) != CONTENT_REDIRECTION_RESULT_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to init ContentRedirection. Error %d", error);
DEBUG_FUNCTION_LINE_ERR("Failed to init ContentRedirection. Error %s %d", ContentRedirection_GetStatusStr(error), error);
OSFatal("Failed to init ContentRedirection.");
}
// Open storage to read values
WUPSStorageError storageRes = WUPS_OpenStorage();
if (storageRes != WUPS_STORAGE_ERROR_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to open storage %s (%d)", WUPS_GetStorageStatusStr(storageRes), storageRes);
} else {
// Try to get value from storage
if ((storageRes = WUPS_GetBool(nullptr, AUTO_APPLY_SINGLE_MODPACK_STRING, &gAutoApplySingleModpack)) == WUPS_STORAGE_ERROR_NOT_FOUND) {
// Add the value to the storage if it's missing.
if (WUPS_StoreBool(nullptr, AUTO_APPLY_SINGLE_MODPACK_STRING, gAutoApplySingleModpack) != WUPS_STORAGE_ERROR_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to store bool");
}
} else if (storageRes != WUPS_STORAGE_ERROR_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to get bool %s (%d)", WUPS_GetStorageStatusStr(storageRes), storageRes);
}
if ((storageRes = WUPS_GetBool(nullptr, SDCAFIINE_ENABLED_STRING, &gSDCafiineEnabled)) == WUPS_STORAGE_ERROR_NOT_FOUND) {
// Add the value to the storage if it's missing.
if (WUPS_StoreBool(nullptr, SDCAFIINE_ENABLED_STRING, gSDCafiineEnabled) != WUPS_STORAGE_ERROR_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to store bool");
}
} else if (storageRes != WUPS_STORAGE_ERROR_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to get bool %s (%d)", WUPS_GetStorageStatusStr(storageRes), storageRes);
}
if ((storageRes = WUPS_GetBool(nullptr, SKIP_PREPARE_FOR_SINGLE_MODPACK_STRING, &gSkipPrepareIfSingleModpack)) == WUPS_STORAGE_ERROR_NOT_FOUND) {
// Add the value to the storage if it's missing.
if (WUPS_StoreBool(nullptr, SKIP_PREPARE_FOR_SINGLE_MODPACK_STRING, gSkipPrepareIfSingleModpack) != WUPS_STORAGE_ERROR_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to store bool");
}
} else if (storageRes != WUPS_STORAGE_ERROR_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to get bool %s (%d)", WUPS_GetStorageStatusStr(storageRes), storageRes);
}
// Close storage
if (WUPS_CloseStorage() != WUPS_STORAGE_ERROR_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to close storage");
}
}
contentLayerHandle = 0;
aocLayerHandle = 0;
}
/* Entry point */
ON_APPLICATION_START() {
initLogging();
HandleMultiModPacks(OSGetTitleID());
if (gSDCafiineEnabled) {
HandleMultiModPacks(OSGetTitleID());
} else {
DEBUG_FUNCTION_LINE("SDCafiine is disabled");
}
}
void autoApplySingleModpackChanged(ConfigItemBoolean *item, bool newValue) {
DEBUG_FUNCTION_LINE("New value in gAutoApplySingleModpack: %d", newValue);
gAutoApplySingleModpack = newValue;
// If the value has changed, we store it in the storage.
WUPS_StoreInt(nullptr, AUTO_APPLY_SINGLE_MODPACK_STRING, gAutoApplySingleModpack);
}
void skipPrepareIfSingleModpackChanged(ConfigItemBoolean *item, bool newValue) {
DEBUG_FUNCTION_LINE("New value in gSkipPrepareIfSingleModpack: %d", newValue);
gSkipPrepareIfSingleModpack = newValue;
// If the value has changed, we store it in the storage.
WUPS_StoreInt(nullptr, SKIP_PREPARE_FOR_SINGLE_MODPACK_STRING, gSkipPrepareIfSingleModpack);
}
void sdCafiineEnabledChanged(ConfigItemBoolean *item, bool newValue) {
DEBUG_FUNCTION_LINE("New value in gSDCafiineEnabled: %d", newValue);
gSDCafiineEnabled = newValue;
// If the value has changed, we store it in the storage.
WUPS_StoreInt(nullptr, SDCAFIINE_ENABLED_STRING, gSDCafiineEnabled);
}
WUPS_GET_CONFIG() {
// We open the storage, so we can persist the configuration the user did.
if (WUPS_OpenStorage() != WUPS_STORAGE_ERROR_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to open storage");
return 0;
}
WUPSConfigHandle config;
WUPSConfig_CreateHandled(&config, "SDCafiine");
WUPSConfigCategoryHandle setting;
WUPSConfig_AddCategoryByNameHandled(config, "Settings", &setting);
WUPSConfigCategoryHandle advanced;
WUPSConfig_AddCategoryByNameHandled(config, "Advanced settings", &advanced);
WUPSConfigItemBoolean_AddToCategoryHandled(config, setting, SDCAFIINE_ENABLED_STRING, "Enable SDCafiine (game needs to be restarted)", gSDCafiineEnabled, &sdCafiineEnabledChanged);
WUPSConfigItemBoolean_AddToCategoryHandled(config, advanced, AUTO_APPLY_SINGLE_MODPACK_STRING, "Auto apply the modpack if only one modpack exists", gAutoApplySingleModpack, &autoApplySingleModpackChanged);
WUPSConfigItemBoolean_AddToCategoryHandled(config, advanced, SKIP_PREPARE_FOR_SINGLE_MODPACK_STRING, "Skip \"Preparing modpack...\" screen", gSkipPrepareIfSingleModpack, &skipPrepareIfSingleModpackChanged);
return config;
}
WUPS_CONFIG_CLOSED() {
// Save all changes
if (WUPS_CloseStorage() != WUPS_STORAGE_ERROR_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to close storage");
}
}
ON_APPLICATION_ENDS() {
@ -34,5 +138,9 @@ ON_APPLICATION_ENDS() {
ContentRedirection_RemoveFSLayer(contentLayerHandle);
contentLayerHandle = 0;
}
if (aocLayerHandle != 0) {
ContentRedirection_RemoveFSLayer(aocLayerHandle);
aocLayerHandle = 0;
}
deinitLogging();
}

View File

@ -1,3 +1,13 @@
#pragma once
#include "version.h"
#define VERSION "v0.1"
#define VERSION_RAW "0.1"
#define VERSION "v" VERSION_RAW
#define VERSION_FULL_RAW VERSION_RAW VERSION_EXTRA
#define AUTO_APPLY_SINGLE_MODPACK_STRING "autoApplySingleModpack"
#define SKIP_PREPARE_FOR_SINGLE_MODPACK_STRING "skipPrepareForSingleModpack"
#define SDCAFIINE_ENABLED_STRING "sdCafiineEnabled"
extern bool gAutoApplySingleModpack;
extern bool gSkipPrepareIfSingleModpack;

View File

@ -1,26 +1,23 @@
#include "modpackSelector.h"
#include "main.h"
#include "version.h"
#include <content_redirection/redirection.h>
#include <coreinit/screen.h>
#include <coreinit/thread.h>
#include <cstdarg>
#include <cstdio>
#include <cstring>
#include <fs/DirList.h>
#include <malloc.h>
#include <map>
#include <string>
#include <content_redirection/redirection.h>
#include <coreinit/thread.h>
#include <memory/mappedmemory.h>
#include <coreinit/screen.h>
#include <fs/DirList.h>
#include <string>
#include <utils/logger.h>
#include <vpad/input.h>
#include <wups/storage.h>
#define TEXT_SEL(x, text1, text2) ((x) ? (text1) : (text2))
void ReplaceContent(const std::string &basePath);
void HandleMultiModPacks(uint64_t titleID) {
char TitleIDString[17];
snprintf(TitleIDString, 17, "%016llX", titleID);
@ -29,7 +26,7 @@ void HandleMultiModPacks(uint64_t titleID) {
std::map<std::string, std::string> mounting_points;
std::string modTitleIDPath = std::string("fs:/vol/external01/sdcafiine/") + TitleIDString;
const std::string modTitleIDPath = std::string("fs:/vol/external01/sdcafiine/").append(TitleIDString);
DirList modTitleDirList(modTitleIDPath, nullptr, DirList::Dirs);
modTitleDirList.SortList();
@ -42,13 +39,17 @@ void HandleMultiModPacks(uint64_t titleID) {
}
const std::string &packageName = curFile;
modTitlePath[packageName] = modTitleIDPath.append("/").append(curFile);
DEBUG_FUNCTION_LINE_VERBOSE("Found %s", packageName.c_str());
modTitlePath[packageName] = (modTitleIDPath + "/").append(curFile);
DEBUG_FUNCTION_LINE_VERBOSE("Found %s %s", packageName.c_str(), modTitlePath[packageName].c_str());
}
if (modTitlePath.empty()) {
return;
}
if (modTitlePath.size() == 1 && gSkipPrepareIfSingleModpack) {
ReplaceContent(modTitlePath.begin()->second);
return;
}
int selected = 0;
int initScreen = 1;
@ -61,6 +62,7 @@ void HandleMultiModPacks(uint64_t titleID) {
auto *screenBuffer = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(screen_buf0_size + screen_buf1_size, 0x100);
if (screenBuffer == nullptr) {
DEBUG_FUNCTION_LINE_ERR("Failed to alloc screenBuffer");
OSFatal("SDCafiine plugin: Failed to alloc screenBuffer.");
return;
}
OSScreenSetBufferEx(SCREEN_TV, (void *) screenBuffer);
@ -79,80 +81,142 @@ void HandleMultiModPacks(uint64_t titleID) {
VPADStatus vpad_data;
VPADReadError error;
bool displayAutoSkipOption = modTitlePath.size() == 1;
int wantToExit = 0;
int page = 0;
int per_page = 13;
int per_page = displayAutoSkipOption ? 11 : 13;
int max_pages = (modTitlePath.size() / per_page) + 1;
while (true) {
int curState = 0;
if (gAutoApplySingleModpack && modTitlePath.size() == 1) {
curState = 1;
}
int durationInFrames = 60;
int frameCounter = 0;
while (true) {
error = VPAD_READ_NO_SAMPLES;
VPADRead(VPAD_CHAN_0, &vpad_data, 1, &error);
if (error == VPAD_READ_SUCCESS) {
if (vpad_data.trigger & VPAD_BUTTON_A) {
wantToExit = 1;
initScreen = 1;
} else if (vpad_data.trigger & VPAD_BUTTON_B) {
break;
} else if (vpad_data.trigger & VPAD_BUTTON_DOWN) {
selected++;
initScreen = 1;
} else if (vpad_data.trigger & VPAD_BUTTON_UP) {
selected--;
initScreen = 1;
} else if (vpad_data.trigger & VPAD_BUTTON_L) {
selected -= per_page;
initScreen = 1;
} else if (vpad_data.trigger & VPAD_BUTTON_R) {
selected += per_page;
initScreen = 1;
if (curState == 1) {
if (error == VPAD_READ_SUCCESS) {
if (vpad_data.trigger & VPAD_BUTTON_X) {
curState = 0;
continue;
}
}
if (initScreen) {
OSScreenClearBufferEx(SCREEN_TV, 0);
OSScreenClearBufferEx(SCREEN_DRC, 0);
console_print_pos(x_offset, -1, "SDCafiine plugin " VERSION VERSION_EXTRA);
console_print_pos(x_offset, 1, "Preparing modpack \"%s\"...", modTitlePath.begin()->first.c_str());
console_print_pos(x_offset, 3, "Press X to open menu");
// Flip buffers
OSScreenFlipBuffersEx(SCREEN_TV);
OSScreenFlipBuffersEx(SCREEN_DRC);
}
if (selected < 0) { selected = 0; }
if (selected >= modTitlePath.size()) { selected = modTitlePath.size() - 1; }
page = selected / per_page;
}
if (initScreen) {
OSScreenClearBufferEx(SCREEN_TV, 0);
OSScreenClearBufferEx(SCREEN_DRC, 0);
console_print_pos(x_offset, -1, "SDCafiine plugin " VERSION VERSION_EXTRA);
console_print_pos(x_offset, 1, "Select your options and press A to launch.");
console_print_pos(x_offset, 2, "Press B to launch without mods");
int y_offset = 4;
int cur_ = 0;
if (frameCounter >= durationInFrames) {
ReplaceContent(modTitlePath.begin()->second);
break;
}
for (auto &it : modTitlePath) {
std::string key = it.first;
std::string value = it.second;
frameCounter++;
} else {
if (error == VPAD_READ_SUCCESS) {
if (vpad_data.trigger & VPAD_BUTTON_A) {
wantToExit = 1;
initScreen = 1;
} else if (modTitlePath.size() == 1 && (vpad_data.trigger & VPAD_BUTTON_X)) {
OSScreenClearBufferEx(SCREEN_TV, 0);
OSScreenClearBufferEx(SCREEN_DRC, 0);
if (wantToExit && cur_ == selected) {
ReplaceContent(value.append("/content"));
//snprintf(gModFolder, FS_MAX_ENTNAME_SIZE, "%s", value.c_str());
console_print_pos(x_offset, -1, "SDCafiine plugin " VERSION VERSION_EXTRA);
console_print_pos(x_offset, 1, "Save settings...");
// Flip buffers
OSScreenFlipBuffersEx(SCREEN_TV);
OSScreenFlipBuffersEx(SCREEN_DRC);
// We open the storage, so we can persist the configuration the user did.
if (WUPS_OpenStorage() == WUPS_STORAGE_ERROR_SUCCESS) {
gAutoApplySingleModpack = !gAutoApplySingleModpack;
// If the value has changed, we store it in the storage.
if (WUPS_StoreInt(nullptr, AUTO_APPLY_SINGLE_MODPACK_STRING, gAutoApplySingleModpack) != WUPS_STORAGE_ERROR_SUCCESS) {
}
if (WUPS_CloseStorage() != WUPS_STORAGE_ERROR_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("Failed to close storage");
}
}
initScreen = 1;
} else if (vpad_data.trigger & VPAD_BUTTON_B) {
break;
} else if (vpad_data.trigger & VPAD_BUTTON_DOWN) {
selected++;
initScreen = 1;
} else if (vpad_data.trigger & VPAD_BUTTON_UP) {
selected--;
initScreen = 1;
} else if (vpad_data.trigger & VPAD_BUTTON_L) {
selected -= per_page;
initScreen = 1;
} else if (vpad_data.trigger & VPAD_BUTTON_R) {
selected += per_page;
initScreen = 1;
}
if (selected < 0) { selected = 0; }
if (selected >= modTitlePath.size()) { selected = modTitlePath.size() - 1; }
page = selected / per_page;
}
if (initScreen) {
OSScreenClearBufferEx(SCREEN_TV, 0);
OSScreenClearBufferEx(SCREEN_DRC, 0);
console_print_pos(x_offset, -1, "SDCafiine plugin " VERSION VERSION_EXTRA);
console_print_pos(x_offset, 1, "Press A to launch a modpack");
console_print_pos(x_offset, 2, "Press B to launch without a modpack");
if (modTitlePath.size() == 1) {
if (gAutoApplySingleModpack) {
console_print_pos(x_offset, 4, "Press X to disable autostart for a single modpack");
} else {
console_print_pos(x_offset, 4, "Press X to enable autostart for a single modpack");
}
}
int y_offset = displayAutoSkipOption ? 6 : 4;
int cur_ = 0;
for (auto &it : modTitlePath) {
std::string key = it.first;
std::string value = it.second;
if (wantToExit && cur_ == selected) {
ReplaceContent(value);
break;
}
if (cur_ >= (page * per_page) && cur_ < ((page + 1) * per_page)) {
console_print_pos(x_offset, y_offset++, "%s %s", TEXT_SEL((selected == cur_), "--->", " "), key.c_str());
}
cur_++;
}
if (wantToExit) { //just in case.
break;
}
if (cur_ >= (page * per_page) && cur_ < ((page + 1) * per_page)) {
console_print_pos(x_offset, y_offset++, "%s %s", TEXT_SEL((selected == cur_), "--->", " "), key.c_str());
if (max_pages > 0) {
console_print_pos(x_offset, 17, "Page %02d/%02d. Press L/R to change page.", page + 1, max_pages);
}
cur_++;
// Flip buffers
OSScreenFlipBuffersEx(SCREEN_TV);
OSScreenFlipBuffersEx(SCREEN_DRC);
initScreen = 0;
}
if (wantToExit) { //just in case.
break;
}
if (max_pages > 0) {
console_print_pos(x_offset, 17, "Page %02d/%02d. Press L/R to change page.", page + 1, max_pages);
}
// Flip buffers
OSScreenFlipBuffersEx(SCREEN_TV);
OSScreenFlipBuffersEx(SCREEN_DRC);
initScreen = 0;
}
OSSleepTicks(OSMillisecondsToTicks(100));
}
OSScreenClearBufferEx(SCREEN_TV, 0);
@ -165,19 +229,53 @@ void HandleMultiModPacks(uint64_t titleID) {
MEMFreeToMappedMemory(screenBuffer);
}
extern CRLayerHandle contentLayerHandle;
extern CRLayerHandle aocLayerHandle;
void ReplaceContent(const std::string &basePath) {
auto res = ContentRedirection_AddFSLayer(&contentLayerHandle,
"SDCafiine Content",
basePath.c_str(),
bool ReplaceContentInternal(const std::string &basePath, const std::string &subdir, CRLayerHandle *layerHandle);
bool ReplaceContent(const std::string &basePath) {
bool contentRes = ReplaceContentInternal(basePath, "content", &contentLayerHandle);
bool aocRes = ReplaceContentInternal(basePath, "aoc", &aocLayerHandle);
if (!contentRes && !aocRes) {
DEBUG_FUNCTION_LINE_ERR("Failed to apply modpack. Starting without mods.");
OSScreenClearBufferEx(SCREEN_TV, 0);
OSScreenClearBufferEx(SCREEN_DRC, 0);
console_print_pos(-2, -1, "SDCafiine plugin " VERSION VERSION_EXTRA);
console_print_pos(-2, 1, "Failed to apply modpack. Starting without mods.");
OSScreenFlipBuffersEx(SCREEN_TV);
OSScreenFlipBuffersEx(SCREEN_DRC);
OSSleepTicks(OSMillisecondsToTicks(3000));
return false;
}
return true;
}
bool ReplaceContentInternal(const std::string &basePath, const std::string &subdir, CRLayerHandle *layerHandle) {
std::string layerName = "SDCafiine /vol/" + subdir;
std::string fullPath = basePath + "/" + subdir;
struct stat st {};
if (stat(fullPath.c_str(), &st) < 0) {
DEBUG_FUNCTION_LINE_WARN("Skip /vol/%s to %s redirection. Dir does not exist", subdir.c_str(), fullPath.c_str());
return false;
}
auto res = ContentRedirection_AddFSLayer(layerHandle,
layerName.c_str(),
fullPath.c_str(),
FS_LAYER_TYPE_CONTENT_MERGE);
if (res == CONTENT_REDIRECTION_RESULT_SUCCESS) {
DEBUG_FUNCTION_LINE("Redirect /vol/content to %s", basePath.c_str());
DEBUG_FUNCTION_LINE("Redirect /vol/%s to %s", subdir.c_str(), fullPath.c_str());
} else {
DEBUG_FUNCTION_LINE_ERR("Failed to redirect /vol/content to %s", basePath.c_str());
DEBUG_FUNCTION_LINE_ERR("Failed to redirect /vol/%s to %s", subdir.c_str(), fullPath.c_str());
return false;
}
return true;
}
void console_print_pos(int x, int y, const char *format, ...) {
char *tmp = nullptr;

View File

@ -1,14 +1,8 @@
#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
#include <cstdint>
#include <string>
void HandleMultiModPacks(uint64_t titleid /*,bool showMenu = true*/);
void console_print_pos(int x, int y, const char *format, ...);
#ifdef __cplusplus
}
#endif
bool ReplaceContent(const std::string &basePath);