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Move the sdcafiine directory to wiiu/sdcafiine
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README.md
18
README.md
@ -16,6 +16,8 @@ Requires the [ContentRedirectionModule](https://github.com/wiiu-env/ContentRedir
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3. Requires the [ContentRedirectionModule](https://github.com/wiiu-env/ContentRedirectionModule) in `sd:/wiiu/environments/[ENVIRONMENT]/modules`.
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## Usage
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**The path of SDCafiine has changed to `sd:/wiiu/sdcafiine`**
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Via the plugin config menu (press L, DPAD Down and Minus on the gamepad) you can configure the plugin. The available options are the following:
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- **Settings**:
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- Enable SDCafiine:
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@ -31,8 +33,8 @@ Before the mods can be loaded, they need to be copied to a SD card.
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**In the following "root:/" is corresponding to the root of your SD card**. The basic filepath structure is this:
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```
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root:/sdcafiine/[TITLEID]/[MODPACK]/content/ <-- for game files. Maps to /vol/content/
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root:/sdcafiine/[TITLEID]/[MODPACK]/aoc/ <-- for DLC files. Maps to /vol/aoc/
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root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/content/ <-- for game files. Maps to /vol/content/
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root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/aoc/ <-- for DLC files. Maps to /vol/aoc/
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```
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Replace the following:
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- "[TITLEID]" need to be replaced the TitleID of the games that should be modded. A list of title ids can be found [here](http://wiiubrew.org/w/index.php?title=Title_database#00050000:_eShop_and_disc_titles) (without the "-"). Example for SSBU "0005000010145000". Make sure to use the ID of the fullgame and not the update title ID.
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@ -40,21 +42,21 @@ Replace the following:
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Example path for the EUR version of SuperSmashBros for Wii U:
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```
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root:/sdcafiine/0005000010145000/SpecialChars/content/ <-- for game files. Maps to /vol/content/
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root:/sdcafiine/0005000010145000/SpecialChars/aoc/ <-- for DLC files. Maps to /vol/aoc/
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root:/wiiu/sdcafiine/0005000010145000/SpecialChars/content/ <-- for game files. Maps to /vol/content/
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root:/wiiu/sdcafiine/0005000010145000/SpecialChars/aoc/ <-- for DLC files. Maps to /vol/aoc/
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```
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For replacing the file /vol/content/movie/intro.mp4, put a modified file into:
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```
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root:/sdcafiine/0005000010145000/SpecialChars/content/movie/intro.mp4
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root:/wiiu/sdcafiine/0005000010145000/SpecialChars/content/movie/intro.mp4
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```
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### Handling multiple mod packs
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SDCafiine supports multiple different mods for a single game on the same SD card. Each modpack has its own subdirectory.
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Example:
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```
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sd:/sdcafiine/0005000010145000/ModPack1/content/
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sd:/sdcafiine/0005000010145000/ModPack2/content/
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sd:/wiiu/sdcafiine/0005000010145000/ModPack1/content/
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sd:/wiiu/sdcafiine/0005000010145000/ModPack2/content/
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```
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### "Delete" files via SDCafiine
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If a game should not see or access a file anymore, it's possible to "delete"/"hide" it from the game without actually deleting it.
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@ -62,7 +64,7 @@ The process is similar to redirecting a file. But instead of creating a replacem
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If you want to stop a game from accessing `/vol/content/assets/tree.bin` you need to create this file in your modpack.
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```
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root:/sdcafiine/[TITLEID]/[MODPACK]/content/assets/.deleted_tree.bin
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root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/content/assets/.deleted_tree.bin
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```
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## Buildflags
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@ -27,7 +27,8 @@ void HandleMultiModPacks(uint64_t titleID) {
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std::map<std::string, std::string> mounting_points;
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const std::string modTitleIDPath = std::string("fs:/vol/external01/sdcafiine/").append(TitleIDString);
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const std::string modTitleIDPath = std::string("fs:/vol/external01/wiiu/sdcafiine/").append(TitleIDString);
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const std::string modTitleIDPathOld = std::string("fs:/vol/external01/sdcafiine/").append(TitleIDString);
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DirList modTitleDirList(modTitleIDPath, nullptr, DirList::Dirs);
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modTitleDirList.SortList();
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@ -44,10 +45,6 @@ void HandleMultiModPacks(uint64_t titleID) {
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DEBUG_FUNCTION_LINE_VERBOSE("Found %s %s", packageName.c_str(), modTitlePath[packageName].c_str());
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}
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if (modTitlePath.empty()) {
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return;
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}
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int selected = 0;
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int initScreen = 1;
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int x_offset = -2;
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@ -75,7 +72,23 @@ void HandleMultiModPacks(uint64_t titleID) {
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OSScreenFlipBuffersEx(SCREEN_TV);
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OSScreenFlipBuffersEx(SCREEN_DRC);
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if (modTitlePath.size() == 1 && gSkipPrepareIfSingleModpack) {
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if (modTitlePath.empty()) {
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DIR *dir = opendir(modTitleIDPathOld.c_str());
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if (dir) {
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console_print_pos(x_offset, -1, "SDCafiine plugin " VERSION_FULL);
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console_print_pos(-2, 2, "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
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console_print_pos(-2, 3, "!!! OLD DIRECTORY STRUCTURE DETECTED. !!!");
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console_print_pos(-2, 4, "!!! Please migrate sd:/sdcafiine to sd:/wiiu/sdcafiine. !!!");
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console_print_pos(-2, 5, "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
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console_print_pos(-2, 7, "Loading game without mods");
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closedir(dir);
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OSScreenFlipBuffersEx(SCREEN_TV);
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OSScreenFlipBuffersEx(SCREEN_DRC);
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OSSleepTicks(OSMillisecondsToTicks(10000));
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}
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} else if (modTitlePath.size() == 1 && gSkipPrepareIfSingleModpack) {
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ReplaceContent(modTitlePath.begin()->second, modTitlePath.begin()->first);
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} else {
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