Move the sdcafiine directory to wiiu/sdcafiine

This commit is contained in:
Maschell 2022-09-19 19:18:44 +02:00
parent 5bf0ed6000
commit f9def12be5
2 changed files with 29 additions and 14 deletions

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@ -16,6 +16,8 @@ Requires the [ContentRedirectionModule](https://github.com/wiiu-env/ContentRedir
3. Requires the [ContentRedirectionModule](https://github.com/wiiu-env/ContentRedirectionModule) in `sd:/wiiu/environments/[ENVIRONMENT]/modules`. 3. Requires the [ContentRedirectionModule](https://github.com/wiiu-env/ContentRedirectionModule) in `sd:/wiiu/environments/[ENVIRONMENT]/modules`.
## Usage ## Usage
**The path of SDCafiine has changed to `sd:/wiiu/sdcafiine`**
Via the plugin config menu (press L, DPAD Down and Minus on the gamepad) you can configure the plugin. The available options are the following: Via the plugin config menu (press L, DPAD Down and Minus on the gamepad) you can configure the plugin. The available options are the following:
- **Settings**: - **Settings**:
- Enable SDCafiine: - Enable SDCafiine:
@ -31,8 +33,8 @@ Before the mods can be loaded, they need to be copied to a SD card.
**In the following "root:/" is corresponding to the root of your SD card**. The basic filepath structure is this: **In the following "root:/" is corresponding to the root of your SD card**. The basic filepath structure is this:
``` ```
root:/sdcafiine/[TITLEID]/[MODPACK]/content/ <-- for game files. Maps to /vol/content/ root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/content/ <-- for game files. Maps to /vol/content/
root:/sdcafiine/[TITLEID]/[MODPACK]/aoc/ <-- for DLC files. Maps to /vol/aoc/ root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/aoc/ <-- for DLC files. Maps to /vol/aoc/
``` ```
Replace the following: Replace the following:
- "[TITLEID]" need to be replaced the TitleID of the games that should be modded. A list of title ids can be found [here](http://wiiubrew.org/w/index.php?title=Title_database#00050000:_eShop_and_disc_titles) (without the "-"). Example for SSBU "0005000010145000". Make sure to use the ID of the fullgame and not the update title ID. - "[TITLEID]" need to be replaced the TitleID of the games that should be modded. A list of title ids can be found [here](http://wiiubrew.org/w/index.php?title=Title_database#00050000:_eShop_and_disc_titles) (without the "-"). Example for SSBU "0005000010145000". Make sure to use the ID of the fullgame and not the update title ID.
@ -40,21 +42,21 @@ Replace the following:
Example path for the EUR version of SuperSmashBros for Wii U: Example path for the EUR version of SuperSmashBros for Wii U:
``` ```
root:/sdcafiine/0005000010145000/SpecialChars/content/ <-- for game files. Maps to /vol/content/ root:/wiiu/sdcafiine/0005000010145000/SpecialChars/content/ <-- for game files. Maps to /vol/content/
root:/sdcafiine/0005000010145000/SpecialChars/aoc/ <-- for DLC files. Maps to /vol/aoc/ root:/wiiu/sdcafiine/0005000010145000/SpecialChars/aoc/ <-- for DLC files. Maps to /vol/aoc/
``` ```
For replacing the file /vol/content/movie/intro.mp4, put a modified file into: For replacing the file /vol/content/movie/intro.mp4, put a modified file into:
``` ```
root:/sdcafiine/0005000010145000/SpecialChars/content/movie/intro.mp4 root:/wiiu/sdcafiine/0005000010145000/SpecialChars/content/movie/intro.mp4
``` ```
### Handling multiple mod packs ### Handling multiple mod packs
SDCafiine supports multiple different mods for a single game on the same SD card. Each modpack has its own subdirectory. SDCafiine supports multiple different mods for a single game on the same SD card. Each modpack has its own subdirectory.
Example: Example:
``` ```
sd:/sdcafiine/0005000010145000/ModPack1/content/ sd:/wiiu/sdcafiine/0005000010145000/ModPack1/content/
sd:/sdcafiine/0005000010145000/ModPack2/content/ sd:/wiiu/sdcafiine/0005000010145000/ModPack2/content/
``` ```
### "Delete" files via SDCafiine ### "Delete" files via SDCafiine
If a game should not see or access a file anymore, it's possible to "delete"/"hide" it from the game without actually deleting it. If a game should not see or access a file anymore, it's possible to "delete"/"hide" it from the game without actually deleting it.
@ -62,7 +64,7 @@ The process is similar to redirecting a file. But instead of creating a replacem
If you want to stop a game from accessing `/vol/content/assets/tree.bin` you need to create this file in your modpack. If you want to stop a game from accessing `/vol/content/assets/tree.bin` you need to create this file in your modpack.
``` ```
root:/sdcafiine/[TITLEID]/[MODPACK]/content/assets/.deleted_tree.bin root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/content/assets/.deleted_tree.bin
``` ```
## Buildflags ## Buildflags

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@ -27,7 +27,8 @@ void HandleMultiModPacks(uint64_t titleID) {
std::map<std::string, std::string> mounting_points; std::map<std::string, std::string> mounting_points;
const std::string modTitleIDPath = std::string("fs:/vol/external01/sdcafiine/").append(TitleIDString); const std::string modTitleIDPath = std::string("fs:/vol/external01/wiiu/sdcafiine/").append(TitleIDString);
const std::string modTitleIDPathOld = std::string("fs:/vol/external01/sdcafiine/").append(TitleIDString);
DirList modTitleDirList(modTitleIDPath, nullptr, DirList::Dirs); DirList modTitleDirList(modTitleIDPath, nullptr, DirList::Dirs);
modTitleDirList.SortList(); modTitleDirList.SortList();
@ -44,10 +45,6 @@ void HandleMultiModPacks(uint64_t titleID) {
DEBUG_FUNCTION_LINE_VERBOSE("Found %s %s", packageName.c_str(), modTitlePath[packageName].c_str()); DEBUG_FUNCTION_LINE_VERBOSE("Found %s %s", packageName.c_str(), modTitlePath[packageName].c_str());
} }
if (modTitlePath.empty()) {
return;
}
int selected = 0; int selected = 0;
int initScreen = 1; int initScreen = 1;
int x_offset = -2; int x_offset = -2;
@ -75,7 +72,23 @@ void HandleMultiModPacks(uint64_t titleID) {
OSScreenFlipBuffersEx(SCREEN_TV); OSScreenFlipBuffersEx(SCREEN_TV);
OSScreenFlipBuffersEx(SCREEN_DRC); OSScreenFlipBuffersEx(SCREEN_DRC);
if (modTitlePath.size() == 1 && gSkipPrepareIfSingleModpack) { if (modTitlePath.empty()) {
DIR *dir = opendir(modTitleIDPathOld.c_str());
if (dir) {
console_print_pos(x_offset, -1, "SDCafiine plugin " VERSION_FULL);
console_print_pos(-2, 2, "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
console_print_pos(-2, 3, "!!! OLD DIRECTORY STRUCTURE DETECTED. !!!");
console_print_pos(-2, 4, "!!! Please migrate sd:/sdcafiine to sd:/wiiu/sdcafiine. !!!");
console_print_pos(-2, 5, "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
console_print_pos(-2, 7, "Loading game without mods");
closedir(dir);
OSScreenFlipBuffersEx(SCREEN_TV);
OSScreenFlipBuffersEx(SCREEN_DRC);
OSSleepTicks(OSMillisecondsToTicks(10000));
}
} else if (modTitlePath.size() == 1 && gSkipPrepareIfSingleModpack) {
ReplaceContent(modTitlePath.begin()->second, modTitlePath.begin()->first); ReplaceContent(modTitlePath.begin()->second, modTitlePath.begin()->first);
} else { } else {