mirror of
https://github.com/mogzol/sharpii.git
synced 2024-11-13 06:05:05 +01:00
a6d7600859
- IP can now be saved in an environmental variable (SharpiiIP) for both SendWad and SendDol (manually or with '-saveip') - Pointless aster eggs are fun! - Code cleanup/bug fixes
227 lines
7.6 KiB
C#
227 lines
7.6 KiB
C#
/* This file is part of Sharpii.
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* Copyright (C) 2011 Person66
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*
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* Sharpii is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Sharpii is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.IO;
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using libWiiSharp;
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namespace Sharpii
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{
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partial class U8_Stuff
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{
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public static void U8(string[] args)
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{
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if (args.Length < 4)
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{
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U8_help();
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return;
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}
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//********************* Pack *********************
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if (args[1] == "-p")
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{
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Pack(args);
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return;
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}
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//********************* Unpack *********************
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if (args[1] == "-u")
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{
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Unpack(args);
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return;
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}
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//If tuser gets here, they entered something wrong
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Console.WriteLine("ERROR: The argument {0} is invalid", args[1]);
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return;
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}
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private static void Unpack(string[] args)
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{
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string input = args[2];
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string output = args[3];
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//Check if file exists
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if (File.Exists(input) == false)
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{
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Console.WriteLine("ERROR: Unable to open file: {0}", input);
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return;
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}
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//Check if file is U8
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if (libWiiSharp.U8.IsU8(input) != true)
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{
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Console.WriteLine("ERROR: File {0} is not a U8 archive", input);
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return;
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}
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//Run main part, and check for exceptions
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try
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{
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//Load U8
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U8 U8file = new U8();
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if (Quiet.quiet > 2)
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Console.Write("Loading file...");
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U8file.LoadFile(input);
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if (Quiet.quiet > 2)
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Console.Write("Done!\n");
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if (Quiet.quiet > 2)
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Console.Write("Extracting file...");
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U8file.Extract(output);
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if (Quiet.quiet > 2)
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Console.Write("Done!\n");
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if (Quiet.quiet > 1)
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Console.WriteLine("Operation completed succesfully!");
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}
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catch (Exception ex)
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{
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Console.WriteLine("An unknown error occured, please try again");
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Console.WriteLine("");
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Console.WriteLine("ERROR DETAILS: {0}", ex.Message);
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return;
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}
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}
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private static void Pack(string[] args)
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{
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//Setting up variables
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string input = args[2];
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string output = args[3];
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bool lz77 = false;
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bool imd5 = false;
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string imet = "";
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//Check if folder exists
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if (Directory.Exists(input) == false)
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{
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Console.WriteLine("ERROR: Unable to open Folder: {0}", input);
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return;
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}
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for (int i = 1; i < args.Length; i++)
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{
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switch (args[i].ToUpper())
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{
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case "-LZ77":
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lz77 = true;
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break;
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case "-IMD5":
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imd5 = true;
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break;
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case "-IMET":
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if (i + 1 >= args.Length)
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{
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Console.WriteLine("ERROR: No title set");
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return;
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}
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imet = args[i + 1];
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break;
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}
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}
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if (imd5 == true && imet != "")
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{
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Console.WriteLine("ERROR: Cannot use IMET and IMD5 at the same time.");
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return;
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}
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//Run main part, and check for exceptions
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try
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{
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U8 U8folder = new U8();
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if (Quiet.quiet > 2)
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Console.Write("Loading folder...");
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U8folder.CreateFromDirectory(input);
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if (Quiet.quiet > 2)
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Console.Write("Done!\n");
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if (imd5 == true)
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{
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if (Quiet.quiet > 2)
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Console.WriteLine("Adding IMD5 Header");
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U8folder.AddHeaderImd5();
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}
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if (imet != "")
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{
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if (Quiet.quiet > 2)
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Console.WriteLine("Adding IMET header with title: {0}", imet);
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U8folder.AddHeaderImet(false, imet);
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}
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if (lz77 == true)
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{
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//Yeah, I know this isnt where it actually compresses it
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if (Quiet.quiet > 2)
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Console.WriteLine("Compressing U8 archive");
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U8folder.Lz77Compress = true;
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}
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if (Quiet.quiet > 2)
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Console.WriteLine("Saving file");
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U8folder.Save(output);
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if (Quiet.quiet > 1)
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Console.WriteLine("Operation completed succesfully!");
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}
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catch (Exception ex)
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{
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Console.WriteLine("An unknown error occured, please try again");
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Console.WriteLine("");
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Console.WriteLine("ERROR DETAILS: {0}", ex.Message);
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return;
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}
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}
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public static void U8_help()
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{
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Console.WriteLine("");
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Console.WriteLine("Sharpii {0} - U8 - A tool by person66, using libWiiSharp.dll by leathl", Version.version);
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Console.WriteLine("");
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Console.WriteLine("");
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Console.WriteLine(" Usage:");
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Console.WriteLine("");
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Console.WriteLine(" Sharpii.exe U8 [-p | -u] input output [arguments]");
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Console.WriteLine("");
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Console.WriteLine("");
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Console.WriteLine(" Arguments:");
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Console.WriteLine("");
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Console.WriteLine(" input The input file/folder");
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Console.WriteLine(" output The output file/folder");
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Console.WriteLine(" -p Pack");
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Console.WriteLine(" -u Unpack");
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Console.WriteLine("");
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Console.WriteLine(" Arguments for Packing:");
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Console.WriteLine("");
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Console.WriteLine(" -imet [title] Pack with an IMET header (for 00000000.app)");
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Console.WriteLine(" You MUST enter a channel title");
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Console.WriteLine(" -imd5 Pack with an IMD5 header (for Banner/Icon.bin)");
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Console.WriteLine(" -lz77 Compress with lz77");
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}
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}
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} |