2019-09-24 22:54:27 +02:00
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#include <jni.h>
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#include <csignal>
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#include <string>
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#include <thread>
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#include "skyline/common.h"
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#include "skyline/os.h"
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std::thread *EmuThread;
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bool Halt = false;
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void ThreadMain(const std::string romPath, const std::string prefPath, const std::string logPath) {
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2019-09-25 11:32:17 +02:00
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auto logger = std::make_shared<skyline::Logger>(logPath);
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2019-09-24 22:54:27 +02:00
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auto settings = std::make_shared<skyline::Settings>(prefPath);
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2019-09-27 18:09:48 +02:00
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//settings->List(logger); // (Uncomment when you want to print out all settings strings)
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2019-09-25 11:32:17 +02:00
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auto start = std::chrono::steady_clock::now();
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2019-09-24 22:54:27 +02:00
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try {
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2019-09-25 11:32:17 +02:00
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skyline::kernel::OS os(logger, settings);
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logger->Write(skyline::Logger::Info, "Launching ROM {}", romPath);
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2019-09-24 22:54:27 +02:00
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os.Execute(romPath);
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2019-09-25 11:32:17 +02:00
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logger->Write(skyline::Logger::Info, "Emulation has ended");
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2019-09-24 22:54:27 +02:00
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} catch (std::exception &e) {
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2019-09-25 11:32:17 +02:00
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logger->Write(skyline::Logger::Error, e.what());
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2019-09-24 22:54:27 +02:00
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} catch (...) {
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2019-09-25 11:32:17 +02:00
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logger->Write(skyline::Logger::Error, "An unknown exception has occurred");
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2019-09-24 22:54:27 +02:00
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}
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2019-09-25 11:32:17 +02:00
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auto end = std::chrono::steady_clock::now();
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logger->Write(skyline::Logger::Info, "Done in: {} ms", (std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count()));
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2019-09-24 22:54:27 +02:00
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}
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_MainActivity_loadFile(JNIEnv *env, jobject instance, jstring romPathJni, jstring prefPathJni, jstring logPathJni) {
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const char *romPath = env->GetStringUTFChars(romPathJni, nullptr);
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const char *prefPath = env->GetStringUTFChars(prefPathJni, nullptr);
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const char *logPath = env->GetStringUTFChars(logPathJni, nullptr);
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if (EmuThread) {
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Halt = true; // This'll cause execution to stop after the next breakpoint
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EmuThread->join();
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Halt = false; // Or the current instance will halt immediately
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}
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// Running on UI thread is not a good idea as the UI will remain unresponsive
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EmuThread = new std::thread(ThreadMain, std::string(romPath, strlen(romPath)), std::string(prefPath, strlen(prefPath)), std::string(logPath, strlen(logPath)));
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env->ReleaseStringUTFChars(romPathJni, romPath);
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env->ReleaseStringUTFChars(prefPathJni, prefPath);
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env->ReleaseStringUTFChars(logPathJni, logPath);
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}
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