2020-01-24 23:04:16 +01:00
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#include "IAudioRenderer.h"
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#include <kernel/types/KProcess.h>
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namespace skyline::service::audren {
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2020-02-16 18:53:33 +01:00
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IAudioRenderer::IAudioRenderer(const DeviceState &state, ServiceManager &manager, AudioRendererParams ¶ms) : releaseEvent(std::make_shared<type::KEvent>(state)), rendererParams(params), BaseService(state, manager, Service::IAudioRenderer, "IAudioRenderer", {
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2020-01-24 23:04:16 +01:00
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{0x0, SFUNC(IAudioRenderer::GetSampleRate)},
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{0x1, SFUNC(IAudioRenderer::GetSampleCount)},
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{0x2, SFUNC(IAudioRenderer::GetMixBufferCount)},
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{0x3, SFUNC(IAudioRenderer::GetState)},
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{0x4, SFUNC(IAudioRenderer::RequestUpdate)},
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{0x5, SFUNC(IAudioRenderer::Start)},
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{0x6, SFUNC(IAudioRenderer::Stop)},
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{0x7, SFUNC(IAudioRenderer::QuerySystemEvent)},
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}) {
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track = state.audio->OpenTrack(audio::constant::ChannelCount, params.sampleRate, [this]() { this->releaseEvent->Signal(); });
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track->Start();
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samplesPerBuffer = state.settings->GetInt("audren_buffer_size");
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memoryPoolCount = rendererParams.effectCount + rendererParams.voiceCount * 4;
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memoryPools.resize(memoryPoolCount);
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effects.resize(rendererParams.effectCount);
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voices.resize(rendererParams.voiceCount, Voice(state));
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// Fill track with empty samples that we will triple buffer
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track->AppendBuffer(std::vector<i16>(), 0);
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track->AppendBuffer(std::vector<i16>(), 1);
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track->AppendBuffer(std::vector<i16>(), 2);
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}
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IAudioRenderer::~IAudioRenderer() {
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state.audio->CloseTrack(track);
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}
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void IAudioRenderer::GetSampleRate(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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response.Push<u32>(rendererParams.sampleRate);
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}
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void IAudioRenderer::GetSampleCount(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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response.Push<u32>(rendererParams.sampleCount);
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}
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void IAudioRenderer::GetMixBufferCount(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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response.Push<u32>(rendererParams.subMixCount);
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}
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void IAudioRenderer::GetState(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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response.Push(static_cast<u32>(playbackState));
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}
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void IAudioRenderer::RequestUpdate(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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u64 inputAddress = request.inputBuf.at(0).address;
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auto inputHeader = state.process->GetObject<UpdateDataHeader>(inputAddress);
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revisionInfo.SetUserRevision(inputHeader.revision);
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inputAddress += sizeof(UpdateDataHeader);
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inputAddress += inputHeader.behaviorSize; // Unused
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std::vector<MemoryPoolIn> memoryPoolsIn(memoryPoolCount);
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state.process->ReadMemory(memoryPoolsIn.data(), inputAddress, memoryPoolCount * sizeof(MemoryPoolIn));
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inputAddress += inputHeader.memoryPoolSize;
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for (int i = 0; i < memoryPoolsIn.size(); i++)
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memoryPools[i].ProcessInput(memoryPoolsIn[i]);
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inputAddress += inputHeader.voiceResourceSize;
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std::vector<VoiceIn> voicesIn(rendererParams.voiceCount);
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state.process->ReadMemory(voicesIn.data(), inputAddress, rendererParams.voiceCount * sizeof(VoiceIn));
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inputAddress += inputHeader.voiceSize;
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for (int i = 0; i < voicesIn.size(); i++)
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voices[i].ProcessInput(voicesIn[i]);
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std::vector<EffectIn> effectsIn(rendererParams.effectCount);
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state.process->ReadMemory(effectsIn.data(), inputAddress, rendererParams.effectCount * sizeof(EffectIn));
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for (int i = 0; i < effectsIn.size(); i++)
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effects[i].ProcessInput(effectsIn[i]);
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UpdateAudio();
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UpdateDataHeader outputHeader {
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.revision = constant::RevMagic,
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.behaviorSize = 0xb0,
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.memoryPoolSize = (rendererParams.effectCount + rendererParams.voiceCount * 4) * static_cast<u32>(sizeof(MemoryPoolOut)),
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.voiceSize = rendererParams.voiceCount * static_cast<u32>(sizeof(VoiceOut)),
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.effectSize = rendererParams.effectCount * static_cast<u32>(sizeof(EffectOut)),
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.sinkSize = rendererParams.sinkCount * 0x20,
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.performanceManagerSize = 0x10,
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.elapsedFrameCountInfoSize = 0x0
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};
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if (revisionInfo.ElapsedFrameCountSupported())
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outputHeader.elapsedFrameCountInfoSize = 0x10;
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outputHeader.totalSize = sizeof(UpdateDataHeader) +
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outputHeader.behaviorSize +
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outputHeader.memoryPoolSize +
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outputHeader.voiceSize +
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outputHeader.effectSize +
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outputHeader.sinkSize +
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outputHeader.performanceManagerSize +
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outputHeader.elapsedFrameCountInfoSize;
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u64 outputAddress = request.outputBuf.at(0).address;
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state.process->WriteMemory(outputHeader, outputAddress);
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outputAddress += sizeof(UpdateDataHeader);
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for (auto &memoryPool : memoryPools) {
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state.process->WriteMemory(memoryPool.output, outputAddress);
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outputAddress += sizeof(MemoryPoolOut);
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}
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for (auto &voice : voices) {
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state.process->WriteMemory(voice.output, outputAddress);
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outputAddress += sizeof(VoiceOut);
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}
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for (auto &effect : effects) {
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state.process->WriteMemory(effect.output, outputAddress);
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outputAddress += sizeof(EffectOut);
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}
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}
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void IAudioRenderer::UpdateAudio() {
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std::vector<u64> released = track->GetReleasedBuffers(2);
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for (auto &tag : released) {
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MixFinalBuffer();
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track->AppendBuffer(sampleBuffer, tag);
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}
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}
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void IAudioRenderer::MixFinalBuffer() {
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int setIndex = 0;
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sampleBuffer.resize(samplesPerBuffer * audio::constant::ChannelCount);
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for (auto &voice : voices) {
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if (!voice.Playable())
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continue;
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int bufferOffset = 0;
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int pendingSamples = samplesPerBuffer;
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while (pendingSamples > 0) {
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int voiceBufferSize = 0;
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int voiceBufferOffset = 0;
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std::vector<i16> &voiceSamples = voice.GetBufferData(pendingSamples, voiceBufferOffset, voiceBufferSize);
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if (voiceBufferSize == 0)
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break;
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pendingSamples -= voiceBufferSize / audio::constant::ChannelCount;
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for (int i = voiceBufferOffset; i < voiceBufferOffset + voiceBufferSize; i++) {
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if (setIndex == bufferOffset) {
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sampleBuffer[bufferOffset] = static_cast<i16>(std::clamp(static_cast<int>(static_cast<float>(voiceSamples[i]) *
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voice.volume), static_cast<int>(std::numeric_limits<i16>::min()), static_cast<int>(std::numeric_limits<i16>::max())));
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setIndex++;
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} else {
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sampleBuffer[bufferOffset] += static_cast<i16>(std::clamp(static_cast<int>(sampleBuffer[voiceSamples[i]]) +
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static_cast<int>(static_cast<float>(voiceSamples[i]) * voice.volume),
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static_cast<int>(std::numeric_limits<i16>::min()), static_cast<int>(std::numeric_limits<i16>::max())));
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}
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bufferOffset++;
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}
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}
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}
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}
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void IAudioRenderer::Start(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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playbackState = audio::AudioOutState::Started;
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}
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void IAudioRenderer::Stop(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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playbackState = audio::AudioOutState::Stopped;
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}
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void IAudioRenderer::QuerySystemEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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auto handle = state.process->InsertItem(releaseEvent);
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state.logger->Debug("Audren Buffer Release Event Handle: 0x{:X}", handle);
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response.copyHandles.push_back(handle);
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}
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}
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