skyline/app/src/main/cpp/skyline/soc/gmmu.h

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// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#pragma once
#include <common.h>
namespace skyline::soc::gmmu {
enum class ChunkState {
Unmapped, //!< The chunk is unmapped
Reserved, //!< The chunk is reserved
Mapped //!< The chunk is mapped and a CPU side address is present
};
struct ChunkDescriptor {
u64 virtualAddress; //!< The address of the chunk in the virtual address space
u64 size; //!< The size of the chunk in bytes
u8 *cpuPtr; //!< A pointer to the chunk in the application's address space (if mapped)
ChunkState state;
ChunkDescriptor(u64 virtualAddress, u64 size, u8 *cpuPtr, ChunkState state) : virtualAddress(virtualAddress), size(size), cpuPtr(cpuPtr), state(state) {}
/**
* @return If the given chunk can be contained wholly within this chunk
*/
inline bool CanContain(const ChunkDescriptor &chunk) {
return (chunk.virtualAddress >= virtualAddress) && ((size + virtualAddress) >= (chunk.size + chunk.virtualAddress));
}
};
/**
* @brief The GraphicsMemoryManager class handles mapping between a Maxwell GPU virtual address space and an application's address space and is meant to roughly emulate the GMMU on the X1
* @note This is not accurate to the X1 as it would have an SMMU between the GMMU and physical memory but we don't emulate this abstraction at the moment
*/
class GraphicsMemoryManager {
private:
const DeviceState &state;
std::vector<ChunkDescriptor> chunks;
std::shared_mutex mutex;
/**
* @brief Finds a chunk in the virtual address space that is larger than meets the given requirements
* @note vmmMutex MUST be locked when calling this
* @param desiredState The state of the chunk to find
* @param size The minimum size of the chunk to find
* @param alignment The minimum alignment of the chunk to find
* @return The first applicable chunk
*/
std::optional<ChunkDescriptor> FindChunk(ChunkState desiredState, u64 size, u64 alignment = 0);
/**
* @brief Inserts a chunk into the chunk list, resizing and splitting as necessary
* @note vmmMutex MUST be locked when calling this
* @param newChunk The chunk to insert
* @return The base virtual address of the inserted chunk
*/
u64 InsertChunk(const ChunkDescriptor &newChunk);
public:
GraphicsMemoryManager(const DeviceState &state);
/**
* @brief Reserves a region of the virtual address space so it will not be chosen automatically when mapping
* @param size The size of the region to reserve
* @param alignment The alignment of the region to reserve
* @return The base virtual address of the reserved region
*/
u64 ReserveSpace(u64 size, u64 alignment);
/**
* @brief Reserves a fixed region of the virtual address space so it will not be chosen automatically when mapping
* @param virtualAddress The virtual base address of the region to allocate
* @param size The size of the region to allocate
* @return The base virtual address of the reserved region
*/
u64 ReserveFixed(u64 virtualAddress, u64 size);
/**
* @brief Maps a CPU memory region into an automatically chosen region of the virtual address space
* @param cpuPtr A pointer to the region to be mapped into the virtual address space
* @param size The size of the region to map
* @return The base virtual address of the mapped region
*/
u64 MapAllocate(u8 *cpuPtr, u64 size);
/**
* @brief Maps a CPU memory region to a fixed region in the virtual address space
* @param virtualAddress The target virtual address of the region
* @param cpuPtr A pointer to the region to be mapped into the virtual address space
* @param size The size of the region to map
* @return The base virtual address of the mapped region
*/
u64 MapFixed(u64 virtualAddress, u8 *cpuPtr, u64 size);
/**
* @brief Unmaps all chunks in the given region from the virtual address space
* @return Whether the operation succeeded
*/
bool Unmap(u64 virtualAddress, u64 size);
void Read(u8 *destination, u64 virtualAddress, u64 size);
/**
* @brief Reads in a span from a region of the virtual address space
*/
template<typename T>
void Read(span <T> destination, u64 virtualAddress) {
Read(reinterpret_cast<u8 *>(destination.data()), virtualAddress, destination.size_bytes());
}
/**
* @brief Reads in an object from a region of the virtual address space
* @tparam T The type of object to return
*/
template<typename T>
T Read(u64 virtualAddress) {
T obj;
Read(reinterpret_cast<u8 *>(&obj), virtualAddress, sizeof(T));
return obj;
}
void Write(u8 *source, u64 virtualAddress, u64 size);
/**
* @brief Writes out a span to a region of the virtual address space
*/
template<typename T>
void Write(span <T> source, u64 virtualAddress) {
Write(reinterpret_cast<u8 *>(source.data()), virtualAddress, source.size_bytes());
}
/**
* @brief Reads in an object from a region of the virtual address space
*/
template<typename T>
void Write(T source, u64 virtualAddress) {
Write(reinterpret_cast<u8 *>(&source), virtualAddress, sizeof(T));
}
};
}