skyline/app/src/main/cpp/skyline/services/audio/IAudioDevice.cpp

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// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include <kernel/types/KProcess.h>
#include <audio/common.h>
#include "IAudioDevice.h"
namespace skyline::service::audio {
IAudioDevice::IAudioDevice(const DeviceState &state, ServiceManager &manager) : systemEvent(std::make_shared<type::KEvent>(state, true)), BaseService(state, manager) {}
Result IAudioDevice::ListAudioDeviceName(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
span buffer{request.outputBuf.at(0)};
std::array<std::string_view, 3> devices{"AudioTvOutput\0", "AudioStereoJackOutput\0", "AudioBuiltInSpeakerOutput\0"};
for (std::string_view deviceName : devices) {
if (deviceName.size() > buffer.size())
throw exception("The buffer supplied to ListAudioDeviceName is too small");
buffer.copy_from(deviceName);
buffer = buffer.subspan(deviceName.size());
}
response.Push<u32>(devices.size());
return {};
}
Result IAudioDevice::SetAudioDeviceOutputVolume(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
return {};
}
Result IAudioDevice::GetActiveAudioDeviceName(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
std::string_view deviceName{"AudioStereoJackOutput\0"};
if (deviceName.size() > request.outputBuf.at(0).size())
throw exception("The buffer supplied to GetActiveAudioDeviceName is too small");
request.outputBuf.at(0).copy_from(deviceName);
return {};
}
Result IAudioDevice::QueryAudioDeviceSystemEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
auto handle{state.process->InsertItem(systemEvent)};
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Logger::Debug("Audio Device System Event Handle: 0x{:X}", handle);
response.copyHandles.push_back(handle);
return {};
}
Result IAudioDevice::GetActiveChannelCount(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
response.Push<u32>(constant::StereoChannelCount);
return {};
}
}