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https://github.com/skyline-emu/skyline.git
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Rework common languages
Swapped out the usages of frozen constexpr unordered maps for switch statements, which are very likely to be turned into jump tables given the nature of the enums used, resulting in better performance than a map
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@ -5,6 +5,7 @@
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#include <frozen/unordered_map.h>
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#include <frozen/unordered_map.h>
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#include <common.h>
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#include <common.h>
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#include <common/macros.h>
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namespace skyline {
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namespace skyline {
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namespace constant {
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namespace constant {
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@ -13,121 +14,94 @@ namespace skyline {
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}
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}
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namespace languages {
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namespace languages {
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/**
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* @brief The list of all languages. Entries parameters are language, language code, system language index, application language index and map which holds a macro used for filtering some application languages that don't have a direct corresponding system language
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* @example #define LANG_ENTRY(lang, code, sysIndex, appIndex, map) func(lang, code, sysIndex, appIndex, map) <br> LANGUAGES <br> #undef LANG_ENTRY
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*/
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#define LANGUAGES \
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LANG_ENTRY(Japanese, ja, 0, 2, MAP) \
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LANG_ENTRY(AmericanEnglish, en-us, 1, 0, MAP) \
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LANG_ENTRY(French, fr, 2, 3, MAP) \
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LANG_ENTRY(German, de, 3, 4, MAP) \
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LANG_ENTRY(Italian, it, 4, 7, MAP) \
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LANG_ENTRY(Spanish, es, 5, 6, MAP) \
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LANG_ENTRY(Chinese, zh-CN, 6, 14, DONT_MAP) \
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LANG_ENTRY(Korean, ko, 7, 12, MAP) \
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LANG_ENTRY(Dutch, nl, 8, 8, MAP) \
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LANG_ENTRY(Portuguese, pt, 9, 10, MAP) \
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LANG_ENTRY(Russian, ru, 10, 11, MAP) \
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LANG_ENTRY(Taiwanese, zh-TW, 11, 13, DONT_MAP) \
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LANG_ENTRY(BritishEnglish, en-GB, 12, 1, MAP) \
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LANG_ENTRY(CanadianFrench, fr-CA, 13, 9, MAP) \
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LANG_ENTRY(LatinAmericanSpanish, es-419, 14, 5, MAP) \
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LANG_ENTRY(SimplifiedChinese, zh-Hans, 15, 14, MAP) \
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LANG_ENTRY(TraditionalChinese, zh-Hant, 16, 13, MAP) \
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LANG_ENTRY(BrazilianPortuguese, pt-BR, 17, 10, DONT_MAP)
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/**
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* @brief Enumeration of system languages
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* @url https://switchbrew.org/wiki/Settings_services#Language
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*/
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enum class SystemLanguage : u32 {
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enum class SystemLanguage : u32 {
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Japanese = 0,
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#define LANG_ENTRY(lang, code, sysIndex, appIndex, map) lang = sysIndex,
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AmericanEnglish,
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LANGUAGES
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French,
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#undef LANG_ENTRY
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German,
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Italian,
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Spanish,
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Chinese,
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Korean,
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Dutch,
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Portuguese,
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Russian,
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Taiwanese,
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BritishEnglish,
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CanadianFrench,
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LatinAmericanSpanish,
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SimplifiedChinese,
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TraditionalChinese,
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BrazilianPortuguese,
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};
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};
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#define LANG_ENTRY(lang, code, sysIndex, appIndex, map) ENUM_CASE(lang);
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ENUM_STRING(SystemLanguage, LANGUAGES)
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#undef LANG_ENTRY
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/**
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* @brief Enumeration of application languages
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* @url https://switchbrew.org/wiki/NACP#ApplicationTitle
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*/
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enum class ApplicationLanguage : u32 {
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enum class ApplicationLanguage : u32 {
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AmericanEnglish = 0,
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#define LANG_ENTRY(lang, code, sysIndex, appIndex, map) lang = appIndex,
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BritishEnglish,
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LANGUAGES
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Japanese,
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#undef LANG_ENTRY
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French,
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German,
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LatinAmericanSpanish,
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Spanish,
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Italian,
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Dutch,
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CanadianFrench,
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Portuguese,
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Russian,
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Korean,
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TraditionalChinese,
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SimplifiedChinese,
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};
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};
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#define LANG_ENTRY(lang, code, sysIndex, appIndex, map) map(lang);
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#define MAP(key) ENUM_CASE(key)
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#define DONT_MAP(key)
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ENUM_STRING(ApplicationLanguage, LANGUAGES)
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#undef LANG_ENTRY
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#undef MAP
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#undef DONT_MAP
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constexpr std::array<u64, constant::NewLanguageCodeListSize> LanguageCodeList{
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constexpr std::array<u64, constant::NewLanguageCodeListSize> LanguageCodeList{
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util::MakeMagic<u64>("ja"),
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#define LANG_ENTRY(lang, code, sysIndex, appIndex, map) util::MakeMagic<u64>(#code),
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util::MakeMagic<u64>("en-US"),
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LANGUAGES
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util::MakeMagic<u64>("fr"),
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#undef LANG_ENTRY
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util::MakeMagic<u64>("de"),
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util::MakeMagic<u64>("it"),
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util::MakeMagic<u64>("es"),
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util::MakeMagic<u64>("zh-CN"),
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util::MakeMagic<u64>("ko"),
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util::MakeMagic<u64>("nl"),
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util::MakeMagic<u64>("pt"),
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util::MakeMagic<u64>("ru"),
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util::MakeMagic<u64>("zh-TW"),
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util::MakeMagic<u64>("en-GB"),
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util::MakeMagic<u64>("fr-CA"),
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util::MakeMagic<u64>("es-419"),
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util::MakeMagic<u64>("zh-Hans"),
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util::MakeMagic<u64>("zh-Hant"),
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util::MakeMagic<u64>("pt-BR"),
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};
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};
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constexpr u64 GetLanguageCode(SystemLanguage language) {
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constexpr u64 GetLanguageCode(SystemLanguage language) {
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return LanguageCodeList.at(static_cast<size_t>(language));
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return LanguageCodeList.at(static_cast<size_t>(language));
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}
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}
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#define LANG_MAP_ENTRY(lang) {SystemLanguage::lang, ApplicationLanguage::lang}
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/**
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#define LANG_MAP_ENTRY_CST(sysLang, appLang) {SystemLanguage::sysLang, ApplicationLanguage::appLang}
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* @brief Maps a system language to its corresponding application language
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constexpr frz::unordered_map<SystemLanguage, ApplicationLanguage, constant::NewLanguageCodeListSize> SystemToAppMap{
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*/
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LANG_MAP_ENTRY(Japanese),
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LANG_MAP_ENTRY(AmericanEnglish),
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LANG_MAP_ENTRY(French),
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LANG_MAP_ENTRY(German),
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LANG_MAP_ENTRY(Italian),
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LANG_MAP_ENTRY(Spanish),
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LANG_MAP_ENTRY_CST(Chinese, SimplifiedChinese),
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LANG_MAP_ENTRY(Korean),
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LANG_MAP_ENTRY(Dutch),
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LANG_MAP_ENTRY(Portuguese),
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LANG_MAP_ENTRY(Russian),
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LANG_MAP_ENTRY_CST(Taiwanese, TraditionalChinese),
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LANG_MAP_ENTRY(BritishEnglish),
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LANG_MAP_ENTRY(CanadianFrench),
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LANG_MAP_ENTRY(LatinAmericanSpanish),
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LANG_MAP_ENTRY(SimplifiedChinese),
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LANG_MAP_ENTRY(TraditionalChinese),
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LANG_MAP_ENTRY_CST(BrazilianPortuguese, Portuguese),
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};
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#undef LANG_MAP_ENTRY
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#undef LANG_MAP_ENTRY_CST
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constexpr ApplicationLanguage GetApplicationLanguage(SystemLanguage systemLanguage) {
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constexpr ApplicationLanguage GetApplicationLanguage(SystemLanguage systemLanguage) {
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return SystemToAppMap.at(systemLanguage);
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#define LANG_ENTRY(lang, code, sysIndex, appIndex, map) ENUM_CASE_PAIR(lang, ApplicationLanguage::lang);
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ENUM_SWITCH(SystemLanguage, systemLanguage, LANGUAGES, ApplicationLanguage::AmericanEnglish)
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#undef LANG_ENTRY
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}
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}
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#define LANG_MAP_ENTRY_REVERSE(lang) {ApplicationLanguage::lang, SystemLanguage::lang}
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/**
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constexpr frz::unordered_map<ApplicationLanguage, SystemLanguage, constant::OldLanguageCodeListSize> AppToSystemMap{
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* @brief Maps an application language to its corresponding system language
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LANG_MAP_ENTRY_REVERSE(Japanese),
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*/
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LANG_MAP_ENTRY_REVERSE(AmericanEnglish),
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LANG_MAP_ENTRY_REVERSE(French),
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LANG_MAP_ENTRY_REVERSE(German),
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LANG_MAP_ENTRY_REVERSE(Italian),
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LANG_MAP_ENTRY_REVERSE(Spanish),
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LANG_MAP_ENTRY_REVERSE(Korean),
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LANG_MAP_ENTRY_REVERSE(Dutch),
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LANG_MAP_ENTRY_REVERSE(Portuguese),
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LANG_MAP_ENTRY_REVERSE(Russian),
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LANG_MAP_ENTRY_REVERSE(BritishEnglish),
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LANG_MAP_ENTRY_REVERSE(CanadianFrench),
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LANG_MAP_ENTRY_REVERSE(LatinAmericanSpanish),
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LANG_MAP_ENTRY_REVERSE(SimplifiedChinese),
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LANG_MAP_ENTRY_REVERSE(TraditionalChinese),
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};
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#undef LANG_MAP_ENTRY_REVERSE
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constexpr SystemLanguage GetSystemLanguage(ApplicationLanguage applicationLanguage) {
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constexpr SystemLanguage GetSystemLanguage(ApplicationLanguage applicationLanguage) {
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return AppToSystemMap.at(applicationLanguage);
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#define LANG_ENTRY(lang, code, sysIndex, appIndex, map) map(lang, SystemLanguage::lang);
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#define MAP(key, value) ENUM_CASE_PAIR(key, value)
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#define DONT_MAP(key, value)
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ENUM_SWITCH(ApplicationLanguage, applicationLanguage, LANGUAGES, SystemLanguage::AmericanEnglish)
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#undef LANG_ENTRY
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#undef MAP
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#undef DONT_MAP
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}
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}
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#undef LANGUAGES
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}
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}
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}
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}
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@ -21,5 +21,24 @@
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cases \
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cases \
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default: \
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default: \
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return "Unknown"; \
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return "Unknown"; \
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}; \
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} \
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};
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}
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/**
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* @brief A case statement for an enumerant value to use alongside ENUM_SWITCH
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*/
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#define ENUM_CASE_PAIR(key, value) \
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case ENUM_TYPE::key: \
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return value
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/**
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* @brief Creates a switch case statement to convert an enumerant to the given values
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* @example ENUM_SWITCH(Example, value, { ENUM_CASE_PAIR(keyA, valueA); ENUM_CASE_PAIR(keyB, valueB); }, defaultValue)
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*/
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#define ENUM_SWITCH(name, value, cases, defaultValue) \
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using ENUM_TYPE = name; \
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switch (value) { \
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cases \
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default: \
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return defaultValue; \
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}
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@ -35,6 +35,8 @@ namespace skyline::vfs {
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} nacpContents{};
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} nacpContents{};
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static_assert(sizeof(NacpData) == 0x4000);
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static_assert(sizeof(NacpData) == 0x4000);
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u32 supportedTitleLanguages{0}; //<! A bitmask containing the available title entry languages and game icons
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NACP(const std::shared_ptr<vfs::Backing> &backing);
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NACP(const std::shared_ptr<vfs::Backing> &backing);
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languages::ApplicationLanguage GetFirstSupportedTitleLanguage();
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languages::ApplicationLanguage GetFirstSupportedTitleLanguage();
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@ -44,7 +46,5 @@ namespace skyline::vfs {
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std::string GetApplicationName(languages::ApplicationLanguage language);
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std::string GetApplicationName(languages::ApplicationLanguage language);
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std::string GetApplicationPublisher(languages::ApplicationLanguage language);
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std::string GetApplicationPublisher(languages::ApplicationLanguage language);
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u32 supportedTitleLanguages{0};
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};
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};
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}
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}
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