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Ensure correct flushing for batched constant buffer updates
Cbufs could be read by non-maxwell3D engines so force a flush when switching to them or before Execute.
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ad989750fc
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03594a081c
@ -164,6 +164,10 @@ namespace skyline::gpu::interconnect {
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}
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}
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void CommandExecutor::AddFlushCallback(std::function<void()> &&callback) {
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flushCallbacks.emplace_back(std::forward<decltype(callback)>(callback));
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}
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void CommandExecutor::Execute() {
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if (!nodes.empty()) {
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TRACE_EVENT("gpu", "CommandExecutor::Execute");
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@ -29,6 +29,8 @@ namespace skyline::gpu::interconnect {
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span<TextureView *> lastSubpassColorAttachments; //!< The set of color attachments used in the last subpass
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TextureView *lastSubpassDepthStencilAttachment{}; //!< The depth stencil attachment used in the last subpass
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std::vector<std::function<void()>> flushCallbacks; //!< Set of persistent callbacks that will be called at the start of Execute in order to flush data required for recording
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/**
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* @brief Create a new render pass and subpass with the specified attachments, if one doesn't already exist or the current one isn't compatible
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* @note This also checks for subpass coalescing and will merge the new subpass with the previous one when possible
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@ -91,6 +93,11 @@ namespace skyline::gpu::interconnect {
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*/
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void AddOutsideRpCommand(std::function<void(vk::raii::CommandBuffer &, const std::shared_ptr<FenceCycle> &, GPU &)> &&function);
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/**
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* @brief Adds a persistent callback that will be called at the start of Execute in order to flush data required for recording
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*/
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void AddFlushCallback(std::function<void()> &&callback);
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/**
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* @brief Execute all the nodes and submit the resulting command buffer to the GPU
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*/
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@ -13,23 +13,10 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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context(*state.gpu, channelCtx, executor),
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i2m(channelCtx.asCtx),
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channelCtx(channelCtx) {
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executor.AddFlushCallback([this]() { FlushEngineState(); });
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InitializeRegisters();
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}
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void Maxwell3D::CallMethodFromMacro(u32 method, u32 argument) {
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HandleMethod(method, argument);
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}
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u32 Maxwell3D::ReadMethodFromMacro(u32 method) {
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return registers.raw[method];
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}
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__attribute__((always_inline)) void Maxwell3D::CallMethod(u32 method, u32 argument) {
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Logger::Verbose("Called method in Maxwell 3D: 0x{:X} args: 0x{:X}", method, argument);
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HandleMethod(method, argument);
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}
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void Maxwell3D::HandleMethod(u32 method, u32 argument) {
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if (method != ENGINE_STRUCT_OFFSET(mme, shadowRamControl)) {
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if (shadowRegisters.mme->shadowRamControl == type::MmeShadowRamControl::MethodTrack || shadowRegisters.mme->shadowRamControl == type::MmeShadowRamControl::MethodTrackWithFilter)
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@ -707,19 +694,6 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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}
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}
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void Maxwell3D::CallMethodBatchNonInc(u32 method, span<u32> arguments) {
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switch (method) {
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case ENGINE_STRUCT_OFFSET(i2m, loadInlineData):
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i2m.LoadInlineData(*registers.i2m, arguments);
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return;
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default:
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break;
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}
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for (u32 argument : arguments)
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HandleMethod(method, argument);
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}
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void Maxwell3D::WriteSemaphoreResult(u64 result) {
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struct FourWordResult {
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u64 value;
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@ -745,4 +719,38 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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}
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}
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}
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void Maxwell3D::FlushEngineState() {
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if (batchConstantBufferUpdate.Active()) {
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context.ConstantBufferUpdate(std::move(batchConstantBufferUpdate.buffer), batchConstantBufferUpdate.startOffset);
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batchConstantBufferUpdate.Reset();
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}
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}
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__attribute__((always_inline)) void Maxwell3D::CallMethod(u32 method, u32 argument) {
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Logger::Verbose("Called method in Maxwell 3D: 0x{:X} args: 0x{:X}", method, argument);
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HandleMethod(method, argument);
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}
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void Maxwell3D::CallMethodBatchNonInc(u32 method, span<u32> arguments) {
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switch (method) {
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case ENGINE_STRUCT_OFFSET(i2m, loadInlineData):
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i2m.LoadInlineData(*registers.i2m, arguments);
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return;
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default:
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break;
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}
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for (u32 argument : arguments)
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HandleMethod(method, argument);
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}
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void Maxwell3D::CallMethodFromMacro(u32 method, u32 argument) {
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HandleMethod(method, argument);
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}
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u32 Maxwell3D::ReadMethodFromMacro(u32 method) {
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return registers.raw[method];
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}
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}
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@ -356,7 +356,6 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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ChannelContext &channelCtx;
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Maxwell3D(const DeviceState &state, ChannelContext &channelCtx, MacroState ¯oState, gpu::interconnect::CommandExecutor &executor);
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/**
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@ -364,6 +363,11 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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*/
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void InitializeRegisters();
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/**
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* @brief Flushes any batched constant buffer update or instanced draw state
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*/
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void FlushEngineState();
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void CallMethod(u32 method, u32 argument);
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void CallMethodBatchNonInc(u32 method, span<u32> arguments);
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@ -322,15 +322,19 @@ namespace skyline::soc::gm20b {
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}};
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bool hitEnd{[&]() {
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if (methodHeader.methodSubChannel == SubchannelId::ThreeD) [[likely]]
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if (methodHeader.methodSubChannel == SubchannelId::ThreeD) { [[likely]]
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return processMethod.operator()<true>();
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else
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} else {
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channelCtx.maxwell3D->FlushEngineState(); // Flush the 3D engine state when doing any calls to other engines
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return processMethod.operator()<false>();
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}
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}()};
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if (hitEnd)
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return;
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break;
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}
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channelCtx.maxwell3D->FlushEngineState();
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}
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void ChannelGpfifo::Run() {
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