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Seperate Maxwell3D Stages into Shader/Pipeline
We need this to make the distinction between a shader and pipeline stage in as shader programs are bound at a different rate than that of pipeline stage resources such as UBO.
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@ -568,7 +568,7 @@ namespace skyline::gpu::interconnect {
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};
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IOVA shaderBaseIova{}; //!< The base IOVA that shaders are located at an offset from
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std::array<Shader, maxwell3d::StageCount> shaders{
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std::array<Shader, maxwell3d::ShaderStageCount> shaders{
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Shader{ShaderCompiler::Stage::VertexA, vk::ShaderStageFlagBits::eVertex},
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Shader{ShaderCompiler::Stage::VertexB, vk::ShaderStageFlagBits::eVertex},
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Shader{ShaderCompiler::Stage::TessellationControl, vk::ShaderStageFlagBits::eTessellationControl},
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@ -662,13 +662,13 @@ namespace skyline::gpu::interconnect {
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}
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}
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void SetShaderEnabled(maxwell3d::StageId stage, bool enabled) {
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void SetShaderEnabled(maxwell3d::ShaderStage stage, bool enabled) {
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auto &shader{shaders[static_cast<size_t>(stage)]};
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shader.enabled = enabled;
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shader.invalidated = true;
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}
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void SetShaderOffset(maxwell3d::StageId stage, u32 offset) {
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void SetShaderOffset(maxwell3d::ShaderStage stage, u32 offset) {
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auto &shader{shaders[static_cast<size_t>(stage)]};
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shader.offset = offset;
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shader.invalidated = true;
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@ -652,12 +652,43 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
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Set = 0x150F,
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};
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constexpr static size_t StageCount{6}; //!< Amount of pipeline stages on Maxwell 3D
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constexpr static size_t PipelineStageCount{5}; //!< Amount of pipeline stages on Maxwell 3D
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/**
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* @brief All the pipeline stages that Maxwell3D supports for draws
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*/
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enum class StageId {
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enum class PipelineStage {
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Vertex = 0,
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TessellationControl = 1,
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TessellationEvaluation = 2,
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Geometry = 3,
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Fragment = 4,
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};
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static_assert(static_cast<size_t>(PipelineStage::Fragment) + 1 == PipelineStageCount);
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struct Bind {
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u32 _pad0_[4];
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union {
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struct {
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u32 valid : 1;
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u32 _pad1_ : 3;
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u32 index : 5; //!< The index of the constant buffer in the pipeline stage to bind to
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};
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u32 raw;
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} constantBuffer;
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u32 _pad2_[3];
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};
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static_assert(sizeof(Bind) == (sizeof(u32) * 8));
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constexpr static size_t PipelineStageConstantBufferCount{18}; //!< Maximum amount of constant buffers that can be bound to a single pipeline stage
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constexpr static size_t ShaderStageCount{6}; //!< Amount of shader stages on Maxwell 3D
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/**
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* @brief All the shader programs stages that Maxwell3D supports for draws
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* @note As opposed to pipeline stages, there are two shader programs for the vertex stage
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*/
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enum class ShaderStage {
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VertexA = 0,
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VertexB = 1,
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TessellationControl = 2,
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@ -665,7 +696,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
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Geometry = 4,
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Fragment = 5,
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};
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static_assert(static_cast<size_t>(StageId::Fragment) + 1 == StageCount);
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static_assert(static_cast<size_t>(ShaderStage::Fragment) + 1 == ShaderStageCount);
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/**
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* @brief The arguments to set a shader program for a pipeline stage
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@ -674,7 +705,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
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struct {
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bool enable : 1;
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u8 _pad0_ : 3;
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StageId stage : 4;
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ShaderStage stage : 4;
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u32 _pad1_ : 24;
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} info;
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u32 offset; //!< Offset from the base shader memory IOVA
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@ -428,7 +428,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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})
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BOOST_PP_REPEAT(6, SET_SHADER_ENABLE_CALLBACK, 0)
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static_assert(type::StageCount == 6 && type::StageCount < BOOST_PP_LIMIT_REPEAT);
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static_assert(type::ShaderStageCount == 6 && type::ShaderStageCount < BOOST_PP_LIMIT_REPEAT);
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#undef SET_SHADER_ENABLE_CALLBACK
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MAXWELL3D_CASE(vertexBeginGl, {
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@ -509,13 +509,14 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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}
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})
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#define SET_SHADER_OFFSET_CALLBACK(z, index, data) \
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MAXWELL3D_ARRAY_STRUCT_CASE(setProgram, index, offset, { \
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context.SetShaderOffset(registers.setProgram[index].info.stage, offset); \
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#define SHADER_CALLBACKS(z, index, data) \
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MAXWELL3D_ARRAY_STRUCT_CASE(setProgram, index, offset, { \
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context.SetShaderOffset(static_cast<type::ShaderStage>(index), offset); \
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})
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BOOST_PP_REPEAT(6, SET_SHADER_OFFSET_CALLBACK, 0)
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static_assert(type::StageCount == 6 && type::StageCount < BOOST_PP_LIMIT_REPEAT);
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BOOST_PP_REPEAT(6, SHADER_CALLBACKS, 0)
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static_assert(type::ShaderStageCount == 6 && type::ShaderStageCount < BOOST_PP_LIMIT_REPEAT);
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#undef SHADER_CALLBACKS
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MAXWELL3D_ARRAY_CASE(firmwareCall, 4, {
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registers.raw[0xD00] = 1;
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@ -278,7 +278,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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Register<0x7C0, std::array<type::Address, type::VertexBufferCount>> vertexBufferLimits; //!< A per-VBO IOVA denoting the end of the vertex buffer
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Register<0x800, std::array<type::SetProgramInfo, type::StageCount>> setProgram;
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Register<0x800, std::array<type::SetProgramInfo, type::ShaderStageCount>> setProgram;
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Register<0x8C0, u32[0x20]> firmwareCall;
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