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Support binding pipelines in state updater
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@ -230,6 +230,15 @@ namespace skyline::gpu::interconnect::maxwell3d {
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};
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using SetDescriptorSetWithUpdateCmd = CmdHolder<SetDescriptorSetWithUpdateCmdImpl>;
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struct SetPipelineCmdImpl {
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void Record(GPU &gpu, vk::raii::CommandBuffer &commandBuffer) {
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commandBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
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}
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vk::Pipeline pipeline;
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};
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using SetPipelineCmd = CmdHolder<SetPipelineCmdImpl>;
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/**
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* @brief Single-use helper for recording a batch of state updates into a command buffer
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*/
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@ -413,5 +422,11 @@ namespace skyline::gpu::interconnect::maxwell3d {
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.dstSet = dstSet,
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});
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}
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void SetPipeline(vk::Pipeline pipeline) {
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AppendCmd<SetPipelineCmd>({
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.pipeline = pipeline,
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});
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}
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};
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}
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