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https://github.com/skyline-emu/skyline.git
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Update to latest hades
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@ -1 +1 @@
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Subproject commit 58ae23f7dbd87eaf40f90ba90e4d8aa2c29d363c
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Subproject commit ffcaed48cd067a4e720740c09578641d29043c0d
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@ -8,7 +8,7 @@
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namespace skyline::gpu {
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struct PipelineCacheFileHeader {
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static constexpr u32 Magic{util::MakeMagic<u32>("PCHE")}; //!< The magic value used to identify a pipeline cache file
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static constexpr u32 Version{1}; //!< The version of the pipeline cache file format, MUST be incremented for any format changes
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static constexpr u32 Version{2}; //!< The version of the pipeline cache file format, MUST be incremented for any format changes
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u32 magic{Magic};
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u32 version{Version};
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@ -83,7 +83,7 @@ namespace skyline::gpu {
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.support_snorm_render_buffer = true,
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.support_viewport_index_layer = gpu.traits.supportsShaderViewportIndexLayer,
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.min_ssbo_alignment = traits.minimumStorageBufferAlignment,
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.support_geometry_passthrough = false
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.support_geometry_shader_passthrough = false
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};
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constexpr u32 TegraX1WarpSize{32}; //!< The amount of threads in a warp on the Tegra X1
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@ -121,6 +121,7 @@ namespace skyline::gpu {
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.has_broken_spirv_position_input = traits.quirks.brokenSpirvPositionInput,
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.has_broken_spirv_subgroup_mask_vector_extract_dynamic = traits.quirks.brokenSubgroupMaskExtractDynamic,
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.has_broken_spirv_subgroup_shuffle = traits.quirks.brokenSubgroupShuffle,
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.max_subgroup_size = traits.subgroupSize,
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};
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Shader::Settings::values = {
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@ -164,6 +165,7 @@ namespace skyline::gpu {
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stage = pStage;
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sph = *reinterpret_cast<Shader::ProgramHeader *>(binary.data());
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start_address = baseOffset;
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is_propietary_driver = textureBufferIndex == 2;
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}
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[[nodiscard]] u64 ReadInstruction(u32 address) final {
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@ -205,6 +207,14 @@ namespace skyline::gpu {
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return {0, 0, 0}; // Only relevant for compute shaders
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}
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[[nodiscard]] bool HasHLEMacroState() const final {
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return false;
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}
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[[nodiscard]] std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(u32 bank, u32 offset) final {
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return std::nullopt;
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}
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void Dump(u64 hash) final {}
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};
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@ -239,6 +249,7 @@ namespace skyline::gpu {
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getTextureType{std::move(getTextureType)} {
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stage = Shader::Stage::Compute;
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start_address = baseOffset;
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is_propietary_driver = textureBufferIndex == 2;
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}
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[[nodiscard]] u64 ReadInstruction(u32 address) final {
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@ -280,6 +291,14 @@ namespace skyline::gpu {
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return workgroupDimensions;
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}
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[[nodiscard]] bool HasHLEMacroState() const final {
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return false;
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}
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[[nodiscard]] std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(u32 bank, u32 offset) final {
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return std::nullopt;
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}
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void Dump(u64 hash) final {}
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};
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@ -383,13 +402,13 @@ namespace skyline::gpu {
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return Shader::Maxwell::TranslateProgram(instructionPool, blockPool, environment, cfg, hostTranslateInfo);
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}
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vk::ShaderModule ShaderManager::CompileShader(const Shader::RuntimeInfo &runtimeInfo, Shader::IR::Program &program, Shader::Backend::Bindings &bindings) {
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vk::ShaderModule ShaderManager::CompileShader(const Shader::RuntimeInfo &runtimeInfo, Shader::IR::Program &program, Shader::Backend::Bindings &bindings, u64 hash) {
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std::scoped_lock lock{poolMutex};
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if (program.info.loads.Legacy() || program.info.stores.Legacy())
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Shader::Maxwell::ConvertLegacyToGeneric(program, runtimeInfo);
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auto spirv{Shader::Backend::SPIRV::EmitSPIRV(profile, runtimeInfo, program, bindings)};
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auto spirv{Shader::Backend::SPIRV::EmitSPIRV(profile, runtimeInfo, program, bindings, fmt::format("shader_{:016X}", hash))};
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vk::ShaderModuleCreateInfo createInfo{
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.pCode = spirv.data(),
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@ -68,7 +68,7 @@ namespace skyline::gpu {
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Shader::IR::Program ParseComputeShader(u64 hash, span<u8> binary, u32 baseOffset, u32 textureConstantBufferIndex, u32 localMemorySize, u32 sharedMemorySize, std::array<u32, 3> workgroupDimensions, const ConstantBufferRead &constantBufferRead, const GetTextureType &getTextureType);
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vk::ShaderModule CompileShader(const Shader::RuntimeInfo &runtimeInfo, Shader::IR::Program &program, Shader::Backend::Bindings &bindings);
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vk::ShaderModule CompileShader(const Shader::RuntimeInfo &runtimeInfo, Shader::IR::Program &program, Shader::Backend::Bindings &bindings, u64 hash = 0);
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void ResetPools();
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};
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