mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-23 21:11:53 +01:00
Use Sint/Uint attribute type in place of Sscaled/Uscaled
Scaled formats are not supported by any mobile GPUs.
This commit is contained in:
parent
92ce220d3a
commit
0b808cc22b
@ -77,12 +77,12 @@ namespace skyline::gpu::interconnect::maxwell3d {
|
|||||||
switch (attribute.numericalType) {
|
switch (attribute.numericalType) {
|
||||||
case engine::VertexAttribute::NumericalType::Snorm:
|
case engine::VertexAttribute::NumericalType::Snorm:
|
||||||
case engine::VertexAttribute::NumericalType::Unorm:
|
case engine::VertexAttribute::NumericalType::Unorm:
|
||||||
case engine::VertexAttribute::NumericalType::Sscaled:
|
|
||||||
case engine::VertexAttribute::NumericalType::Uscaled:
|
|
||||||
case engine::VertexAttribute::NumericalType::Float:
|
case engine::VertexAttribute::NumericalType::Float:
|
||||||
return Shader::AttributeType::Float;
|
return Shader::AttributeType::Float;
|
||||||
|
case engine::VertexAttribute::NumericalType::Sscaled:
|
||||||
case engine::VertexAttribute::NumericalType::Sint:
|
case engine::VertexAttribute::NumericalType::Sint:
|
||||||
return Shader::AttributeType::SignedInt;
|
return Shader::AttributeType::SignedInt;
|
||||||
|
case engine::VertexAttribute::NumericalType::Uscaled:
|
||||||
case engine::VertexAttribute::NumericalType::Uint:
|
case engine::VertexAttribute::NumericalType::Uint:
|
||||||
return Shader::AttributeType::UnsignedInt;
|
return Shader::AttributeType::UnsignedInt;
|
||||||
default:
|
default:
|
||||||
@ -300,6 +300,11 @@ namespace skyline::gpu::interconnect::maxwell3d {
|
|||||||
FORMAT_NORM_INT_SCALED_CASE(size, vkFormat); \
|
FORMAT_NORM_INT_SCALED_CASE(size, vkFormat); \
|
||||||
FORMAT_CASE(size, Float, Sfloat, vkFormat)
|
FORMAT_CASE(size, Float, Sfloat, vkFormat)
|
||||||
|
|
||||||
|
if (numericalType == engine::VertexAttribute::NumericalType::Sscaled)
|
||||||
|
numericalType = engine::VertexAttribute::NumericalType::Sint;
|
||||||
|
else if (numericalType == engine::VertexAttribute::NumericalType::Uscaled)
|
||||||
|
numericalType = engine::VertexAttribute::NumericalType::Uint;
|
||||||
|
|
||||||
switch (componentBitWidths | numericalType) {
|
switch (componentBitWidths | numericalType) {
|
||||||
/* 8-bit components */
|
/* 8-bit components */
|
||||||
FORMAT_NORM_INT_SCALED_CASE(R8, eR8);
|
FORMAT_NORM_INT_SCALED_CASE(R8, eR8);
|
||||||
|
Loading…
Reference in New Issue
Block a user