Pass in pipeline tessellation state to Vulkan

This commit is contained in:
Billy Laws 2023-01-29 22:15:47 +00:00
parent 12c88babd0
commit 10e7e6272a

View File

@ -196,6 +196,7 @@ namespace skyline::gpu {
.stageCount = static_cast<u32>(pipelineDescIt->shaderStages.size()),
.pVertexInputState = &pipelineDescIt->vertexState.get<vk::PipelineVertexInputStateCreateInfo>(),
.pInputAssemblyState = &pipelineDescIt->inputAssemblyState,
.pTessellationState = &pipelineDescIt->tessellationState,
.pViewportState = &pipelineDescIt->viewportState,
.pRasterizationState = &pipelineDescIt->rasterizationState.get<vk::PipelineRasterizationStateCreateInfo>(),
.pMultisampleState = &pipelineDescIt->multisampleState,