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Stub QueryAudioDevice{Input,Output}Event
Used in many 3.0.0+ games
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@ -6,7 +6,11 @@
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#include "IAudioDevice.h"
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namespace skyline::service::audio {
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IAudioDevice::IAudioDevice(const DeviceState &state, ServiceManager &manager) : systemEvent(std::make_shared<type::KEvent>(state, true)), BaseService(state, manager) {}
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IAudioDevice::IAudioDevice(const DeviceState &state, ServiceManager &manager)
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: BaseService(state, manager),
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systemEvent(std::make_shared<type::KEvent>(state, true)),
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outputEvent(std::make_shared<type::KEvent>(state, true)),
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inputEvent(std::make_shared<type::KEvent>(state, true)) {}
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Result IAudioDevice::ListAudioDeviceName(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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span buffer{request.outputBuf.at(0)};
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@ -44,4 +48,18 @@ namespace skyline::service::audio {
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response.Push<u32>(constant::StereoChannelCount);
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return {};
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}
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Result IAudioDevice::QueryAudioDeviceInputEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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auto handle{state.process->InsertItem(inputEvent)};
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Logger::Debug("Audio Device Input Event Handle: 0x{:X}", handle);
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response.copyHandles.push_back(handle);
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return {};
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}
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Result IAudioDevice::QueryAudioDeviceOutputEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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auto handle{state.process->InsertItem(outputEvent)};
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Logger::Debug("Audio Device Output Event Handle: 0x{:X}", handle);
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response.copyHandles.push_back(handle);
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return {};
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}
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}
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@ -12,7 +12,10 @@ namespace skyline::service::audio {
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*/
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class IAudioDevice : public BaseService {
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private:
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std::shared_ptr<type::KEvent> systemEvent; //!< The KEvent that is signalled on audio device changes
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std::shared_ptr<type::KEvent> systemEvent; //!< Signalled on all audio device changes
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std::shared_ptr<type::KEvent> inputEvent; //!< Signalled on audio input device changes
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std::shared_ptr<type::KEvent> outputEvent; //!< Signalled on audio output device changes
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public:
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IAudioDevice(const DeviceState &state, ServiceManager &manager);
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@ -44,6 +47,10 @@ namespace skyline::service::audio {
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*/
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Result GetActiveChannelCount(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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Result QueryAudioDeviceInputEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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Result QueryAudioDeviceOutputEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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SERVICE_DECL(
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SFUNC(0x0, IAudioDevice, ListAudioDeviceName),
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SFUNC(0x1, IAudioDevice, SetAudioDeviceOutputVolume),
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@ -52,7 +59,9 @@ namespace skyline::service::audio {
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SFUNC(0x5, IAudioDevice, GetActiveChannelCount),
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SFUNC(0x6, IAudioDevice, ListAudioDeviceName),
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SFUNC(0x7, IAudioDevice, SetAudioDeviceOutputVolume),
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SFUNC(0xA, IAudioDevice, GetActiveAudioDeviceName)
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SFUNC(0xA, IAudioDevice, GetActiveAudioDeviceName),
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SFUNC(0xB, IAudioDevice, QueryAudioDeviceInputEvent),
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SFUNC(0xC, IAudioDevice, QueryAudioDeviceOutputEvent)
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)
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};
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}
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