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Stash new register value before executing deferred draws/updates
Since the register writes technically happen after the draw, issues can occur if they happen before: e.g. skyrim updates ctSelect and disables all RTs after a draw, but this would happen before it previously and crash the driver.
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@ -93,6 +93,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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bool redundant{registers.raw[method] == argument};
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u32 origRegisterValue{registers.raw[method]};
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registers.raw[method] = argument;
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if (batchEnableState.raw) {
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@ -111,10 +112,12 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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#undef LOAD_CONSTANT_BUFFER_CALLBACKS
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default:
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// When a method other than constant buffer update is called submit our submit the previously built-up update as a batch
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registers.raw[method] = origRegisterValue;
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interconnect.DisableQuickConstantBufferBind();
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interconnect.LoadConstantBuffer(batchLoadConstantBuffer.buffer, batchLoadConstantBuffer.startOffset);
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batchEnableState.constantBufferActive = false;
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batchLoadConstantBuffer.Reset();
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registers.raw[method] = argument;
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break; // Continue on here to handle the actual method
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}
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} else if (batchEnableState.drawActive) { // See DeferredDrawState comment for full details
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@ -171,7 +174,9 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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// Once we stop calling draw methods flush the current draw since drawing is dependent on the register state not changing
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default:
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registers.raw[method] = origRegisterValue;
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FlushDeferredDraw();
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registers.raw[method] = argument;
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break;
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}
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}
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