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Add a workaround for sampling BGRA textures with a swizzle
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@ -862,6 +862,13 @@ namespace skyline::gpu {
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range.aspectMask = format->Aspect(mapping.r == vk::ComponentSwizzle::eR);
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range.aspectMask = format->Aspect(mapping.r == vk::ComponentSwizzle::eR);
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}
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}
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// Workaround to avoid aliasing when sampling from a BGRA texture with a RGBA view and a mapping to counteract that
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// TODO: drop this after new texture manager
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if (pFormat == format::R8G8B8A8Unorm && format == format::B8G8R8A8Unorm && mapping == vk::ComponentMapping{vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eA}) {
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pFormat = format;
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mapping = vk::ComponentMapping{};
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}
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return std::make_shared<TextureView>(shared_from_this(), type, range, pFormat, mapping);
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return std::make_shared<TextureView>(shared_from_this(), type, range, pFormat, mapping);
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}
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}
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