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Always use GetLayerStride
for layer stride in Texture
The `GuestTexture::GetLayerStride` function was not always being utilized to retrieve the layer stride inside `Texture`, it would instead directly access the `guestTexture::layerStride` member. This is problematic as it may not be initialized and return `0` which would lead to a broken image copy.
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@ -161,6 +161,7 @@ namespace skyline::gpu {
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}
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}()};
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auto guestLayerStride{guest->GetLayerStride()};
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for (size_t layer{}; layer < layerCount; ++layer) {
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if (guest->tileConfig.mode == texture::TileMode::Block)
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texture::CopyBlockLinearToLinear(*guest, pointer, bufferData);
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@ -168,7 +169,7 @@ namespace skyline::gpu {
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texture::CopyPitchLinearToLinear(*guest, pointer, bufferData);
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else if (guest->tileConfig.mode == texture::TileMode::Linear)
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std::memcpy(bufferData, pointer, size);
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pointer += guest->GetLayerStride();
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pointer += guestLayerStride;
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bufferData += layerStride;
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}
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@ -270,6 +271,7 @@ namespace skyline::gpu {
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void Texture::CopyToGuest(u8 *hostBuffer) {
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auto guestOutput{mirror.data()};
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auto guestLayerStride{guest->GetLayerStride()};
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for (size_t layer{}; layer < layerCount; ++layer) {
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if (guest->tileConfig.mode == texture::TileMode::Block)
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texture::CopyLinearToBlockLinear(*guest, hostBuffer, guestOutput);
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@ -277,7 +279,7 @@ namespace skyline::gpu {
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texture::CopyLinearToPitchLinear(*guest, hostBuffer, guestOutput);
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else if (guest->tileConfig.mode == texture::TileMode::Linear)
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std::memcpy(hostBuffer, guestOutput, layerStride);
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guestOutput += guest->layerStride;
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guestOutput += guestLayerStride;
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hostBuffer += layerStride;
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}
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}
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