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Disable Vertex Buffers With 0 as IOVAs
A buffer with 0 as the start/end IOVA should be invalid as there shouldn't be any mappings at 0 in GPU VA, titles such as Puyo Puyo Tetris configure the Vertex Buffer with 0 IOVAs which leads to a segmentation fault without this exception.
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@ -1195,7 +1195,7 @@ namespace skyline::gpu::interconnect {
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BufferView *GetVertexBuffer(size_t index) {
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auto &vertexBuffer{vertexBuffers.at(index)};
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if (vertexBuffer.disabled || vertexBuffer.start > vertexBuffer.end)
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if (vertexBuffer.disabled || vertexBuffer.start > vertexBuffer.end || vertexBuffer.start == 0 || vertexBuffer.end == 0)
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return nullptr;
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else if (vertexBuffer.view)
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return &*vertexBuffer.view;
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