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Make AppDialog
Expand Fully and Fix Race in MainActivity::addEntries
This commit mainly fixes the issue with `AppDialog` where it didn't expand fully in landscape leading to UX issues. In addition, a race condition was fixed in `MainActivity::addEntries`, in regards to `foundCurrent` being returned incorrectly. The text in the performance counters were also made yellow and much more opaque.
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@ -15,6 +15,7 @@ import android.view.LayoutInflater
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import android.view.View
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import android.view.ViewGroup
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import androidx.core.graphics.drawable.toBitmap
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import com.google.android.material.bottomsheet.BottomSheetBehavior
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import com.google.android.material.bottomsheet.BottomSheetDialogFragment
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import emu.skyline.EmulationActivity
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import emu.skyline.R
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@ -35,6 +36,16 @@ class AppDialog(val item: AppItem? = null) : BottomSheetDialogFragment() {
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return requireActivity().layoutInflater.inflate(R.layout.app_dialog, container)
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}
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/**
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* This expands the bottom sheet so that it's fully visible
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*/
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override fun onStart() {
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super.onStart()
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val behavior = BottomSheetBehavior.from(requireView().parent as View)
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behavior.state = BottomSheetBehavior.STATE_EXPANDED
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}
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/**
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* This fills all the dialog with the information from [item] if it is valid and setup all user interaction
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*/
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@ -66,11 +66,12 @@ class MainActivity : AppCompatActivity(), View.OnClickListener, View.OnLongClick
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runOnUiThread {
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if (!foundCurrent) {
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adapter.addHeader(loader.format.name)
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foundCurrent = true
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}
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adapter.addItem(AppItem(entry))
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}
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foundCurrent = true
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}
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document.close()
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@ -20,6 +20,6 @@
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android:layout_alignParentTop="true"
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android:layout_marginStart="5dp"
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android:layout_marginTop="5dp"
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android:textColor="#5fffffff" />
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android:textColor="#9fffff00" />
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</RelativeLayout>
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@ -25,7 +25,7 @@
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<!-- Settings -->
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<string name="emulator">Emulator</string>
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<string name="search_location">Search Location</string>
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<string name="layout_type">Game Container Layout</string>
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<string name="layout_type">Game Display Layout</string>
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<string name="select_action">Always Show Game Information</string>
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<string name="select_action_desc_on">Game information will be shown on clicking a game</string>
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<string name="select_action_desc_off">Game information will only be shown on long-clicking a game</string>
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