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Drop size restruction bypass for frequently synced buffers
In cases where large buffers are updated every draw this could seriously increase memory usage beyond 3GB in the megabuffer.
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@ -354,8 +354,10 @@ namespace skyline::gpu {
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return BufferBinding{unifiedMegaBuffer.buffer, unifiedMegaBuffer.offset + offset, size};
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}
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if (size > MegaBufferingDisableThreshold && sequenceNumber < FrequentlySyncedThresholdHigh)
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if (size > MegaBufferingDisableThreshold) {
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megaBufferViewAccumulatedSize += size;
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return {};
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}
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size_t entryIdx{offset >> megaBufferTableShift};
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size_t bufferEntryOffset{entryIdx << megaBufferTableShift};
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@ -409,6 +411,7 @@ namespace skyline::gpu {
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void Buffer::unlock() {
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tag = ContextTag{};
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AllowAllBackingWrites();
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lastExecutionNumber = 0;
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mutex.unlock();
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}
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@ -69,7 +69,6 @@ namespace skyline::gpu {
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static constexpr u32 InitialSequenceNumber{1}; //!< Sequence number that all buffers start off with
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static constexpr u32 FrequentlySyncedThreshold{6}; //!< Threshold for the sequence number after which the buffer is considered elegible for megabuffering
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static constexpr u32 FrequentlySyncedThresholdHigh{16}; //!< Threshold for the sequence number after which the buffer is considered elegible for megabuffering irrespective of view size
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u32 sequenceNumber{InitialSequenceNumber}; //!< Sequence number that is incremented after all modifications to the host side `backing` buffer, used to prevent redundant copies of the buffer being stored in the megabuffer by views
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constexpr static vk::DeviceSize MegaBufferingDisableThreshold{1024 * 256}; //!< The threshold at which a view is considered to be too large to be megabuffered (256KiB)
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