mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-27 02:24:17 +01:00
Abstract TextureView
/BufferDelegate
locking into LockableSharedPtr
An atomic transactional loop was performed on the backing `std::shared_ptr` inside `BufferView`/`TextureView`'s `lock`/`LockWithTag`/`try_lock` functions, these locks utilized `std::atomic_load` for atomically loading the value from the `shared_ptr` recursively till it was the same value pre/post-locking. This commit abstracts the locking functionality of `TextureView`/`BufferDelegate` into `LockableSharedPtr` to avoid code duplication and removes the usage of `std::atomic_load` in either case as it is not necessary due to the implicit memory barrier provided by locking a mutex.
This commit is contained in:
parent
2d08886e4e
commit
217d484cba
78
app/src/main/cpp/skyline/common/lockable_shared_ptr.h
Normal file
78
app/src/main/cpp/skyline/common/lockable_shared_ptr.h
Normal file
@ -0,0 +1,78 @@
|
||||
// SPDX-License-Identifier: MPL-2.0
|
||||
// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <atomic>
|
||||
|
||||
namespace skyline {
|
||||
/**
|
||||
* @brief A wrapper around a shared_ptr<T> which can be utilized to perform transactional atomic operations to lock the underlying resource and attain stability in the pointer value
|
||||
* @note Any operations directly accessing the value are **NOT** atomic and should be done after a locking transaction
|
||||
*/
|
||||
template<typename Type>
|
||||
class LockableSharedPtr : public std::shared_ptr<Type> {
|
||||
public:
|
||||
using std::shared_ptr<Type>::shared_ptr;
|
||||
using std::shared_ptr<Type>::operator=;
|
||||
|
||||
LockableSharedPtr(std::shared_ptr<Type> &&ptr) : std::shared_ptr<Type>{std::move(ptr)} {}
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief A lock function for the underlying object that conforms to the BasicLockable named requirement
|
||||
*/
|
||||
static void DefaultLockFunction(Type *object) {
|
||||
object->lock();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief An unlock function for the underlying object that conforms to the BasicLockable named requirement
|
||||
*/
|
||||
static void DefaultUnlockFunction(Type *object) {
|
||||
object->unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief A try_lock function for the underlying object that conforms to the Lockable named requirement
|
||||
*/
|
||||
static bool DefaultTryLockFunction(Type *object) {
|
||||
return object->try_lock();
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Locks the underlying object with the supplied lock/unlock functions
|
||||
*/
|
||||
template<typename LockFunction = typeof(DefaultLockFunction), typename UnlockFunction = typeof(DefaultUnlockFunction)>
|
||||
void Lock(LockFunction lock = DefaultLockFunction, UnlockFunction unlock = DefaultUnlockFunction) const {
|
||||
while (true) {
|
||||
auto object{this->get()};
|
||||
lock(object);
|
||||
|
||||
if (this->get() == object)
|
||||
return;
|
||||
|
||||
unlock(object);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Attempts to lock the underlying object with the supplied try_lock/unlock functions
|
||||
*/
|
||||
template<typename TryLockFunction = typeof(DefaultTryLockFunction), typename UnlockFunction = typeof(DefaultUnlockFunction)>
|
||||
bool TryLock(TryLockFunction tryLock = DefaultTryLockFunction, UnlockFunction unlock = DefaultUnlockFunction) const {
|
||||
while (true) {
|
||||
auto object{this->get()};
|
||||
bool wasLocked{tryLock(object)};
|
||||
|
||||
if (this->get() == object)
|
||||
return wasLocked;
|
||||
|
||||
if (wasLocked)
|
||||
unlock(object);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
@ -275,32 +275,15 @@ namespace skyline::gpu {
|
||||
}
|
||||
|
||||
void Buffer::BufferDelegate::lock() {
|
||||
auto lBuffer{std::atomic_load(&buffer)};
|
||||
while (true) {
|
||||
lBuffer->lock();
|
||||
|
||||
auto latestBacking{std::atomic_load(&buffer)};
|
||||
if (lBuffer == latestBacking)
|
||||
return;
|
||||
|
||||
lBuffer->unlock();
|
||||
lBuffer = latestBacking;
|
||||
}
|
||||
buffer.Lock();
|
||||
}
|
||||
|
||||
bool Buffer::BufferDelegate::LockWithTag(ContextTag pTag) {
|
||||
auto lBuffer{std::atomic_load(&buffer)};
|
||||
while (true) {
|
||||
bool didLock{lBuffer->LockWithTag(pTag)};
|
||||
|
||||
auto latestBacking{std::atomic_load(&buffer)};
|
||||
if (lBuffer == latestBacking)
|
||||
return didLock;
|
||||
|
||||
if (didLock)
|
||||
lBuffer->unlock();
|
||||
lBuffer = latestBacking;
|
||||
}
|
||||
bool result{};
|
||||
buffer.Lock([pTag, &result](Buffer* pBuffer) {
|
||||
result = pBuffer->LockWithTag(pTag);
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
void Buffer::BufferDelegate::unlock() {
|
||||
@ -308,20 +291,7 @@ namespace skyline::gpu {
|
||||
}
|
||||
|
||||
bool Buffer::BufferDelegate::try_lock() {
|
||||
auto lBuffer{std::atomic_load(&buffer)};
|
||||
while (true) {
|
||||
bool success{lBuffer->try_lock()};
|
||||
|
||||
auto latestBuffer{std::atomic_load(&buffer)};
|
||||
if (lBuffer == latestBuffer)
|
||||
// We want to ensure that the try_lock() was on the latest backing and not on an outdated one
|
||||
return success;
|
||||
|
||||
if (success)
|
||||
// We only unlock() if the try_lock() was successful and we acquired the mutex
|
||||
lBuffer->unlock();
|
||||
lBuffer = latestBuffer;
|
||||
}
|
||||
return buffer.TryLock();
|
||||
}
|
||||
|
||||
BufferView::BufferView(std::shared_ptr<Buffer> buffer, const Buffer::BufferViewStorage *view) : bufferDelegate(std::make_shared<Buffer::BufferDelegate>(std::move(buffer), view)) {}
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
#include <unordered_set>
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include <common/lockable_shared_ptr.h>
|
||||
#include <nce.h>
|
||||
#include <gpu/tag_allocator.h>
|
||||
#include "memory_manager.h"
|
||||
@ -94,7 +95,7 @@ namespace skyline::gpu {
|
||||
* @note This class conforms to the Lockable and BasicLockable C++ named requirements
|
||||
*/
|
||||
struct BufferDelegate {
|
||||
std::shared_ptr<Buffer> buffer;
|
||||
LockableSharedPtr<Buffer> buffer;
|
||||
const Buffer::BufferViewStorage *view;
|
||||
std::function<void(const BufferViewStorage &, const std::shared_ptr<Buffer> &)> usageCallback;
|
||||
std::list<BufferDelegate *>::iterator iterator;
|
||||
|
@ -86,7 +86,7 @@ namespace skyline::gpu {
|
||||
|
||||
// Transfer all delegates references from the overlapping buffer to the new buffer
|
||||
for (auto &delegate : overlap->delegates) {
|
||||
atomic_exchange(&delegate->buffer, newBuffer);
|
||||
delegate->buffer = newBuffer;
|
||||
if (delegate->usageCallback)
|
||||
delegate->usageCallback(*delegate->view, newBuffer);
|
||||
}
|
||||
|
@ -93,32 +93,15 @@ namespace skyline::gpu {
|
||||
}
|
||||
|
||||
void TextureView::lock() {
|
||||
auto backing{std::atomic_load(&texture)};
|
||||
while (true) {
|
||||
backing->lock();
|
||||
|
||||
auto latestBacking{std::atomic_load(&texture)};
|
||||
if (backing == latestBacking)
|
||||
return;
|
||||
|
||||
backing->unlock();
|
||||
backing = latestBacking;
|
||||
}
|
||||
texture.Lock();
|
||||
}
|
||||
|
||||
bool TextureView::LockWithTag(ContextTag tag) {
|
||||
auto backing{std::atomic_load(&texture)};
|
||||
while (true) {
|
||||
bool didLock{backing->LockWithTag(tag)};
|
||||
|
||||
auto latestBacking{std::atomic_load(&texture)};
|
||||
if (backing == latestBacking)
|
||||
return didLock;
|
||||
|
||||
if (didLock)
|
||||
backing->unlock();
|
||||
backing = latestBacking;
|
||||
}
|
||||
bool result{};
|
||||
texture.Lock([tag, &result](Texture* pTexture) {
|
||||
result = pTexture->LockWithTag(tag);
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
void TextureView::unlock() {
|
||||
@ -126,20 +109,7 @@ namespace skyline::gpu {
|
||||
}
|
||||
|
||||
bool TextureView::try_lock() {
|
||||
auto backing{std::atomic_load(&texture)};
|
||||
while (true) {
|
||||
bool success{backing->try_lock()};
|
||||
|
||||
auto latestBacking{std::atomic_load(&texture)};
|
||||
if (backing == latestBacking)
|
||||
// We want to ensure that the try_lock() was on the latest backing and not on an outdated one
|
||||
return success;
|
||||
|
||||
if (success)
|
||||
// We only unlock() if the try_lock() was successful and we acquired the mutex
|
||||
backing->unlock();
|
||||
backing = latestBacking;
|
||||
}
|
||||
return texture.TryLock();
|
||||
}
|
||||
|
||||
void Texture::SetupGuestMappings() {
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <common/lockable_shared_ptr.h>
|
||||
#include <nce.h>
|
||||
#include <gpu/tag_allocator.h>
|
||||
#include <gpu/memory_manager.h>
|
||||
@ -298,7 +299,7 @@ namespace skyline::gpu {
|
||||
vk::ImageView vkView{};
|
||||
|
||||
public:
|
||||
std::shared_ptr<Texture> texture;
|
||||
LockableSharedPtr<Texture> texture;
|
||||
vk::ImageViewType type;
|
||||
texture::Format format;
|
||||
vk::ComponentMapping mapping;
|
||||
|
Loading…
Reference in New Issue
Block a user