mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-26 00:34:18 +01:00
Commonise maxwell3d guest shader caching code
This commit is contained in:
parent
6f6a312692
commit
23a7f70a8e
@ -0,0 +1,119 @@
|
||||
// SPDX-License-Identifier: MPL-2.0
|
||||
// Copyright © 2022 Ryujinx Team and Contributors (https://github.com/Ryujinx/)
|
||||
// Copyright © 2022 yuzu Team and Contributors (https://github.com/yuzu-emu/)
|
||||
// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
|
||||
|
||||
#include <nce.h>
|
||||
#include <kernel/memory.h>
|
||||
#include <soc/gm20b/channel.h>
|
||||
#include <soc/gm20b/gmmu.h>
|
||||
#include <gpu.h>
|
||||
#include "shader_cache.h"
|
||||
|
||||
namespace skyline::gpu::interconnect {
|
||||
/* Pipeline Stage */
|
||||
ShaderBinary ShaderCache::Lookup(InterconnectContext &ctx, u64 programBase, u32 programOffset) {
|
||||
lastProgramBase = programBase;
|
||||
lastProgramOffset = programOffset;
|
||||
auto[blockMapping, blockOffset]{ctx.channelCtx.asCtx->gmmu.LookupBlock(programBase + programOffset)};
|
||||
|
||||
if (!trapExecutionLock)
|
||||
trapExecutionLock.emplace(trapMutex);
|
||||
|
||||
// Skip looking up the mirror if it is the same as the one used for the previous update
|
||||
if (!mirrorBlock.valid() || !mirrorBlock.contains(blockMapping)) {
|
||||
auto mirrorIt{mirrorMap.find(blockMapping.data())};
|
||||
if (mirrorIt == mirrorMap.end()) {
|
||||
// Allocate a host mirror for the mapping and trap the guest region
|
||||
auto newIt{mirrorMap.emplace(blockMapping.data(), std::make_unique<MirrorEntry>(ctx.memory.CreateMirror(blockMapping)))};
|
||||
|
||||
// We need to create the trap after allocating the entry so that we have an `invalid` pointer we can pass in
|
||||
auto trapHandle{ctx.nce.CreateTrap(blockMapping, [mutex = &trapMutex]() {
|
||||
std::scoped_lock lock{*mutex};
|
||||
return;
|
||||
}, []() { return true; }, [entry = newIt.first->second.get(), mutex = &trapMutex]() {
|
||||
std::unique_lock lock{*mutex, std::try_to_lock};
|
||||
if (!lock)
|
||||
return false;
|
||||
|
||||
if (++entry->trapCount <= MirrorEntry::SkipTrapThreshold)
|
||||
entry->dirty = true;
|
||||
return true;
|
||||
})};
|
||||
|
||||
// Write only trap
|
||||
ctx.nce.TrapRegions(trapHandle, true);
|
||||
|
||||
entry = newIt.first->second.get();
|
||||
entry->trap = trapHandle;
|
||||
} else {
|
||||
entry = mirrorIt->second.get();
|
||||
}
|
||||
|
||||
mirrorBlock = blockMapping;
|
||||
}
|
||||
|
||||
if (entry->trapCount > MirrorEntry::SkipTrapThreshold && entry->channelSequenceNumber != ctx.channelCtx.channelSequenceNumber) {
|
||||
entry->channelSequenceNumber = ctx.channelCtx.channelSequenceNumber;
|
||||
entry->dirty = true;
|
||||
}
|
||||
|
||||
// If the mirror entry has been written to, clear its shader binary cache and retrap to catch any future writes
|
||||
if (entry->dirty) {
|
||||
entry->cache.clear();
|
||||
entry->dirty = false;
|
||||
|
||||
if (entry->trapCount <= MirrorEntry::SkipTrapThreshold)
|
||||
ctx.nce.TrapRegions(*entry->trap, true);
|
||||
} else if (auto it{entry->cache.find(blockMapping.data() + blockOffset)}; it != entry->cache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
// entry->mirror may not be a direct mirror of blockMapping and may just contain it as a subregion, so we need to explicitly calculate the offset
|
||||
span<u8> blockMappingMirror{blockMapping.data() - mirrorBlock.data() + entry->mirror.data(), blockMapping.size()};
|
||||
|
||||
ShaderBinary binary{};
|
||||
// If nothing was in the cache then do a full shader parse
|
||||
binary.binary = [](span<u8> mapping) {
|
||||
// We attempt to find the shader size by looking for "BRA $" (Infinite Loop) which is used as padding at the end of the shader
|
||||
// UAM Shader Compiler Reference: https://github.com/devkitPro/uam/blob/5a5afc2bae8b55409ab36ba45be63fcb73f68993/source/compiler_iface.cpp#L319-L351
|
||||
constexpr u64 BraSelf1{0xE2400FFFFF87000F}, BraSelf2{0xE2400FFFFF07000F};
|
||||
|
||||
span<u64> shaderInstructions{mapping.cast<u64, std::dynamic_extent, true>()};
|
||||
for (auto it{shaderInstructions.begin()}; it != shaderInstructions.end(); it++) {
|
||||
auto instruction{*it};
|
||||
if (instruction == BraSelf1 || instruction == BraSelf2) [[unlikely]]
|
||||
// It is far more likely that the instruction doesn't match so this is an unlikely case
|
||||
return span{shaderInstructions.begin(), it}.cast<u8>();
|
||||
}
|
||||
|
||||
return span<u8>{};
|
||||
}(blockMappingMirror.subspan(blockOffset));
|
||||
|
||||
binary.baseOffset = programOffset;
|
||||
binary.hash = XXH64(binary.binary.data(), binary.binary.size_bytes(), 0);
|
||||
|
||||
entry->cache.insert({blockMapping.data() + blockOffset, binary});
|
||||
|
||||
return binary;
|
||||
}
|
||||
|
||||
bool ShaderCache::Refresh(InterconnectContext &ctx, u64 programBase, u32 programOffset) {
|
||||
if (!trapExecutionLock)
|
||||
trapExecutionLock.emplace(trapMutex);
|
||||
|
||||
if (programBase != lastProgramBase || programOffset != lastProgramOffset)
|
||||
return true;
|
||||
|
||||
if (entry && entry->trapCount > MirrorEntry::SkipTrapThreshold && entry->channelSequenceNumber != ctx.channelCtx.channelSequenceNumber)
|
||||
return true;
|
||||
else if (entry && entry->dirty)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void ShaderCache::PurgeCaches() {
|
||||
trapExecutionLock.reset();
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
// SPDX-License-Identifier: MPL-2.0
|
||||
// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common.h"
|
||||
|
||||
namespace skyline::gpu::interconnect {
|
||||
class ShaderCache {
|
||||
private:
|
||||
/**
|
||||
* @brief Holds mirror state for a single GPU mapped block
|
||||
*/
|
||||
struct MirrorEntry {
|
||||
span<u8> mirror;
|
||||
tsl::robin_map<u8 *, ShaderBinary> cache;
|
||||
std::optional<nce::NCE::TrapHandle> trap;
|
||||
|
||||
static constexpr u32 SkipTrapThreshold{20}; //!< Threshold for the number of times a mirror trap needs to be hit before we fallback to always hashing
|
||||
u32 trapCount{}; //!< The number of times the trap has been hit, used to avoid trapping in cases where the constant retraps would harm performance
|
||||
size_t channelSequenceNumber{}; //!< For the case where `trapCount > SkipTrapThreshold`, the memory sequence number number used to clear the cache after every access
|
||||
bool dirty{}; //!< If the trap has been hit and the cache needs to be cleared
|
||||
|
||||
MirrorEntry(span<u8> alignedMirror) : mirror{alignedMirror} {}
|
||||
};
|
||||
|
||||
tsl::robin_map<u8 *, std::unique_ptr<MirrorEntry>> mirrorMap;
|
||||
std::mutex trapMutex; //!< Protects accesses from trap handlers to the mirror map
|
||||
std::optional<std::scoped_lock<std::mutex>> trapExecutionLock; //!< Persistently held lock over an execution to avoid frequent relocking
|
||||
MirrorEntry *entry{};
|
||||
span<u8> mirrorBlock{}; //!< Guest mapped memory block corresponding to `entry`
|
||||
u64 lastProgramBase{};
|
||||
u32 lastProgramOffset{};
|
||||
|
||||
public:
|
||||
ShaderBinary Lookup(InterconnectContext &ctx, u64 programBase, u32 programOffset);
|
||||
|
||||
bool Refresh(InterconnectContext &ctx, u64 programBase, u32 programOffset);
|
||||
|
||||
void PurgeCaches();
|
||||
};
|
||||
}
|
@ -17,11 +17,6 @@ namespace skyline::gpu {
|
||||
}
|
||||
|
||||
namespace skyline::gpu::interconnect::maxwell3d {
|
||||
struct ShaderBinary {
|
||||
span<u8> binary;
|
||||
u32 baseOffset;
|
||||
};
|
||||
|
||||
class Pipeline {
|
||||
public:
|
||||
struct ShaderStage {
|
||||
|
@ -255,112 +255,19 @@ namespace skyline::gpu::interconnect::maxwell3d {
|
||||
throw exception("Shader type mismatch: {} != {}!", engine->pipeline.shader.type, static_cast<u8>(shaderType));
|
||||
|
||||
if (!engine->pipeline.shader.enable && shaderType != engine::Pipeline::Shader::Type::Vertex) {
|
||||
hash = 0;
|
||||
binary.hash = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
auto[blockMapping, blockOffset]{ctx.channelCtx.asCtx->gmmu.LookupBlock(engine->programRegion + engine->pipeline.programOffset)};
|
||||
|
||||
if (!trapExecutionLock)
|
||||
trapExecutionLock.emplace(trapMutex);
|
||||
|
||||
// Skip looking up the mirror if it is the same as the one used for the previous update
|
||||
if (!mirrorBlock.valid() || !mirrorBlock.contains(blockMapping)) {
|
||||
auto mirrorIt{mirrorMap.find(blockMapping.data())};
|
||||
if (mirrorIt == mirrorMap.end()) {
|
||||
// Allocate a host mirror for the mapping and trap the guest region
|
||||
auto newIt{mirrorMap.emplace(blockMapping.data(), std::make_unique<MirrorEntry>(ctx.memory.CreateMirror(blockMapping)))};
|
||||
|
||||
// We need to create the trap after allocating the entry so that we have an `invalid` pointer we can pass in
|
||||
auto trapHandle{ctx.nce.CreateTrap(blockMapping, [mutex = &trapMutex]() {
|
||||
std::scoped_lock lock{*mutex};
|
||||
return;
|
||||
}, []() { return true; }, [entry = newIt.first->second.get(), mutex = &trapMutex]() {
|
||||
std::unique_lock lock{*mutex, std::try_to_lock};
|
||||
if (!lock)
|
||||
return false;
|
||||
|
||||
if (++entry->trapCount <= MirrorEntry::SkipTrapThreshold)
|
||||
entry->dirty = true;
|
||||
return true;
|
||||
})};
|
||||
|
||||
// Write only trap
|
||||
ctx.nce.TrapRegions(trapHandle, true);
|
||||
|
||||
entry = newIt.first->second.get();
|
||||
entry->trap = trapHandle;
|
||||
} else {
|
||||
entry = mirrorIt->second.get();
|
||||
}
|
||||
|
||||
mirrorBlock = blockMapping;
|
||||
}
|
||||
|
||||
if (entry->trapCount > MirrorEntry::SkipTrapThreshold && entry->channelSequenceNumber != ctx.channelCtx.channelSequenceNumber) {
|
||||
entry->channelSequenceNumber = ctx.channelCtx.channelSequenceNumber;
|
||||
entry->dirty = true;
|
||||
}
|
||||
|
||||
// If the mirror entry has been written to, clear its shader binary cache and retrap to catch any future writes
|
||||
if (entry->dirty) {
|
||||
entry->cache.clear();
|
||||
entry->dirty = false;
|
||||
|
||||
if (entry->trapCount <= MirrorEntry::SkipTrapThreshold)
|
||||
ctx.nce.TrapRegions(*entry->trap, true);
|
||||
} else if (auto it{entry->cache.find(blockMapping.data() + blockOffset)}; it != entry->cache.end()) {
|
||||
binary = it->second.binary;
|
||||
hash = it->second.hash;
|
||||
return;
|
||||
}
|
||||
|
||||
// entry->mirror may not be a direct mirror of blockMapping and may just contain it as a subregion, so we need to explicitly calculate the offset
|
||||
span<u8> blockMappingMirror{blockMapping.data() - mirrorBlock.data() + entry->mirror.data(), blockMapping.size()};
|
||||
|
||||
// If nothing was in the cache then do a full shader parse
|
||||
binary.binary = [](span<u8> mapping) {
|
||||
// We attempt to find the shader size by looking for "BRA $" (Infinite Loop) which is used as padding at the end of the shader
|
||||
// UAM Shader Compiler Reference: https://github.com/devkitPro/uam/blob/5a5afc2bae8b55409ab36ba45be63fcb73f68993/source/compiler_iface.cpp#L319-L351
|
||||
constexpr u64 BraSelf1{0xE2400FFFFF87000F}, BraSelf2{0xE2400FFFFF07000F};
|
||||
|
||||
span<u64> shaderInstructions{mapping.cast<u64, std::dynamic_extent, true>()};
|
||||
for (auto it{shaderInstructions.begin()}; it != shaderInstructions.end(); it++) {
|
||||
auto instruction{*it};
|
||||
if (instruction == BraSelf1 || instruction == BraSelf2) [[unlikely]]
|
||||
// It is far more likely that the instruction doesn't match so this is an unlikely case
|
||||
return span{shaderInstructions.begin(), it}.cast<u8>();
|
||||
}
|
||||
|
||||
return span<u8>{};
|
||||
}(blockMappingMirror.subspan(blockOffset));
|
||||
|
||||
binary.baseOffset = engine->pipeline.programOffset;
|
||||
hash = XXH64(binary.binary.data(), binary.binary.size_bytes(), 0);
|
||||
|
||||
entry->cache.insert({blockMapping.data() + blockOffset, CacheEntry{binary, hash}});
|
||||
binary = cache.Lookup(ctx, engine->programRegion, engine->pipeline.programOffset);
|
||||
}
|
||||
|
||||
bool PipelineStageState::Refresh(InterconnectContext &ctx) {
|
||||
if (!trapExecutionLock)
|
||||
trapExecutionLock.emplace(trapMutex);
|
||||
|
||||
if (entry && entry->trapCount > MirrorEntry::SkipTrapThreshold && entry->channelSequenceNumber != ctx.channelCtx.channelSequenceNumber)
|
||||
return true;
|
||||
else if (entry && entry->dirty)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
return cache.Refresh(ctx, engine->programRegion, engine->pipeline.programOffset);
|
||||
}
|
||||
|
||||
void PipelineStageState::PurgeCaches() {
|
||||
trapExecutionLock.reset();
|
||||
}
|
||||
|
||||
PipelineStageState::~PipelineStageState() {
|
||||
std::scoped_lock lock{trapMutex};
|
||||
//for (const auto &mirror : mirrorMap)
|
||||
// ctx.nce.DestroyTrap(*mirror.second->trap);
|
||||
cache.PurgeCaches();
|
||||
}
|
||||
|
||||
/* Vertex Input State */
|
||||
@ -584,7 +491,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
|
||||
std::array<ShaderBinary, engine::PipelineCount> shaderBinaries;
|
||||
for (size_t i{}; i < engine::PipelineCount; i++) {
|
||||
const auto &stage{pipelineStages[i].UpdateGet(ctx)};
|
||||
packedState.shaderHashes[i] = stage.hash;
|
||||
packedState.shaderHashes[i] = stage.binary.hash;
|
||||
shaderBinaries[i] = stage.binary;
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
#include <boost/container/static_vector.hpp>
|
||||
#include <gpu/texture/texture.h>
|
||||
#include <gpu/interconnect/common/shader_cache.h>
|
||||
#include "common.h"
|
||||
#include "packed_pipeline_state.h"
|
||||
#include "pipeline_manager.h"
|
||||
@ -67,46 +68,16 @@ namespace skyline::gpu::interconnect::maxwell3d {
|
||||
};
|
||||
|
||||
private:
|
||||
struct CacheEntry {
|
||||
ShaderBinary binary;
|
||||
u64 hash;
|
||||
|
||||
CacheEntry(ShaderBinary binary, u64 hash) : binary{binary}, hash{hash} {}
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Holds mirror state for a single GPU mapped block
|
||||
*/
|
||||
struct MirrorEntry {
|
||||
span<u8> mirror;
|
||||
tsl::robin_map<u8 *, CacheEntry> cache;
|
||||
std::optional<nce::NCE::TrapHandle> trap;
|
||||
|
||||
static constexpr u32 SkipTrapThreshold{20}; //!< Threshold for the number of times a mirror trap needs to be hit before we fallback to always hashing
|
||||
u32 trapCount{}; //!< The number of times the trap has been hit, used to avoid trapping in cases where the constant retraps would harm performance
|
||||
size_t channelSequenceNumber{}; //!< For the case where `trapCount > SkipTrapThreshold`, the memory sequence number number used to clear the cache after every access
|
||||
bool dirty{}; //!< If the trap has been hit and the cache needs to be cleared
|
||||
|
||||
MirrorEntry(span<u8> alignedMirror) : mirror{alignedMirror} {}
|
||||
};
|
||||
|
||||
dirty::BoundSubresource<EngineRegisters> engine;
|
||||
engine::Pipeline::Shader::Type shaderType;
|
||||
|
||||
tsl::robin_map<u8 *, std::unique_ptr<MirrorEntry>> mirrorMap;
|
||||
std::mutex trapMutex; //!< Protects accesses from trap handlers to the mirror map
|
||||
std::optional<std::scoped_lock<std::mutex>> trapExecutionLock;
|
||||
MirrorEntry *entry{};
|
||||
span<u8> mirrorBlock{}; //!< Guest mapped memory block corresponding to `entry`
|
||||
ShaderCache cache;
|
||||
|
||||
public:
|
||||
ShaderBinary binary;
|
||||
u64 hash;
|
||||
|
||||
PipelineStageState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine, u8 shaderType);
|
||||
|
||||
~PipelineStageState();
|
||||
|
||||
void Flush(InterconnectContext &ctx);
|
||||
|
||||
bool Refresh(InterconnectContext &ctx);
|
||||
|
Loading…
Reference in New Issue
Block a user