mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-04 23:55:08 +01:00
Fix VK_KHR_push_descriptor
-less path for descriptor set updates
Descriptor set updates were broken on the non-push-descriptor path due to lifetime issues with VkDescriptorSetLayout's usage during the execution phase which entirely broke rendering on AMD/Mali GPUs due to them not supporting `VK_KHR_push_descriptor`. This commit addresses that by moving the allocation of a descriptor set to outside the lambda and into the recording phase, it also simplifies the semantics and resources passed into the lambda by removing redundancies.
This commit is contained in:
parent
47bc3b4d99
commit
23c9388caf
@ -865,7 +865,7 @@ namespace skyline::gpu::interconnect {
|
||||
}
|
||||
};
|
||||
|
||||
std::unique_ptr<DescriptorSetWrites> descriptorSetWrites; //!< The writes to the descriptor set that need to be done prior to executing a pipeline
|
||||
DescriptorSetWrites descriptorSetWrites; //!< The writes to the descriptor set that need to be done prior to executing a pipeline
|
||||
};
|
||||
|
||||
/**
|
||||
@ -985,12 +985,12 @@ namespace skyline::gpu::interconnect {
|
||||
}
|
||||
}
|
||||
|
||||
auto descriptorSetWrites{std::make_unique<ShaderProgramState::DescriptorSetWrites>()};
|
||||
auto &descriptorWrites{**descriptorSetWrites};
|
||||
ShaderProgramState::DescriptorSetWrites descriptorSetWrites{};
|
||||
auto &descriptorWrites{*descriptorSetWrites};
|
||||
descriptorWrites.reserve(PipelineDescriptorWritesReservedCount);
|
||||
|
||||
auto &bufferDescriptors{descriptorSetWrites->bufferDescriptors};
|
||||
auto &imageDescriptors{descriptorSetWrites->imageDescriptors};
|
||||
auto &bufferDescriptors{descriptorSetWrites.bufferDescriptors};
|
||||
auto &imageDescriptors{descriptorSetWrites.imageDescriptors};
|
||||
size_t bufferCount{}, imageCount{};
|
||||
for (auto &pipelineStage : pipelineStages) {
|
||||
if (pipelineStage.enabled) {
|
||||
@ -2852,18 +2852,23 @@ namespace skyline::gpu::interconnect {
|
||||
|
||||
// Draw Persistent Storage
|
||||
struct DrawStorage : FenceCycleDependency {
|
||||
std::unique_ptr<ShaderProgramState::DescriptorSetWrites> descriptorSetWrites;
|
||||
vk::DescriptorSetLayout descriptorSetLayout;
|
||||
vk::PipelineLayout pipelineLayout;
|
||||
vk::Pipeline pipeline;
|
||||
ShaderProgramState::DescriptorSetWrites descriptorSetWrites;
|
||||
std::optional<DescriptorAllocator::ActiveDescriptorSet> descriptorSet;
|
||||
|
||||
DrawStorage(std::unique_ptr<ShaderProgramState::DescriptorSetWrites> &&descriptorSetWrites, vk::DescriptorSetLayout descriptorSetLayout, vk::PipelineLayout pipelineLayout, vk::Pipeline pipeline) : descriptorSetWrites(std::move(descriptorSetWrites)), descriptorSetLayout(descriptorSetLayout), pipelineLayout(pipelineLayout), pipeline(pipeline) {}
|
||||
DrawStorage(ShaderProgramState::DescriptorSetWrites &&descriptorSetWrites) : descriptorSetWrites(std::move(descriptorSetWrites)) {}
|
||||
|
||||
DrawStorage(ShaderProgramState::DescriptorSetWrites &&descriptorSetWrites, DescriptorAllocator::ActiveDescriptorSet &&descriptorSet) : descriptorSetWrites(std::move(descriptorSetWrites)), descriptorSet(std::move(descriptorSet)) {}
|
||||
};
|
||||
|
||||
auto drawStorage{std::make_shared<DrawStorage>(std::move(programState.descriptorSetWrites), compiledPipeline.descriptorSetLayout, compiledPipeline.pipelineLayout, compiledPipeline.pipeline)};
|
||||
std::shared_ptr<DrawStorage> drawStorage{};
|
||||
if (gpu.traits.supportsPushDescriptors)
|
||||
drawStorage = std::make_shared<DrawStorage>(std::move(programState.descriptorSetWrites));
|
||||
else {
|
||||
drawStorage = std::make_shared<DrawStorage>(std::move(programState.descriptorSetWrites), gpu.descriptor.AllocateSet(compiledPipeline.descriptorSetLayout));
|
||||
}
|
||||
|
||||
// Submit Draw
|
||||
executor.AddSubpass([=, drawStorage = std::move(drawStorage), &vkDevice = gpu.vkDevice, supportsPushDescriptors = gpu.traits.supportsPushDescriptors](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &cycle, GPU &, vk::RenderPass renderPass, u32 subpassIndex) mutable {
|
||||
executor.AddSubpass([=, drawStorage = std::move(drawStorage), &vkDevice = gpu.vkDevice, pipelineLayout = compiledPipeline.pipelineLayout, pipeline = compiledPipeline.pipeline, supportsPushDescriptors = gpu.traits.supportsPushDescriptors](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &cycle, GPU &, vk::RenderPass renderPass, u32 subpassIndex) mutable {
|
||||
|
||||
auto &vertexBufferHandles{boundVertexBuffers->handles};
|
||||
for (u32 bindingIndex{}; bindingIndex != vertexBufferHandles.size(); bindingIndex++) {
|
||||
@ -2879,16 +2884,15 @@ namespace skyline::gpu::interconnect {
|
||||
}
|
||||
|
||||
if (supportsPushDescriptors) {
|
||||
commandBuffer.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, drawStorage->pipelineLayout, 0, **drawStorage->descriptorSetWrites);
|
||||
commandBuffer.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, *drawStorage->descriptorSetWrites);
|
||||
} else {
|
||||
auto descriptorSet{gpu.descriptor.AllocateSet(drawStorage->descriptorSetLayout)};
|
||||
for (auto &descriptorSetWrite : **drawStorage->descriptorSetWrites)
|
||||
descriptorSetWrite.dstSet = descriptorSet;
|
||||
vkDevice.updateDescriptorSets(**drawStorage->descriptorSetWrites, nullptr);
|
||||
commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, drawStorage->pipelineLayout, 0, descriptorSet, nullptr);
|
||||
for (auto &descriptorSetWrite : *drawStorage->descriptorSetWrites)
|
||||
descriptorSetWrite.dstSet = *drawStorage->descriptorSet;
|
||||
vkDevice.updateDescriptorSets(*drawStorage->descriptorSetWrites, nullptr);
|
||||
commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, *drawStorage->descriptorSet, nullptr);
|
||||
}
|
||||
|
||||
commandBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, drawStorage->pipeline);
|
||||
commandBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
|
||||
|
||||
if constexpr (IsIndexed) {
|
||||
commandBuffer.bindIndexBuffer(boundIndexBuffer->handle, boundIndexBuffer->offset, boundIndexBuffer->type);
|
||||
|
Loading…
Reference in New Issue
Block a user