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Fix VK_KHR_push_descriptor
-less path for descriptor set updates
Descriptor set updates were broken on the non-push-descriptor path due to lifetime issues with VkDescriptorSetLayout's usage during the execution phase which entirely broke rendering on AMD/Mali GPUs due to them not supporting `VK_KHR_push_descriptor`. This commit addresses that by moving the allocation of a descriptor set to outside the lambda and into the recording phase, it also simplifies the semantics and resources passed into the lambda by removing redundancies.
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@ -865,7 +865,7 @@ namespace skyline::gpu::interconnect {
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}
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};
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std::unique_ptr<DescriptorSetWrites> descriptorSetWrites; //!< The writes to the descriptor set that need to be done prior to executing a pipeline
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DescriptorSetWrites descriptorSetWrites; //!< The writes to the descriptor set that need to be done prior to executing a pipeline
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};
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/**
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@ -985,12 +985,12 @@ namespace skyline::gpu::interconnect {
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}
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}
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auto descriptorSetWrites{std::make_unique<ShaderProgramState::DescriptorSetWrites>()};
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auto &descriptorWrites{**descriptorSetWrites};
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ShaderProgramState::DescriptorSetWrites descriptorSetWrites{};
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auto &descriptorWrites{*descriptorSetWrites};
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descriptorWrites.reserve(PipelineDescriptorWritesReservedCount);
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auto &bufferDescriptors{descriptorSetWrites->bufferDescriptors};
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auto &imageDescriptors{descriptorSetWrites->imageDescriptors};
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auto &bufferDescriptors{descriptorSetWrites.bufferDescriptors};
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auto &imageDescriptors{descriptorSetWrites.imageDescriptors};
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size_t bufferCount{}, imageCount{};
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for (auto &pipelineStage : pipelineStages) {
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if (pipelineStage.enabled) {
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@ -2852,18 +2852,23 @@ namespace skyline::gpu::interconnect {
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// Draw Persistent Storage
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struct DrawStorage : FenceCycleDependency {
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std::unique_ptr<ShaderProgramState::DescriptorSetWrites> descriptorSetWrites;
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vk::DescriptorSetLayout descriptorSetLayout;
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vk::PipelineLayout pipelineLayout;
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vk::Pipeline pipeline;
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ShaderProgramState::DescriptorSetWrites descriptorSetWrites;
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std::optional<DescriptorAllocator::ActiveDescriptorSet> descriptorSet;
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DrawStorage(std::unique_ptr<ShaderProgramState::DescriptorSetWrites> &&descriptorSetWrites, vk::DescriptorSetLayout descriptorSetLayout, vk::PipelineLayout pipelineLayout, vk::Pipeline pipeline) : descriptorSetWrites(std::move(descriptorSetWrites)), descriptorSetLayout(descriptorSetLayout), pipelineLayout(pipelineLayout), pipeline(pipeline) {}
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DrawStorage(ShaderProgramState::DescriptorSetWrites &&descriptorSetWrites) : descriptorSetWrites(std::move(descriptorSetWrites)) {}
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DrawStorage(ShaderProgramState::DescriptorSetWrites &&descriptorSetWrites, DescriptorAllocator::ActiveDescriptorSet &&descriptorSet) : descriptorSetWrites(std::move(descriptorSetWrites)), descriptorSet(std::move(descriptorSet)) {}
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};
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auto drawStorage{std::make_shared<DrawStorage>(std::move(programState.descriptorSetWrites), compiledPipeline.descriptorSetLayout, compiledPipeline.pipelineLayout, compiledPipeline.pipeline)};
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std::shared_ptr<DrawStorage> drawStorage{};
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if (gpu.traits.supportsPushDescriptors)
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drawStorage = std::make_shared<DrawStorage>(std::move(programState.descriptorSetWrites));
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else {
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drawStorage = std::make_shared<DrawStorage>(std::move(programState.descriptorSetWrites), gpu.descriptor.AllocateSet(compiledPipeline.descriptorSetLayout));
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}
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// Submit Draw
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executor.AddSubpass([=, drawStorage = std::move(drawStorage), &vkDevice = gpu.vkDevice, supportsPushDescriptors = gpu.traits.supportsPushDescriptors](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &cycle, GPU &, vk::RenderPass renderPass, u32 subpassIndex) mutable {
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executor.AddSubpass([=, drawStorage = std::move(drawStorage), &vkDevice = gpu.vkDevice, pipelineLayout = compiledPipeline.pipelineLayout, pipeline = compiledPipeline.pipeline, supportsPushDescriptors = gpu.traits.supportsPushDescriptors](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &cycle, GPU &, vk::RenderPass renderPass, u32 subpassIndex) mutable {
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auto &vertexBufferHandles{boundVertexBuffers->handles};
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for (u32 bindingIndex{}; bindingIndex != vertexBufferHandles.size(); bindingIndex++) {
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@ -2879,16 +2884,15 @@ namespace skyline::gpu::interconnect {
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}
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if (supportsPushDescriptors) {
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commandBuffer.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, drawStorage->pipelineLayout, 0, **drawStorage->descriptorSetWrites);
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commandBuffer.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, *drawStorage->descriptorSetWrites);
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} else {
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auto descriptorSet{gpu.descriptor.AllocateSet(drawStorage->descriptorSetLayout)};
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for (auto &descriptorSetWrite : **drawStorage->descriptorSetWrites)
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descriptorSetWrite.dstSet = descriptorSet;
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vkDevice.updateDescriptorSets(**drawStorage->descriptorSetWrites, nullptr);
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commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, drawStorage->pipelineLayout, 0, descriptorSet, nullptr);
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for (auto &descriptorSetWrite : *drawStorage->descriptorSetWrites)
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descriptorSetWrite.dstSet = *drawStorage->descriptorSet;
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vkDevice.updateDescriptorSets(*drawStorage->descriptorSetWrites, nullptr);
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commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, *drawStorage->descriptorSet, nullptr);
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}
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commandBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, drawStorage->pipeline);
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commandBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
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if constexpr (IsIndexed) {
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commandBuffer.bindIndexBuffer(boundIndexBuffer->handle, boundIndexBuffer->offset, boundIndexBuffer->type);
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