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https://github.com/skyline-emu/skyline.git
synced 2024-11-22 20:39:20 +01:00
Correctly check the usage bits in DequeueBuffer and fix it's result
The extra parameters in result are required for retail games to accept it as valid.
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parent
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commit
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@ -38,7 +38,7 @@ namespace skyline::service::hosbinder {
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i64 slot{-1};
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while (slot == -1) {
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for (auto &buffer : queue) {
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if (buffer.second->status == BufferStatus::Free && buffer.second->gbpBuffer.width == data->width && buffer.second->gbpBuffer.height == data->height && buffer.second->gbpBuffer.usage == data->usage) {
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if (buffer.second->status == BufferStatus::Free && buffer.second->gbpBuffer.width == data->width && buffer.second->gbpBuffer.height == data->height && (buffer.second->gbpBuffer.usage & data->usage) == data->usage) {
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slot = buffer.first;
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buffer.second->status = BufferStatus::Dequeued;
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break;
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@ -51,7 +51,8 @@ namespace skyline::service::hosbinder {
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u32 slot;
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u32 _unk_[13];
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} output{
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.slot = static_cast<u32>(slot)
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.slot = static_cast<u32>(slot),
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._unk_ = {1, 0x24}
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};
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out.WriteData(output);
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