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Keep track of more pipeline descriptor information
This is needed in order to allow allocating per-draw descriptor arrays without recounting their lengths each time
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ad0275dbef
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25255b01c7
@ -216,14 +216,18 @@ namespace skyline::gpu::interconnect::maxwell3d {
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return shaderStages;
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}
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static std::vector<vk::DescriptorSetLayoutBinding> MakePipelineDescriptorSetLayoutBindings(const std::array<Pipeline::ShaderStage, engine::ShaderStageCount> &shaderStages) {
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std::vector<vk::DescriptorSetLayoutBinding> layoutBindings;
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static Pipeline::DescriptorInfo MakePipelineDescriptorInfo(const std::array<Pipeline::ShaderStage, engine::ShaderStageCount> &shaderStages, bool needsIndividualTextureBindingWrites) {
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Pipeline::DescriptorInfo descriptorInfo{};
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u32 bindingIndex{};
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for (const auto &stage : shaderStages) {
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auto pushBindings{[&](vk::DescriptorType type, const auto &descs) {
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auto pushBindings{[&](vk::DescriptorType type, const auto &descs, u32 &count, bool individualDescWrites = false) {
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descriptorInfo.writeDescCount += individualDescWrites ? descs.size() : ((descs.size() > 0) ? 1 : 0);
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for (const auto &desc : descs) {
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layoutBindings.push_back(vk::DescriptorSetLayoutBinding{
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count += desc.count;
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descriptorInfo.descriptorSetLayoutBindings.push_back(vk::DescriptorSetLayoutBinding{
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.binding = bindingIndex++,
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.descriptorType = type,
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.descriptorCount = desc.count,
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@ -232,15 +236,20 @@ namespace skyline::gpu::interconnect::maxwell3d {
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}
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}};
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pushBindings(vk::DescriptorType::eUniformBuffer, stage.info.constant_buffer_descriptors);
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pushBindings(vk::DescriptorType::eStorageBuffer, stage.info.storage_buffers_descriptors);
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pushBindings(vk::DescriptorType::eUniformTexelBuffer, stage.info.texture_buffer_descriptors);
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pushBindings(vk::DescriptorType::eStorageTexelBuffer, stage.info.image_buffer_descriptors);
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pushBindings(vk::DescriptorType::eCombinedImageSampler, stage.info.texture_descriptors);
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pushBindings(vk::DescriptorType::eStorageImage, stage.info.image_descriptors);
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pushBindings(vk::DescriptorType::eUniformBuffer, stage.info.constant_buffer_descriptors, descriptorInfo.uniformBufferDescCount);
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pushBindings(vk::DescriptorType::eStorageBuffer, stage.info.storage_buffers_descriptors, descriptorInfo.storageBufferDescCount);
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descriptorInfo.totalBufferDescCount += descriptorInfo.uniformBufferDescCount + descriptorInfo.storageBufferDescCount;
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pushBindings(vk::DescriptorType::eUniformTexelBuffer, stage.info.texture_buffer_descriptors, descriptorInfo.uniformTexelBufferDescCount);
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pushBindings(vk::DescriptorType::eStorageTexelBuffer, stage.info.image_buffer_descriptors, descriptorInfo.storageTexelBufferDescCount);
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descriptorInfo.totalTexelBufferDescCount += descriptorInfo.uniformTexelBufferDescCount + descriptorInfo.storageTexelBufferDescCount;
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pushBindings(vk::DescriptorType::eCombinedImageSampler, stage.info.texture_descriptors, descriptorInfo.combinedImageSamplerDescCount, needsIndividualTextureBindingWrites);
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pushBindings(vk::DescriptorType::eStorageImage, stage.info.image_descriptors, descriptorInfo.storageImageDescCount);
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descriptorInfo.totalImageDescCount += descriptorInfo.combinedImageSamplerDescCount + descriptorInfo.storageImageDescCount;
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}
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return layoutBindings;
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return descriptorInfo;
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}
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static vk::Format ConvertVertexInputAttributeFormat(engine::VertexAttribute::ComponentBitWidths componentBitWidths, engine::VertexAttribute::NumericalType numericalType) {
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@ -504,9 +513,10 @@ namespace skyline::gpu::interconnect::maxwell3d {
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Pipeline::Pipeline(InterconnectContext &ctx, const PackedPipelineState &packedState, const std::array<ShaderBinary, engine::PipelineCount> &shaderBinaries, span<TextureView *> colorAttachments, TextureView *depthAttachment)
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: shaderStages{MakePipelineShaders(ctx, packedState, shaderBinaries)},
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descriptorSetLayoutBindings{MakePipelineDescriptorSetLayoutBindings(shaderStages)},
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compiledPipeline{MakeCompiledPipeline(ctx, packedState, shaderStages, descriptorSetLayoutBindings, colorAttachments, depthAttachment)},
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descriptorInfo{MakePipelineDescriptorInfo(shaderStages, ctx.gpu.traits.quirks.needsIndividualTextureBindingWrites)},
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compiledPipeline{MakeCompiledPipeline(ctx, packedState, shaderStages, descriptorInfo.descriptorSetLayoutBindings, colorAttachments, depthAttachment)},
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sourcePackedState{packedState} {
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storageBufferViews.resize(descriptorInfo.storageBufferDescCount);
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}
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Pipeline *Pipeline::LookupNext(const PackedPipelineState &packedState) {
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@ -27,10 +27,24 @@ namespace skyline::gpu::interconnect::maxwell3d {
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Shader::Info info;
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};
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struct DescriptorInfo {
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std::vector<vk::DescriptorSetLayoutBinding> descriptorSetLayoutBindings;
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u32 writeDescCount{};
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u32 uniformBufferDescCount{};
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u32 storageBufferDescCount{};
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u32 totalBufferDescCount{};
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u32 uniformTexelBufferDescCount{};
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u32 storageTexelBufferDescCount{};
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u32 totalTexelBufferDescCount{};
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u32 combinedImageSamplerDescCount{};
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u32 storageImageDescCount{};
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u32 totalImageDescCount{};
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};
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private:
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std::array<ShaderStage, engine::ShaderStageCount> shaderStages;
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std::vector<vk::DescriptorSetLayoutBinding> descriptorSetLayoutBindings;
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cache::GraphicsPipelineCache::CompiledPipeline compiledPipeline;
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DescriptorInfo descriptorInfo;
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std::array<Pipeline *, 4> transitionCache{};
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size_t transitionCacheNextIdx{};
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