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Add constant buffer GPU write pipeline barrier
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@ -79,6 +79,10 @@ namespace skyline::gpu::interconnect::maxwell3d {
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.dstOffset = view.GetOffset() + offset
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};
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commandBuffer.copyBuffer(srcGpuAllocation.buffer, view.GetBuffer()->GetBacking(), copyRegion);
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commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
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.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
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.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite
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}, {}, {});
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});
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});
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}
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