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Fix Maxwell3D RT Depth/Layer Count Logic
The Maxwell3D RT layer count wasn't being set correctly as it has the same register as the depth values and is toggled between the two based on another register value.
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@ -111,10 +111,11 @@ namespace skyline::gpu::interconnect {
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private:
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struct RenderTarget {
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bool disabled{true}; //!< If this RT has been disabled and will be an unbound attachment instead
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IOVA iova;
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u32 widthBytes; //!< The width in bytes for linear textures
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GuestTexture guest;
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std::shared_ptr<TextureView> view;
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IOVA iova{};
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u32 widthBytes{}; //!< The width in bytes for linear textures
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bool is3d{}; //!< If the RT is 3D, this controls if the RT is 3D or layered
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GuestTexture guest{};
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std::shared_ptr<TextureView> view{};
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RenderTarget() {
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guest.dimensions = texture::Dimensions(1, 1, 1);
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@ -332,6 +333,12 @@ namespace skyline::gpu::interconnect {
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.blockDepth = static_cast<u8>(1U << mode.blockDepthLog2),
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};
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}
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if (renderTarget.is3d != mode.is3d) {
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std::swap(renderTarget.guest.dimensions.depth, renderTarget.guest.layerCount);
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renderTarget.is3d = mode.is3d;
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}
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renderTarget.view.reset();
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}
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@ -344,14 +351,18 @@ namespace skyline::gpu::interconnect {
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}
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void SetRenderTargetArrayMode(RenderTarget &renderTarget, maxwell3d::RenderTargetArrayMode mode) {
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renderTarget.guest.dimensions.depth = mode.layerCount;
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if (renderTarget.is3d)
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renderTarget.guest.dimensions.depth = mode.depthOrlayerCount;
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else
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renderTarget.guest.layerCount = mode.depthOrlayerCount;
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renderTarget.view.reset();
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}
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void SetColorRenderTargetArrayMode(size_t index, maxwell3d::RenderTargetArrayMode mode) {
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auto &renderTarget{colorRenderTargets.at(index)};
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if (mode.volume)
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throw exception("Color RT Array Volumes are not supported (with layer count = {})", mode.layerCount);
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SetRenderTargetArrayMode(colorRenderTargets.at(index), mode);
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throw exception("Color RT Array Volumes are not supported (with {} = {})", renderTarget.is3d ? "depth" : "layer count", mode.depthOrlayerCount);
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SetRenderTargetArrayMode(renderTarget, mode);
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}
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void SetDepthRenderTargetArrayMode(maxwell3d::RenderTargetArrayMode mode) {
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@ -69,7 +69,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
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};
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struct RenderTargetArrayMode {
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u16 layerCount;
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u16 depthOrlayerCount; //!< The 3D depth or layer count of the render target depending on if it's 3D or not
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bool volume : 1;
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u16 _pad_ : 15;
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};
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