mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-26 09:24:16 +01:00
Add more fine-grained buffer recreation locking
This commit is contained in:
parent
85a23e73ba
commit
2b282ece1a
@ -697,6 +697,11 @@ namespace skyline::gpu {
|
|||||||
return delegate->GetBuffer();
|
return delegate->GetBuffer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BufferBinding BufferView::GetBinding(GPU &gpu) const {
|
||||||
|
std::scoped_lock lock{gpu.buffer.recreationMutex};
|
||||||
|
return {delegate->GetBuffer()->GetBacking(), offset + delegate->GetOffset(), size};
|
||||||
|
}
|
||||||
|
|
||||||
vk::DeviceSize BufferView::GetOffset() const {
|
vk::DeviceSize BufferView::GetOffset() const {
|
||||||
return offset + delegate->GetOffset();
|
return offset + delegate->GetOffset();
|
||||||
}
|
}
|
||||||
|
@ -492,6 +492,13 @@ namespace skyline::gpu {
|
|||||||
*/
|
*/
|
||||||
vk::DeviceSize GetOffset() const;
|
vk::DeviceSize GetOffset() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return A binding describing the underlying buffer state at a given moment in time
|
||||||
|
* @note The view **must** be locked prior to calling this
|
||||||
|
* @note This is the **ONLY** function in BufferView that can be called from non-GPFIFO threads
|
||||||
|
*/
|
||||||
|
BufferBinding GetBinding(GPU &gpu) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @note The buffer manager **MUST** be locked prior to calling this
|
* @note The buffer manager **MUST** be locked prior to calling this
|
||||||
*/
|
*/
|
||||||
|
@ -69,7 +69,7 @@ namespace skyline::gpu {
|
|||||||
static bool BufferLessThan(const std::shared_ptr<Buffer> &it, u8 *pointer);
|
static bool BufferLessThan(const std::shared_ptr<Buffer> &it, u8 *pointer);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
std::mutex recreationMutex;
|
SpinLock recreationMutex;
|
||||||
|
|
||||||
BufferManager(GPU &gpu);
|
BufferManager(GPU &gpu);
|
||||||
|
|
||||||
|
@ -94,7 +94,6 @@ namespace skyline::gpu::interconnect {
|
|||||||
vk::RenderPass lRenderPass;
|
vk::RenderPass lRenderPass;
|
||||||
u32 subpassIndex;
|
u32 subpassIndex;
|
||||||
|
|
||||||
std::scoped_lock bufferLock{gpu.buffer.recreationMutex};
|
|
||||||
using namespace node;
|
using namespace node;
|
||||||
for (NodeVariant &node : slot->nodes) {
|
for (NodeVariant &node : slot->nodes) {
|
||||||
#define NODE(name) [&](name& node) { node(slot->commandBuffer, slot->cycle, gpu); }
|
#define NODE(name) [&](name& node) { node(slot->commandBuffer, slot->cycle, gpu); }
|
||||||
|
@ -66,9 +66,10 @@ namespace skyline::gpu::interconnect {
|
|||||||
struct SetVertexBuffersDynamicCmdImpl {
|
struct SetVertexBuffersDynamicCmdImpl {
|
||||||
void Record(GPU &gpu, vk::raii::CommandBuffer &commandBuffer) {
|
void Record(GPU &gpu, vk::raii::CommandBuffer &commandBuffer) {
|
||||||
for (u32 i{base.firstBinding}; i < base.firstBinding + base.bindingCount; i++) {
|
for (u32 i{base.firstBinding}; i < base.firstBinding + base.bindingCount; i++) {
|
||||||
base.buffers[i] = views[i].GetBuffer()->GetBacking();
|
auto binding{views[i].GetBinding(gpu)};
|
||||||
base.offsets[i] = views[i].GetOffset();
|
base.buffers[i] = binding.buffer;
|
||||||
base.sizes[i] = views[i].size;
|
base.offsets[i] = binding.offset;
|
||||||
|
base.sizes[i] = binding.size;
|
||||||
}
|
}
|
||||||
|
|
||||||
base.Record(gpu, commandBuffer);
|
base.Record(gpu, commandBuffer);
|
||||||
@ -92,8 +93,9 @@ namespace skyline::gpu::interconnect {
|
|||||||
|
|
||||||
struct SetIndexBufferDynamicCmdImpl {
|
struct SetIndexBufferDynamicCmdImpl {
|
||||||
void Record(GPU &gpu, vk::raii::CommandBuffer &commandBuffer) {
|
void Record(GPU &gpu, vk::raii::CommandBuffer &commandBuffer) {
|
||||||
base.buffer = view.GetBuffer()->GetBacking();
|
auto binding{view.GetBinding(gpu)};
|
||||||
base.offset = view.GetOffset();
|
base.buffer = binding.buffer;
|
||||||
|
base.offset = binding.offset;
|
||||||
base.Record(gpu, commandBuffer);
|
base.Record(gpu, commandBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -116,9 +118,10 @@ namespace skyline::gpu::interconnect {
|
|||||||
|
|
||||||
struct SetTransformFeedbackBufferDynamicCmdImpl {
|
struct SetTransformFeedbackBufferDynamicCmdImpl {
|
||||||
void Record(GPU &gpu, vk::raii::CommandBuffer &commandBuffer) {
|
void Record(GPU &gpu, vk::raii::CommandBuffer &commandBuffer) {
|
||||||
base.buffer = view.GetBuffer()->GetBacking();
|
auto binding{view.GetBinding(gpu)};
|
||||||
base.offset = view.GetOffset();
|
base.buffer = binding.buffer;
|
||||||
base.size = view.size;
|
base.offset = binding.offset;
|
||||||
|
base.size = binding.size;
|
||||||
base.Record(gpu, commandBuffer);
|
base.Record(gpu, commandBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -206,19 +209,20 @@ namespace skyline::gpu::interconnect {
|
|||||||
// Resolve descriptor infos from dynamic bindings
|
// Resolve descriptor infos from dynamic bindings
|
||||||
for (size_t i{}; i < updateInfo->bufferDescDynamicBindings.size(); i++) {
|
for (size_t i{}; i < updateInfo->bufferDescDynamicBindings.size(); i++) {
|
||||||
auto &dynamicBinding{updateInfo->bufferDescDynamicBindings[i]};
|
auto &dynamicBinding{updateInfo->bufferDescDynamicBindings[i]};
|
||||||
if (auto view{std::get_if<BufferView>(&dynamicBinding)}) {
|
BufferBinding binding{[&dynamicBinding, &gpu]() {
|
||||||
updateInfo->bufferDescs[i] = vk::DescriptorBufferInfo{
|
if (auto view{std::get_if<BufferView>(&dynamicBinding)})
|
||||||
.buffer = view->GetBuffer()->GetBacking(),
|
return view->GetBinding(gpu);
|
||||||
.offset = view->GetOffset(),
|
else if (auto binding{std::get_if<BufferBinding>(&dynamicBinding)})
|
||||||
.range = view->size
|
return *binding;
|
||||||
};
|
else
|
||||||
} else if (auto binding{std::get_if<BufferBinding>(&dynamicBinding)}) {
|
return BufferBinding{};
|
||||||
updateInfo->bufferDescs[i] = vk::DescriptorBufferInfo{
|
}()};
|
||||||
.buffer = binding->buffer,
|
|
||||||
.offset = binding->offset,
|
updateInfo->bufferDescs[i] = vk::DescriptorBufferInfo{
|
||||||
.range = binding->size
|
.buffer = binding.buffer,
|
||||||
};
|
.offset = binding.offset,
|
||||||
}
|
.range = binding.size
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
if constexpr (PushDescriptor) {
|
if constexpr (PushDescriptor) {
|
||||||
|
@ -28,13 +28,14 @@ namespace skyline::gpu::interconnect {
|
|||||||
dstBuf.GetBuffer()->BlockAllCpuBackingWrites();
|
dstBuf.GetBuffer()->BlockAllCpuBackingWrites();
|
||||||
|
|
||||||
auto srcGpuAllocation{gpu.megaBufferAllocator.Push(executor.cycle, src)};
|
auto srcGpuAllocation{gpu.megaBufferAllocator.Push(executor.cycle, src)};
|
||||||
executor.AddOutsideRpCommand([srcGpuAllocation, dstBuf, src](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &) {
|
executor.AddOutsideRpCommand([srcGpuAllocation, dstBuf, src](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &pGpu) {
|
||||||
|
auto dstBufBinding{dstBuf.GetBinding(pGpu)};
|
||||||
vk::BufferCopy copyRegion{
|
vk::BufferCopy copyRegion{
|
||||||
.size = src.size_bytes(),
|
.size = src.size_bytes(),
|
||||||
.srcOffset = srcGpuAllocation.offset,
|
.srcOffset = srcGpuAllocation.offset,
|
||||||
.dstOffset = dstBuf.GetOffset()
|
.dstOffset = dstBufBinding.offset,
|
||||||
};
|
};
|
||||||
commandBuffer.copyBuffer(srcGpuAllocation.buffer, dstBuf.GetBuffer()->GetBacking(), copyRegion);
|
commandBuffer.copyBuffer(srcGpuAllocation.buffer, dstBufBinding.buffer, copyRegion);
|
||||||
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
|
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
|
||||||
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
|
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
|
||||||
.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite
|
.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite
|
||||||
|
@ -62,13 +62,14 @@ namespace skyline::gpu::interconnect::maxwell3d {
|
|||||||
callbackData.view.GetBuffer()->BlockAllCpuBackingWrites();
|
callbackData.view.GetBuffer()->BlockAllCpuBackingWrites();
|
||||||
|
|
||||||
auto srcGpuAllocation{callbackData.ctx.gpu.megaBufferAllocator.Push(callbackData.ctx.executor.cycle, callbackData.srcCpuBuf)};
|
auto srcGpuAllocation{callbackData.ctx.gpu.megaBufferAllocator.Push(callbackData.ctx.executor.cycle, callbackData.srcCpuBuf)};
|
||||||
callbackData.ctx.executor.AddOutsideRpCommand([=, srcCpuBuf = callbackData.srcCpuBuf, view = callbackData.view, offset = callbackData.offset](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &) {
|
callbackData.ctx.executor.AddOutsideRpCommand([=, srcCpuBuf = callbackData.srcCpuBuf, view = callbackData.view, offset = callbackData.offset](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &gpu) {
|
||||||
|
auto binding{view.GetBinding(gpu)};
|
||||||
vk::BufferCopy copyRegion{
|
vk::BufferCopy copyRegion{
|
||||||
.size = srcCpuBuf.size_bytes(),
|
.size = srcCpuBuf.size_bytes(),
|
||||||
.srcOffset = srcGpuAllocation.offset,
|
.srcOffset = srcGpuAllocation.offset,
|
||||||
.dstOffset = view.GetOffset() + offset
|
.dstOffset = binding.offset + offset
|
||||||
};
|
};
|
||||||
commandBuffer.copyBuffer(srcGpuAllocation.buffer, view.GetBuffer()->GetBacking(), copyRegion);
|
commandBuffer.copyBuffer(srcGpuAllocation.buffer, binding.buffer, copyRegion);
|
||||||
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
|
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
|
||||||
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
|
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
|
||||||
.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite
|
.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite
|
||||||
|
@ -40,17 +40,19 @@ namespace skyline::gpu::interconnect {
|
|||||||
srcBuf.GetBuffer()->BlockAllCpuBackingWrites();
|
srcBuf.GetBuffer()->BlockAllCpuBackingWrites();
|
||||||
dstBuf.GetBuffer()->BlockAllCpuBackingWrites();
|
dstBuf.GetBuffer()->BlockAllCpuBackingWrites();
|
||||||
|
|
||||||
executor.AddOutsideRpCommand([srcBuf, dstBuf](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &) {
|
executor.AddOutsideRpCommand([srcBuf, dstBuf](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &gpu) {
|
||||||
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eTransfer, {}, vk::MemoryBarrier{
|
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eTransfer, {}, vk::MemoryBarrier{
|
||||||
.srcAccessMask = vk::AccessFlagBits::eMemoryRead,
|
.srcAccessMask = vk::AccessFlagBits::eMemoryRead,
|
||||||
.dstAccessMask = vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eTransferWrite
|
.dstAccessMask = vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eTransferWrite
|
||||||
}, {}, {});
|
}, {}, {});
|
||||||
|
auto srcBufBinding{srcBuf.GetBinding(gpu)};
|
||||||
|
auto dstBufBinding{dstBuf.GetBinding(gpu)};
|
||||||
vk::BufferCopy copyRegion{
|
vk::BufferCopy copyRegion{
|
||||||
.size = srcBuf.size,
|
.size = srcBuf.size,
|
||||||
.srcOffset = srcBuf.GetOffset(),
|
.srcOffset = srcBufBinding.offset,
|
||||||
.dstOffset = dstBuf.GetOffset()
|
.dstOffset = dstBufBinding.offset
|
||||||
};
|
};
|
||||||
commandBuffer.copyBuffer(srcBuf.GetBuffer()->GetBacking(), dstBuf.GetBuffer()->GetBacking(), copyRegion);
|
commandBuffer.copyBuffer(srcBufBinding.buffer, dstBufBinding.buffer, copyRegion);
|
||||||
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
|
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
|
||||||
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
|
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
|
||||||
.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
|
.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
|
||||||
|
Loading…
Reference in New Issue
Block a user