mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-29 13:44:20 +01:00
Determine depth/stencil texture aspect based off of image swizzle
Required since we can't have a non-rt image with both a depth/stencil aspect at the same time according to vk spec.
This commit is contained in:
parent
1878e582ad
commit
2c697ec36a
@ -268,6 +268,9 @@ namespace skyline::gpu::interconnect {
|
||||
#undef FORMAT_SAME_NORM_INT_FLOAT_CASE
|
||||
}();
|
||||
|
||||
if (renderTarget.guest.format)
|
||||
renderTarget.guest.aspect = renderTarget.guest.format->vkAspect;
|
||||
|
||||
if (renderTarget.guest.tileConfig.mode == texture::TileMode::Linear && renderTarget.guest.format)
|
||||
renderTarget.guest.dimensions.width = renderTarget.widthBytes / renderTarget.guest.format->bpb;
|
||||
|
||||
@ -294,6 +297,9 @@ namespace skyline::gpu::interconnect {
|
||||
}
|
||||
}();
|
||||
|
||||
if (depthRenderTarget.guest.format)
|
||||
depthRenderTarget.guest.aspect = depthRenderTarget.guest.format->vkAspect;
|
||||
|
||||
if (depthRenderTarget.guest.tileConfig.mode == texture::TileMode::Linear && depthRenderTarget.guest.format)
|
||||
depthRenderTarget.guest.dimensions.width = depthRenderTarget.widthBytes / depthRenderTarget.guest.format->bpb;
|
||||
|
||||
@ -1999,6 +2005,7 @@ namespace skyline::gpu::interconnect {
|
||||
// If the entry didn't exist prior then we need to convert the TIC to a GuestTexture
|
||||
auto &guest{poolTexture.guest};
|
||||
guest.format = ConvertTicFormat(textureControl.formatWord, textureControl.isSrgb);
|
||||
guest.aspect = guest.format->Aspect(textureControl.formatWord.swizzleX == TextureImageControl::ImageSwizzle::R);
|
||||
|
||||
if (guest.format->IsDepthOrStencil()) // G/R are equivalent for depth/stencil
|
||||
guest.swizzle = ConvertTicSwizzleMapping<true, false>(textureControl.formatWord);
|
||||
|
@ -143,7 +143,7 @@ namespace skyline::gpu::format {
|
||||
});
|
||||
FORMAT(S8UintD24Unorm, 32, eD24UnormS8Uint, .vkAspect = {
|
||||
vka::eStencil | vka::eDepth
|
||||
}); // TODO: Swizzle Depth/Stencil
|
||||
}, .stencilFirst = true); // TODO: Swizzle Depth/Stencil
|
||||
|
||||
|
||||
#undef FORMAT
|
||||
|
@ -69,6 +69,7 @@ namespace skyline::gpu {
|
||||
u16 blockHeight{1}; //!< The height of a block in pixels
|
||||
u16 blockWidth{1}; //!< The width of a block in pixels
|
||||
bool swapRedBlue{}; //!< Swap the red and blue channels, ignored on depth formats
|
||||
bool stencilFirst{}; //!< If the stencil channel is the first channel in the format
|
||||
|
||||
constexpr bool IsCompressed() const {
|
||||
return (blockHeight != 1) || (blockWidth != 1);
|
||||
@ -115,7 +116,21 @@ namespace skyline::gpu {
|
||||
}
|
||||
|
||||
constexpr bool IsDepthOrStencil() const {
|
||||
return bool(vkAspect & (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil));
|
||||
return bool{vkAspect & (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil)};
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Determines the image aspect to use based off of the format and the first swizzle component
|
||||
*/
|
||||
constexpr vk::ImageAspectFlags Aspect(bool first) const {
|
||||
if (vkAspect & vk::ImageAspectFlagBits::eDepth && vkAspect & vk::ImageAspectFlagBits::eStencil) {
|
||||
if (first)
|
||||
return stencilFirst ? vk::ImageAspectFlagBits::eStencil : vk::ImageAspectFlagBits::eDepth;
|
||||
else
|
||||
return stencilFirst ? vk::ImageAspectFlagBits::eDepth : vk::ImageAspectFlagBits::eStencil;
|
||||
} else {
|
||||
return vkAspect;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -226,6 +241,7 @@ namespace skyline::gpu {
|
||||
u16 layerCount{};
|
||||
u32 layerStride{}; //!< An optional hint regarding the size of a single layer, it will be set to 0 when not available, GetLayerSize() should be used to retrieve this value
|
||||
vk::ComponentMapping swizzle{}; //!< Component swizzle derived from format requirements and the guest supplied swizzle
|
||||
vk::ImageAspectFlags aspect{};
|
||||
|
||||
GuestTexture() {}
|
||||
|
||||
@ -237,7 +253,8 @@ namespace skyline::gpu {
|
||||
type(type),
|
||||
baseArrayLayer(baseArrayLayer),
|
||||
layerCount(layerCount),
|
||||
layerStride(layerStride) {}
|
||||
layerStride(layerStride),
|
||||
aspect(format->vkAspect) {}
|
||||
|
||||
GuestTexture(span <u8> mapping, texture::Dimensions dimensions, texture::Format format, texture::TileConfig tileConfig, texture::TextureType type, u16 baseArrayLayer = 0, u16 layerCount = 1, u32 layerStride = 0)
|
||||
: mappings(1, mapping),
|
||||
@ -247,7 +264,8 @@ namespace skyline::gpu {
|
||||
type(type),
|
||||
baseArrayLayer(baseArrayLayer),
|
||||
layerCount(layerCount),
|
||||
layerStride(layerStride) {}
|
||||
layerStride(layerStride),
|
||||
aspect(format->vkAspect) {}
|
||||
|
||||
/**
|
||||
* @note Requires `dimensions`, `format` and `tileConfig` to be filled in
|
||||
|
@ -48,7 +48,7 @@ namespace skyline::gpu {
|
||||
if (matchGuestTexture.format->IsCompatible(*guestTexture.format) && matchGuestTexture.dimensions == guestTexture.dimensions && matchGuestTexture.tileConfig == guestTexture.tileConfig) {
|
||||
auto &texture{hostMapping->texture};
|
||||
return texture->GetView(static_cast<vk::ImageViewType>(guestTexture.type), vk::ImageSubresourceRange{
|
||||
.aspectMask = guestTexture.format->vkAspect,
|
||||
.aspectMask = guestTexture.aspect,
|
||||
.levelCount = texture->mipLevels,
|
||||
.layerCount = texture->layerCount,
|
||||
}, guestTexture.format, guestTexture.swizzle);
|
||||
@ -80,7 +80,7 @@ namespace skyline::gpu {
|
||||
}
|
||||
|
||||
return texture->GetView(static_cast<vk::ImageViewType>(guestTexture.type), vk::ImageSubresourceRange{
|
||||
.aspectMask = guestTexture.format->vkAspect,
|
||||
.aspectMask = guestTexture.aspect,
|
||||
.levelCount = texture->mipLevels,
|
||||
.layerCount = texture->layerCount,
|
||||
}, guestTexture.format, guestTexture.swizzle);
|
||||
|
Loading…
Reference in New Issue
Block a user