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Make independentBlend
a required VkDevice
feature
Independent blending is supported by effectively every Vulkan 1.1 Android GPU, it gives us the ability to architecture Maxwell3D blending emulation better as we can avoid additional checks for independent blending state and having a fallback path for when the host doesn't support the feature.
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@ -131,6 +131,8 @@ namespace skyline::gpu {
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else \
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else \
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throw exception("Vulkan device doesn't support required feature: " #feature)
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throw exception("Vulkan device doesn't support required feature: " #feature)
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FEAT_REQ(independentBlend);
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#undef FEAT_REQ
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#undef FEAT_REQ
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auto deviceExtensions{physicalDevice.enumerateDeviceExtensionProperties()};
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auto deviceExtensions{physicalDevice.enumerateDeviceExtensionProperties()};
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