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Adjust texture matching hacks
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@ -857,6 +857,11 @@ namespace skyline::gpu {
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if (gpu.traits.quirks.vkImageMutableFormatCostly && viewFormat != textureFormat && (!gpu.traits.quirks.adrenoRelaxedFormatAliasing || !texture::IsAdrenoAliasCompatible(viewFormat, textureFormat)))
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Logger::Warn("Creating a view of a texture with a different format without mutable format: {} - {}", vk::to_string(viewFormat), vk::to_string(textureFormat));
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if ((pFormat->vkAspect & format->vkAspect) == vk::ImageAspectFlagBits{}) {
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pFormat = format; // If the requested format doesn't share any aspects then fallback to the texture's format in the hope it's more likely to function
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range.aspectMask = format->Aspect(mapping.r == vk::ComponentSwizzle::eR);
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}
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return std::make_shared<TextureView>(shared_from_this(), type, range, pFormat, mapping);
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}
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@ -115,7 +115,6 @@ namespace skyline::gpu {
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constexpr bool IsCompatible(const FormatBase &other) const {
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return vkFormat == other.vkFormat
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|| (vkFormat == vk::Format::eD32Sfloat && other.vkFormat == vk::Format::eR32Sfloat)
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|| (vkFormat == vk::Format::eR32Sfloat && other.vkFormat == vk::Format::eD32Sfloat)
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|| (componentCount(vkFormat) == componentCount(other.vkFormat) &&
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ranges::all_of(ranges::views::iota(u8{0}, componentCount(vkFormat)), [this, other](auto i) {
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return componentBits(vkFormat, i) == componentBits(other.vkFormat, i);
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