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Add dynamic state support to VK graphics pipeline cache
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@ -280,6 +280,8 @@ namespace skyline::gpu::cache {
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KEYNEQ(depthStencilState.maxDepthBounds)
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)
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RETF(ARREQ(dynamicState.pDynamicStates, dynamicState.dynamicStateCount))
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RETF(KEYNEQ(colorBlendState.flags) ||
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KEYNEQ(colorBlendState.logicOpEnable) ||
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KEYNEQ(colorBlendState.logicOp) ||
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@ -392,7 +394,7 @@ namespace skyline::gpu::cache {
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.pMultisampleState = &state.multisampleState,
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.pDepthStencilState = &state.depthStencilState,
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.pColorBlendState = &state.colorBlendState,
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.pDynamicState = nullptr,
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.pDynamicState = &state.dynamicState,
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.layout = *pipelineLayout,
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.renderPass = *renderPass,
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.subpass = 0,
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@ -29,6 +29,7 @@ namespace skyline::gpu::cache {
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const vk::PipelineMultisampleStateCreateInfo &multisampleState;
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const vk::PipelineDepthStencilStateCreateInfo &depthStencilState;
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const vk::PipelineColorBlendStateCreateInfo &colorBlendState;
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const vk::PipelineDynamicStateCreateInfo &dynamicState;
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span<TextureView *> colorAttachments; //!< All color attachments in the subpass of this pipeline
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TextureView *depthStencilAttachment; //!< A nullable pointer to the depth/stencil attachment in the subpass of this pipeline
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@ -87,6 +88,7 @@ namespace skyline::gpu::cache {
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vk::PipelineMultisampleStateCreateInfo multisampleState;
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vk::PipelineDepthStencilStateCreateInfo depthStencilState;
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vk::PipelineColorBlendStateCreateInfo colorBlendState;
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vk::PipelineDynamicStateCreateInfo dynamicState;
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std::vector<vk::PipelineColorBlendAttachmentState> colorBlendAttachments;
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std::vector<AttachmentMetadata> colorAttachments;
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@ -132,6 +132,7 @@ namespace skyline::gpu {
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.multisampleState = multisampleState,
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.depthStencilState = depthStencilState,
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.colorBlendState = blendState,
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.dynamicState = {},
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.colorAttachments = span<TextureView *>{colorAttachment},
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.depthStencilAttachment = nullptr,
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}, layoutBindings, pushConstantRanges);
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