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https://github.com/skyline-emu/skyline.git
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Implement an ADPCM decoder for audren
This is used by many retail games, it only supports mono sound. This implementation is based on Ryu's.
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@ -37,6 +37,7 @@ add_library(skyline SHARED
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${source_DIR}/skyline/audio.cpp
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${source_DIR}/skyline/audio/track.cpp
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${source_DIR}/skyline/audio/resampler.cpp
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${source_DIR}/skyline/audio/adpcm_decoder.cpp
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${source_DIR}/skyline/gpu.cpp
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${source_DIR}/skyline/gpu/texture.cpp
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${source_DIR}/skyline/os.cpp
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54
app/src/main/cpp/skyline/audio/adpcm_decoder.cpp
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app/src/main/cpp/skyline/audio/adpcm_decoder.cpp
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@ -0,0 +1,54 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <array>
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#include <common.h>
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#include "common.h"
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#include "adpcm_decoder.h"
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namespace skyline::audio {
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AdpcmDecoder::AdpcmDecoder(const std::vector<std::array<i16, 2>> &coefficients) : coefficients(coefficients) {}
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std::vector<i16> AdpcmDecoder::Decode(const std::vector<u8> &adpcmData) {
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constexpr size_t BytesPerFrame = 0x8; //!< The number of bytes in a single frame
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constexpr size_t SamplesPerFrame = 0xe; //!< The number of samples in a single frame
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size_t remainingSamples = (adpcmData.size() / BytesPerFrame) * SamplesPerFrame;
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std::vector<i16> output;
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output.reserve(remainingSamples);
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size_t inputOffset{};
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while (inputOffset < adpcmData.size()) {
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FrameHeader header(adpcmData[inputOffset++]);
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size_t frameSamples = std::min(SamplesPerFrame, remainingSamples);
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i32 ctx{};
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for (size_t index = 0; index < frameSamples; index++) {
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i32 sample{};
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if (index & 1) {
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sample = (ctx << 28) >> 28;
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} else {
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ctx = adpcmData[inputOffset++];
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sample = (ctx << 24) >> 28;
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}
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i32 prediction = history[0] * coefficients[header.coefficientIndex][0] + history[1] * coefficients[header.coefficientIndex][1];
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sample = (sample * (0x800 << header.scale) + prediction + 0x400) >> 11;
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auto saturated = audio::Saturate<i16, i32>(sample);
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output.push_back(saturated);
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history[1] = history[0];
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history[0] = saturated;
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}
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remainingSamples -= frameSamples;
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}
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return output;
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}
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}
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app/src/main/cpp/skyline/audio/adpcm_decoder.h
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app/src/main/cpp/skyline/audio/adpcm_decoder.h
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@ -0,0 +1,42 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include <common.h>
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namespace skyline::audio {
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/**
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* @brief The AdpcmDecoder class handles decoding single channel adaptive differential PCM data
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*/
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class AdpcmDecoder {
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private:
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/**
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* @brief This struct holds a single ADPCM frame header
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*/
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union FrameHeader {
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struct {
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u8 scale : 4; //!< The scale factor for this frame
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u8 coefficientIndex : 3; //!< The index of the coeffcients to use for this frame
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u8 _pad_ :1;
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};
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u8 raw; //!< The raw value
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FrameHeader(u8 raw) : raw(raw) {}
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};
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static_assert(sizeof(FrameHeader) == 0x1);
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std::array<i32, 2> history{}; //!< This contains the history for decoding the ADPCM stream
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std::vector<std::array<i16, 2>> coefficients; //!< This contains the coefficients for decoding the ADPCM stream
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public:
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AdpcmDecoder(const std::vector<std::array<i16, 2>> &coefficients);
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/**
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* @brief This decodes a buffer of ADPCM data into I16 PCM
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* @param adpcmData A buffer containing the raw ADPCM data
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* @return A buffer containing decoded single channel I16 PCM data
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*/
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std::vector<i16> Decode(const std::vector<u8> &adpcmData);
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};
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}
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@ -30,17 +30,24 @@ namespace skyline::service::audio::IAudioRenderer {
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return;
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if (input.firstUpdate) {
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if (input.format != skyline::audio::AudioFormat::Int16)
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if (input.format != skyline::audio::AudioFormat::Int16 && input.format != skyline::audio::AudioFormat::ADPCM)
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throw exception("Unsupported voice PCM format: {}", input.format);
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format = input.format;
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sampleRate = input.sampleRate;
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if (input.channelCount > 2)
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if (input.channelCount > (input.format == skyline::audio::AudioFormat::ADPCM ? 1 : 2))
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throw exception("Unsupported voice channel count: {}", input.channelCount);
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channelCount = static_cast<u8>(input.channelCount);
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if (input.format == skyline::audio::AudioFormat::ADPCM) {
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std::vector<std::array<i16, 2>> adpcmCoefficients(input.adpcmCoeffsSize / (sizeof(u16) * 2));
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state.process->ReadMemory(adpcmCoefficients.data(), input.adpcmCoeffsPosition, input.adpcmCoeffsSize);
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adpcmDecoder = skyline::audio::AdpcmDecoder(adpcmCoefficients);
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}
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SetWaveBufferIndex(static_cast<u8>(input.baseWaveBufferIndex));
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}
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@ -60,6 +67,12 @@ namespace skyline::service::audio::IAudioRenderer {
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samples.resize(currentBuffer.size / sizeof(i16));
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state.process->ReadMemory(samples.data(), currentBuffer.address, currentBuffer.size);
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break;
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case skyline::audio::AudioFormat::ADPCM: {
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std::vector<u8> adpcmData(currentBuffer.size);
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state.process->ReadMemory(adpcmData.data(), currentBuffer.address, currentBuffer.size);
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samples = adpcmDecoder->Decode(adpcmData);
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}
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break;
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default:
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throw exception("Unsupported PCM format used by Voice: {}", format);
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}
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@ -5,6 +5,7 @@
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#include <array>
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#include <audio/resampler.h>
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#include <audio/adpcm_decoder.h>
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#include <audio.h>
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#include <common.h>
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@ -91,6 +92,7 @@ namespace skyline::service::audio::IAudioRenderer {
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std::array<WaveBuffer, 4> waveBuffers; //!< An array containing the state of all four wave buffers
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std::vector<i16> samples; //!< A vector containing processed sample data
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skyline::audio::Resampler resampler; //!< The resampler object used for changing the sample rate of a stream
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std::optional<skyline::audio::AdpcmDecoder> adpcmDecoder; //!< The decoder object used for decoding ADPCM encoded samples
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bool acquired{false}; //!< If the voice is in use
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bool bufferReload{true}; //!< If the buffer needs to be updated
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