mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-05 05:15:08 +01:00
Use IPC raw data size to calculate C Buffer offset
Some games don't have a u16 size array, the code for this is also kinda pointless when we can use the raw data size too.
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parent
d03b288db6
commit
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@ -12,8 +12,6 @@ namespace skyline::kernel::ipc {
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header = reinterpret_cast<CommandHeader *>(pointer);
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pointer += sizeof(CommandHeader);
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size_t cBufferLengthSize{util::AlignUp(((header->cFlag == BufferCFlag::None) ? 0 : ((header->cFlag > BufferCFlag::SingleDescriptor) ? (static_cast<u8>(header->cFlag) - 2) : 1)) * sizeof(u16), sizeof(u32))};
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if (header->handleDesc) {
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handleDesc = reinterpret_cast<HandleDescriptor *>(pointer);
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pointer += sizeof(HandleDescriptor) + (handleDesc->sendPid ? sizeof(u64) : 0);
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@ -64,6 +62,8 @@ namespace skyline::kernel::ipc {
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pointer += sizeof(BufferDescriptorABW);
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}
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auto bufCPointer{pointer + header->rawSize * sizeof(u32)};
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auto offset{pointer - tls}; // We calculate the relative offset as the absolute one might differ
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auto padding{util::AlignUp(offset, constant::IpcPaddingSum) - offset}; // Calculate the amount of padding at the front
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pointer += padding;
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@ -88,8 +88,7 @@ namespace skyline::kernel::ipc {
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pointer += sizeof(PayloadHeader);
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cmdArg = pointer;
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cmdArgSz = (header->rawSize * sizeof(u32)) - (constant::IpcPaddingSum + sizeof(PayloadHeader)) - cBufferLengthSize;
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pointer += cmdArgSz;
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cmdArgSz = header->rawSize * sizeof(u32);
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}
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payloadOffset = cmdArg;
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@ -97,22 +96,21 @@ namespace skyline::kernel::ipc {
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if (payload->magic != util::MakeMagic<u32>("SFCI") && (header->type != CommandType::Control && header->type != CommandType::ControlWithContext && header->type != CommandType::Close) && (!domain || domain->command != DomainCommand::CloseVHandle)) // SFCI is the magic in received IPC messages
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state.logger->Debug("Unexpected Magic in PayloadHeader: 0x{:X}", static_cast<u32>(payload->magic));
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pointer += constant::IpcPaddingSum - padding + cBufferLengthSize;
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if (header->cFlag == BufferCFlag::SingleDescriptor) {
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auto bufC{reinterpret_cast<BufferDescriptorC *>(pointer)};
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auto bufC{reinterpret_cast<BufferDescriptorC *>(bufCPointer)};
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if (bufC->address) {
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outputBuf.emplace_back(bufC->Pointer(), static_cast<u16>(bufC->size));
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state.logger->Verbose("Buf C: 0x{:X}, 0x{:X}", bufC->Pointer(), static_cast<u16>(bufC->size));
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}
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} else if (header->cFlag > BufferCFlag::SingleDescriptor) {
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for (u8 index{}; (static_cast<u8>(header->cFlag) - 2) > index; index++) { // (cFlag - 2) C descriptors are present
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auto bufC{reinterpret_cast<BufferDescriptorC *>(pointer)};
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auto bufC{reinterpret_cast<BufferDescriptorC *>(bufCPointer)};
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if (bufC->address) {
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outputBuf.emplace_back(bufC->Pointer(), static_cast<u16>(bufC->size));
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state.logger->Verbose("Buf C #{}: 0x{:X}, 0x{:X}", index, bufC->Pointer(), static_cast<u16>(bufC->size));
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}
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pointer += sizeof(BufferDescriptorC);
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bufCPointer += sizeof(BufferDescriptorC);
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}
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}
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