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Fix 3D semaphore counter type 0 handling
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
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@ -699,7 +699,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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case type::SemaphoreInfo::Op::Counter: {
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case type::SemaphoreInfo::Op::Counter: {
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switch (info.counterType) {
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switch (info.counterType) {
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case type::SemaphoreInfo::CounterType::Zero:
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case type::SemaphoreInfo::CounterType::Zero:
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WriteSemaphoreResult(0);
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WriteSemaphoreResult(registers.semaphore->payload);
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break;
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break;
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default:
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default:
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