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Fix pipeline to shader stage conversion when filling in shader infos
The two vertex pipeline stages need to be both treated as a single stage, and all subsequent stages need to be offset by -1
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@ -209,7 +209,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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continue;
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auto runtimeInfo{MakeRuntimeInfo(packedState, programs[i], lastProgram, hasGeometry)};
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shaderStages[i] = {ConvertVkShaderStage(pipelineStage(i)), ctx.gpu.shader.CompileShader(runtimeInfo, programs[i], bindings), programs[i].info};
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shaderStages[i - (i >= 1 ? 1 : 0)] = {ConvertVkShaderStage(pipelineStage(i)), ctx.gpu.shader.CompileShader(runtimeInfo, programs[i], bindings), programs[i].info};
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lastProgram = &programs[i];
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}
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