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Avoid using a shared_ptr reference to cycle for command buffer submission
Somehow without this we can sometimes get crashes during appending to circular queue
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0428e8c7da
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@ -76,7 +76,7 @@ namespace skyline::gpu {
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return {pool->buffers.emplace_back(gpu.vkDevice, commandBuffer, pool->vkCommandPool)};
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return {pool->buffers.emplace_back(gpu.vkDevice, commandBuffer, pool->vkCommandPool)};
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}
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}
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void CommandScheduler::SubmitCommandBuffer(const vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &cycle) {
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void CommandScheduler::SubmitCommandBuffer(const vk::raii::CommandBuffer &commandBuffer, std::shared_ptr<FenceCycle> cycle) {
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{
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{
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std::scoped_lock lock(gpu.queueMutex);
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std::scoped_lock lock(gpu.queueMutex);
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gpu.vkQueue.submit(vk::SubmitInfo{
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gpu.vkQueue.submit(vk::SubmitInfo{
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@ -114,7 +114,7 @@ namespace skyline::gpu {
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* @note The supplied command buffer and cycle **must** be from AllocateCommandBuffer()
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* @note The supplied command buffer and cycle **must** be from AllocateCommandBuffer()
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* @note Any cycle submitted via this method does not need to destroy dependencies manually, the waiter thread will handle this
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* @note Any cycle submitted via this method does not need to destroy dependencies manually, the waiter thread will handle this
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*/
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*/
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void SubmitCommandBuffer(const vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &cycle);
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void SubmitCommandBuffer(const vk::raii::CommandBuffer &commandBuffer, std::shared_ptr<FenceCycle> cycle);
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/**
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/**
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* @brief Submits a command buffer recorded with the supplied function synchronously
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* @brief Submits a command buffer recorded with the supplied function synchronously
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