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Adapt Maxwell 3D engine to new interconnect code
Removes all usage of graphics_context.h from the codebase, exclusively using the new interconnect and its dirty tracking system. While porting the code a number of bugs were discovered such as not respecting the base instance or primitive type override, which have all been fixed. Currently only clears and constant buffer updates are implemented but due to the dirty state system allowing register handling on the interconnect end there shouldn't end up being many more changes.
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@ -3,92 +3,135 @@
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// Copyright © 2018-2020 fincs (https://github.com/devkitPro/deko3d)
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#include <boost/preprocessor/repeat.hpp>
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#include <gpu/interconnect/command_executor.h>
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#include <soc/gm20b/channel.h>
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#include <soc.h>
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#include "maxwell/types.h"
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#include "maxwell_3d.h"
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namespace skyline::soc::gm20b::engine::maxwell3d {
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#define REGTYPE(state) gpu::interconnect::maxwell3d::state::EngineRegisters
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static gpu::interconnect::maxwell3d::PipelineState::EngineRegisters MakePipelineStateRegisters(const Maxwell3D::Registers ®isters) {
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return {
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.colorRenderTargetsRegisters = util::MergeInto<REGTYPE(ColorRenderTargetState), type::ColorTargetCount>(*registers.colorTargets),
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.depthRenderTargetRegisters = {*registers.ztSize, *registers.ztOffset, *registers.ztFormat, *registers.ztBlockSize, *registers.ztArrayPitch, *registers.ztSelect, *registers.ztLayer},
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.vertexInputRegisters = {*registers.vertexStreams, *registers.vertexStreamInstance, *registers.vertexAttributes},
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.inputAssemblyRegisters = {*registers.primitiveRestartEnable}
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};
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}
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static gpu::interconnect::maxwell3d::ActiveState::EngineRegisters MakeActiveStateRegisters(const Maxwell3D::Registers ®isters) {
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return {
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.pipelineRegisters = MakePipelineStateRegisters(registers),
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.vertexBuffersRegisters = util::MergeInto<REGTYPE(VertexBufferState), type::VertexStreamCount>(*registers.vertexStreams, *registers.vertexStreamLimits),
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.indexBufferRegisters = {*registers.indexBuffer},
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.transformFeedbackBuffersRegisters = util::MergeInto<REGTYPE(TransformFeedbackBufferState), type::StreamOutBufferCount>(*registers.streamOutBuffers, *registers.streamOutEnable),
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.viewportsRegisters = util::MergeInto<REGTYPE(ViewportState), type::ViewportCount>(*registers.viewports, *registers.viewportClips, *registers.windowOrigin, *registers.viewportScaleOffsetEnable),
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.scissorsRegisters = util::MergeInto<REGTYPE(ScissorState), type::ViewportCount>(*registers.scissors),
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.lineWidthRegisters = {*registers.lineWidth, *registers.lineWidthAliased, *registers.aliasedLineWidthEnable},
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.depthBiasRegisters = {*registers.depthBias, *registers.depthBiasClamp, *registers.slopeScaleDepthBias},
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.blendConstantsRegisters = {*registers.blendConsts},
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.depthBoundsRegisters = {*registers.depthBoundsMin, *registers.depthBoundsMin},
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.stencilValuesRegisters = {*registers.stencilValues, *registers.backStencilValues, *registers.twoSidedStencilTestEnable},
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};
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}
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static gpu::interconnect::maxwell3d::Maxwell3D::EngineRegisterBundle MakeEngineRegisters(const Maxwell3D::Registers ®isters) {
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return {
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.activeStateRegisters = MakeActiveStateRegisters(registers),
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.clearRegisters = {registers.scissors[0], registers.viewportClips[0], *registers.clearRect, *registers.colorClearValue, *registers.zClearValue, *registers.stencilClearValue, *registers.surfaceClip, *registers.clearSurfaceControl},
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.constantBufferSelectorRegisters = {*registers.constantBufferSelector}
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};
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}
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#undef REGTYPE
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type::DrawTopology Maxwell3D::GetCurrentTopology() {
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return registers.primitiveTopologyControl->override == type::PrimitiveTopologyControl::Override::UseTopologyInBeginMethods ?
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registers.begin->op : type::ConvertPrimitiveTopologyToDrawTopology(*registers.primitiveTopology);
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}
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Maxwell3D::Maxwell3D(const DeviceState &state, ChannelContext &channelCtx, MacroState ¯oState, gpu::interconnect::CommandExecutor &executor)
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: MacroEngineBase(macroState),
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syncpoints(state.soc->host1x.syncpoints),
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context(*state.gpu, channelCtx, executor),
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i2m(channelCtx),
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channelCtx(channelCtx) {
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: MacroEngineBase{macroState},
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syncpoints{state.soc->host1x.syncpoints},
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i2m{channelCtx},
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dirtyManager{registers},
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interconnect{*state.gpu, channelCtx, executor, dirtyManager, MakeEngineRegisters(registers)},
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channelCtx{channelCtx} {
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executor.AddFlushCallback([this]() { FlushEngineState(); });
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InitializeRegisters();
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}
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void Maxwell3D::FlushDeferredDraw() {
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__attribute__((always_inline)) void Maxwell3D::FlushDeferredDraw() {
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if (deferredDraw.pending) {
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deferredDraw.pending = false;
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if (deferredDraw.indexed)
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context.DrawIndexed(deferredDraw.drawCount, deferredDraw.drawFirst, deferredDraw.instanceCount, deferredDraw.drawBaseVertex);
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else
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context.Draw(deferredDraw.drawCount, deferredDraw.drawFirst, deferredDraw.instanceCount);
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interconnect.Draw(deferredDraw.drawTopology, deferredDraw.indexed, deferredDraw.drawCount, deferredDraw.drawFirst, deferredDraw.instanceCount, deferredDraw.drawBaseVertex, deferredDraw.drawBaseInstance);
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deferredDraw.instanceCount = 1;
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}
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}
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void Maxwell3D::HandleMethod(u32 method, u32 argument) {
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if (method != ENGINE_STRUCT_OFFSET(mme, shadowRamControl)) {
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if (shadowRegisters.mme->shadowRamControl == type::MmeShadowRamControl::MethodTrack || shadowRegisters.mme->shadowRamControl == type::MmeShadowRamControl::MethodTrackWithFilter)
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shadowRegisters.raw[method] = argument;
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else if (shadowRegisters.mme->shadowRamControl == type::MmeShadowRamControl::MethodReplay)
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argument = shadowRegisters.raw[method];
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__attribute__((always_inline)) void Maxwell3D::HandleMethod(u32 method, u32 argument) {
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if (method == ENGINE_STRUCT_OFFSET(mme, shadowRamControl)) [[unlikely]] {
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shadowRegisters.raw[method] = registers.raw[method] = argument;
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return;
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}
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if (shadowRegisters.mme->shadowRamControl == type::MmeShadowRamControl::MethodTrack || shadowRegisters.mme->shadowRamControl == type::MmeShadowRamControl::MethodTrackWithFilter) [[unlikely]]
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shadowRegisters.raw[method] = argument;
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else if (shadowRegisters.mme->shadowRamControl == type::MmeShadowRamControl::MethodReplay) [[unlikely]]
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argument = shadowRegisters.raw[method];
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bool redundant{registers.raw[method] == argument};
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registers.raw[method] = argument;
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if (batchConstantBufferUpdate.Active()) {
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// TODO COMBINE THESE
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if (batchLoadConstantBuffer.Active()) {
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switch (method) {
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// Add to the batch constant buffer update buffer
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// Return early here so that any code below can rely on the fact that any cbuf updates will always be the first of a batch
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#define CBUF_UPDATE_CALLBACKS(z, index, data_) \
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ENGINE_STRUCT_ARRAY_CASE(constantBufferUpdate, data, index, { \
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batchConstantBufferUpdate.buffer.push_back(data); \
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registers.constantBufferUpdate->offset += 4; \
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#define LOAD_CONSTANT_BUFFER_CALLBACKS(z, index, data_) \
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ENGINE_STRUCT_ARRAY_CASE(loadConstantBuffer, data, index, { \
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batchLoadConstantBuffer.buffer.push_back(argument); \
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registers.loadConstantBuffer->offset += 4; \
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return; \
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})
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BOOST_PP_REPEAT(16, CBUF_UPDATE_CALLBACKS, 0)
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#undef CBUF_UPDATE_CALLBACKS
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BOOST_PP_REPEAT(16, LOAD_CONSTANT_BUFFER_CALLBACKS, 0)
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#undef LOAD_CONSTANT_BUFFER_CALLBACKS
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default:
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// When a method other than constant buffer update is called submit our submit the previously built-up update as a batch
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context.ConstantBufferUpdate(batchConstantBufferUpdate.buffer, batchConstantBufferUpdate.Invalidate());
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batchConstantBufferUpdate.Reset();
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interconnect.LoadConstantBuffer(batchLoadConstantBuffer.buffer, batchLoadConstantBuffer.Invalidate());
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batchLoadConstantBuffer.Reset();
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break; // Continue on here to handle the actual method
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}
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}
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// See DeferredDrawState comment for full details
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if (deferredDraw.pending) {
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} else if (deferredDraw.pending) { // See DeferredDrawState comment for full details
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switch (method) {
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ENGINE_CASE(vertexBeginGl, {
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if (vertexBeginGl.instanceNext) {
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if (deferredDraw.drawTopology != vertexBeginGl.topology && !vertexBeginGl.instanceContinue)
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ENGINE_CASE(begin, {
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if (begin.instanceId == Registers::Begin::InstanceId::Subsequent) {
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if (deferredDraw.drawTopology != begin.op &&
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registers.primitiveTopologyControl->override == type::PrimitiveTopologyControl::Override::UseTopologyInBeginMethods)
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Logger::Warn("Vertex topology changed partway through instanced draw!");
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deferredDraw.instanceCount++;
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} else if (vertexBeginGl.instanceContinue) {
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} else {
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FlushDeferredDraw();
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break; // This instanced draw is finished, continue on to handle the actual method
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break; // This instanced draw is finished, continue on to handle the next draw
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}
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return;
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})
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// Can be ignored since we handle drawing in draw{Vertex,Index}Count
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ENGINE_CASE(vertexEndGl, { return; })
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ENGINE_CASE(end, { return; })
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// Draws here can be ignored since they're just repeats of the original instanced draw
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ENGINE_CASE(drawVertexCount, {
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ENGINE_CASE(drawVertexArray, {
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if (!redundant)
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Logger::Warn("Vertex count changed partway through instanced draw!");
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return;
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})
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ENGINE_CASE(drawIndexCount, {
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ENGINE_CASE(drawIndexBuffer, {
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if (!redundant)
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Logger::Warn("Index count changed partway through instanced draw!");
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return;
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@ -101,568 +144,39 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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}
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}
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if (!redundant) {
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dirtyManager.MarkDirty(method);
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switch (method) {
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ENGINE_STRUCT_CASE(mme, shadowRamControl, {
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shadowRegisters.mme->shadowRamControl = shadowRamControl;
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#define VERTEX_STREAM_CALLBACKS(z, idx, data) \
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ENGINE_ARRAY_STRUCT_CASE(vertexStreams, idx, format, { \
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interconnect.directState.vertexInput.SetStride(idx, format.stride); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(vertexStreams, idx, frequency, { \
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interconnect.directState.vertexInput.SetDivisor(idx, frequency); \
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}) \
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ENGINE_ARRAY_CASE(vertexStreamInstance, idx, { \
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interconnect.directState.vertexInput.SetInputRate(idx, vertexStreamInstance); \
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})
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#define RENDER_TARGET_ARRAY(z, index, data) \
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ENGINE_ARRAY_STRUCT_STRUCT_CASE(renderTargets, index, address, high, { \
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context.SetColorRenderTargetAddressHigh(index, high); \
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}) \
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ENGINE_ARRAY_STRUCT_STRUCT_CASE(renderTargets, index, address, low, { \
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context.SetColorRenderTargetAddressLow(index, low); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, width, { \
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context.SetColorRenderTargetWidth(index, width); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, height, { \
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context.SetColorRenderTargetHeight(index, height); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, format, { \
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context.SetColorRenderTargetFormat(index, format); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, tileMode, { \
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context.SetColorRenderTargetTileMode(index, tileMode); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, arrayMode, { \
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context.SetColorRenderTargetArrayMode(index, arrayMode); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, layerStrideLsr2, { \
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context.SetColorRenderTargetLayerStride(index, layerStrideLsr2); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, baseLayer, { \
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context.SetColorRenderTargetBaseLayer(index, baseLayer); \
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})
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BOOST_PP_REPEAT(8, RENDER_TARGET_ARRAY, 0)
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static_assert(type::RenderTargetCount == 8 && type::RenderTargetCount < BOOST_PP_LIMIT_REPEAT);
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#undef RENDER_TARGET_ARRAY
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ENGINE_CASE(pointSpriteSize, {
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context.SetPointSpriteSize(pointSpriteSize);
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})
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ENGINE_CASE(depthTargetEnable, {
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context.SetDepthRenderTargetEnabled(depthTargetEnable);
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})
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ENGINE_STRUCT_CASE(depthTargetAddress, high, {
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context.SetDepthRenderTargetAddressHigh(high);
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})
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ENGINE_STRUCT_CASE(depthTargetAddress, low, {
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context.SetDepthRenderTargetAddressLow(low);
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})
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ENGINE_CASE(depthTargetFormat, {
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context.SetDepthRenderTargetFormat(depthTargetFormat);
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})
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ENGINE_CASE(depthTargetTileMode, {
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context.SetDepthRenderTargetTileMode(depthTargetTileMode);
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})
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ENGINE_CASE(depthTargetLayerStride, {
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context.SetDepthRenderTargetLayerStride(depthTargetLayerStride);
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})
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ENGINE_CASE(depthTargetWidth, {
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context.SetDepthRenderTargetWidth(depthTargetWidth);
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})
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ENGINE_CASE(depthTargetHeight, {
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context.SetDepthRenderTargetHeight(depthTargetHeight);
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})
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ENGINE_CASE(depthTargetArrayMode, {
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context.SetDepthRenderTargetArrayMode(depthTargetArrayMode);
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})
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ENGINE_CASE(linkedTscHandle, {
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context.SetTscIndexLinked(linkedTscHandle);
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});
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#define VIEWPORT_TRANSFORM_CALLBACKS(_z, index, data) \
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ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleX, { \
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context.SetViewportX(index, scaleX, registers.viewportTransforms[index].translateX); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateX, { \
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context.SetViewportX(index, registers.viewportTransforms[index].scaleX, translateX); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleY, { \
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context.SetViewportY(index, scaleY, registers.viewportTransforms[index].translateY); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateY, { \
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context.SetViewportY(index, registers.viewportTransforms[index].scaleY, translateY); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleZ, { \
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context.SetViewportZ(index, scaleZ, registers.viewportTransforms[index].translateZ); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateZ, { \
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context.SetViewportZ(index, registers.viewportTransforms[index].scaleZ, translateZ); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, swizzles, { \
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context.SetViewportSwizzle(index, swizzles.x, swizzles.y, swizzles.z, swizzles.w); \
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})
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BOOST_PP_REPEAT(16, VIEWPORT_TRANSFORM_CALLBACKS, 0)
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static_assert(type::ViewportCount == 16 && type::ViewportCount < BOOST_PP_LIMIT_REPEAT);
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#undef VIEWPORT_TRANSFORM_CALLBACKS
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#define COLOR_CLEAR_CALLBACKS(z, index, data) \
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ENGINE_ARRAY_CASE(clearColorValue, index, { \
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context.UpdateClearColorValue(index, clearColorValue); \
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})
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BOOST_PP_REPEAT(4, COLOR_CLEAR_CALLBACKS, 0)
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static_assert(4 < BOOST_PP_LIMIT_REPEAT);
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#undef COLOR_CLEAR_CALLBACKS
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ENGINE_CASE(clearDepthValue, {
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context.UpdateClearDepthValue(clearDepthValue);
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})
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ENGINE_CASE(clearStencilValue, {
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context.UpdateClearStencilValue(clearStencilValue);
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})
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ENGINE_STRUCT_CASE(polygonMode, front, {
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context.SetPolygonModeFront(front);
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})
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ENGINE_CASE(tessellationPatchSize, {
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context.SetTessellationPatchSize(tessellationPatchSize);
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})
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ENGINE_CASE(tessellationMode, {
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context.SetTessellationMode(tessellationMode.primitive, tessellationMode.spacing, tessellationMode.winding);
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})
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#define TRANSFORM_FEEDBACK_CALLBACKS(z, index, data) \
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ENGINE_ARRAY_STRUCT_CASE(transformFeedbackBuffers, index, enable, { \
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context.SetTransformFeedbackBufferEnabled(index, enable); \
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}) \
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ENGINE_ARRAY_STRUCT_STRUCT_CASE(transformFeedbackBuffers, index, iova, high, { \
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context.SetTransformFeedbackBufferIovaHigh(index, high); \
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}) \
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ENGINE_ARRAY_STRUCT_STRUCT_CASE(transformFeedbackBuffers, index, iova, low, { \
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context.SetTransformFeedbackBufferIovaLow(index, low); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(transformFeedbackBuffers, index, size, { \
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context.SetTransformFeedbackBufferSize(index, size); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(transformFeedbackBuffers, index, offset, { \
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context.SetTransformFeedbackBufferOffset(index, offset); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(transformFeedbackBufferStates, index, varyingCount, { \
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context.SetTransformFeedbackBufferVaryingCount(index, varyingCount); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(transformFeedbackBufferStates, index, stride, { \
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context.SetTransformFeedbackBufferStride(index, stride); \
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})
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BOOST_PP_REPEAT(4, TRANSFORM_FEEDBACK_CALLBACKS, 0)
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static_assert(type::TransformFeedbackBufferCount == 4 && type::TransformFeedbackBufferCount < BOOST_PP_LIMIT_REPEAT);
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#undef TRANSFORM_FEEDBACK_CALLBACKS
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ENGINE_CASE(transformFeedbackEnable, {
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context.SetTransformFeedbackEnabled(transformFeedbackEnable);
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})
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ENGINE_STRUCT_CASE(depthBiasEnable, point, {
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context.SetDepthBiasPointEnabled(point);
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})
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ENGINE_STRUCT_CASE(depthBiasEnable, line, {
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context.SetDepthBiasLineEnabled(line);
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})
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ENGINE_STRUCT_CASE(depthBiasEnable, fill, {
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context.SetDepthBiasFillEnabled(fill);
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})
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#define SCISSOR_CALLBACKS(z, index, data) \
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ENGINE_ARRAY_STRUCT_CASE(scissors, index, enable, { \
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context.SetScissor(index, enable ? registers.scissors[index] : std::optional<type::Scissor>{}); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(scissors, index, horizontal, { \
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context.SetScissorHorizontal(index, horizontal); \
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}) \
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ENGINE_ARRAY_STRUCT_CASE(scissors, index, vertical, { \
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context.SetScissorVertical(index, vertical); \
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})
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BOOST_PP_REPEAT(16, SCISSOR_CALLBACKS, 0)
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static_assert(type::ViewportCount == 16 && type::ViewportCount < BOOST_PP_LIMIT_REPEAT);
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#undef SCISSOR_CALLBACKS
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ENGINE_CASE(commonColorWriteMask, {
|
||||
if (commonColorWriteMask) {
|
||||
auto colorWriteMask{registers.colorWriteMask[0]};
|
||||
for (u32 index{}; index != type::RenderTargetCount; index++)
|
||||
context.SetColorWriteMask(index, colorWriteMask);
|
||||
} else {
|
||||
for (u32 index{}; index != type::RenderTargetCount; index++)
|
||||
context.SetColorWriteMask(index, registers.colorWriteMask[index]);
|
||||
}
|
||||
})
|
||||
|
||||
ENGINE_CASE(renderTargetControl, {
|
||||
context.UpdateRenderTargetControl(renderTargetControl);
|
||||
})
|
||||
|
||||
ENGINE_CASE(depthTestEnable, {
|
||||
context.SetDepthTestEnabled(depthTestEnable);
|
||||
})
|
||||
|
||||
ENGINE_CASE(depthTestFunc, {
|
||||
context.SetDepthTestFunction(depthTestFunc);
|
||||
})
|
||||
|
||||
ENGINE_CASE(depthWriteEnable, {
|
||||
context.SetDepthWriteEnabled(depthWriteEnable);
|
||||
})
|
||||
|
||||
ENGINE_CASE(depthBoundsEnable, {
|
||||
context.SetDepthBoundsTestEnabled(depthBoundsEnable);
|
||||
})
|
||||
|
||||
ENGINE_CASE(depthBoundsNear, {
|
||||
context.SetMinDepthBounds(depthBoundsNear);
|
||||
})
|
||||
|
||||
ENGINE_CASE(depthBoundsFar, {
|
||||
context.SetMaxDepthBounds(depthBoundsFar);
|
||||
})
|
||||
|
||||
ENGINE_CASE(stencilEnable, {
|
||||
context.SetStencilTestEnabled(stencilEnable);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilFront, failOp, {
|
||||
context.SetStencilFrontFailOp(failOp);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilFront, zFailOp, {
|
||||
context.SetStencilFrontDepthFailOp(zFailOp);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilFront, passOp, {
|
||||
context.SetStencilFrontPassOp(passOp);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilFront, compareOp, {
|
||||
context.SetStencilFrontCompareOp(compareOp);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilFront, compareReference, {
|
||||
context.SetStencilFrontReference(compareReference);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilFront, compareMask, {
|
||||
context.SetStencilFrontCompareMask(compareMask);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilFront, writeMask, {
|
||||
context.SetStencilFrontWriteMask(writeMask);
|
||||
})
|
||||
|
||||
ENGINE_CASE(stencilTwoSideEnable, {
|
||||
context.SetStencilTwoSideEnabled(stencilTwoSideEnable);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilBack, failOp, {
|
||||
context.SetStencilBackFailOp(failOp);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilBack, zFailOp, {
|
||||
context.SetStencilBackDepthFailOp(zFailOp);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilBack, passOp, {
|
||||
context.SetStencilBackPassOp(passOp);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilBack, compareOp, {
|
||||
context.SetStencilBackCompareOp(compareOp);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilBackExtra, compareReference, {
|
||||
context.SetStencilBackReference(compareReference);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilBackExtra, compareMask, {
|
||||
context.SetStencilBackCompareMask(compareMask);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(stencilBackExtra, writeMask, {
|
||||
context.SetStencilBackWriteMask(writeMask);
|
||||
})
|
||||
|
||||
ENGINE_CASE(windowOriginMode, {
|
||||
context.SetViewportOrigin(windowOriginMode.isOriginLowerLeft);
|
||||
context.SetFrontFaceFlipEnabled(windowOriginMode.flipFrontFace);
|
||||
})
|
||||
|
||||
ENGINE_CASE(independentBlendEnable, {
|
||||
context.SetIndependentBlendingEnabled(independentBlendEnable);
|
||||
})
|
||||
|
||||
ENGINE_CASE(alphaTestEnable, {
|
||||
context.SetAlphaTestEnabled(alphaTestEnable);
|
||||
})
|
||||
|
||||
#define SET_COLOR_BLEND_CONSTANT_CALLBACK(z, index, data) \
|
||||
ENGINE_ARRAY_CASE(blendConstant, index, { \
|
||||
context.SetColorBlendConstant(index, blendConstant); \
|
||||
})
|
||||
|
||||
BOOST_PP_REPEAT(4, SET_COLOR_BLEND_CONSTANT_CALLBACK, 0)
|
||||
static_assert(type::BlendColorChannelCount == 4 && type::BlendColorChannelCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef SET_COLOR_BLEND_CONSTANT_CALLBACK
|
||||
|
||||
ENGINE_STRUCT_CASE(blendStateCommon, colorOp, {
|
||||
context.SetColorBlendOp(colorOp);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(blendStateCommon, colorSrcFactor, {
|
||||
context.SetSrcColorBlendFactor(colorSrcFactor);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(blendStateCommon, colorDstFactor, {
|
||||
context.SetDstColorBlendFactor(colorDstFactor);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(blendStateCommon, alphaOp, {
|
||||
context.SetAlphaBlendOp(alphaOp);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(blendStateCommon, alphaSrcFactor, {
|
||||
context.SetSrcAlphaBlendFactor(alphaSrcFactor);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(blendStateCommon, alphaDstFactor, {
|
||||
context.SetDstAlphaBlendFactor(alphaDstFactor);
|
||||
})
|
||||
|
||||
#define SET_COLOR_BLEND_ENABLE_CALLBACK(z, index, data) \
|
||||
ENGINE_ARRAY_CASE(rtBlendEnable, index, { \
|
||||
context.SetColorBlendEnabled(index, rtBlendEnable); \
|
||||
})
|
||||
|
||||
BOOST_PP_REPEAT(8, SET_COLOR_BLEND_ENABLE_CALLBACK, 0)
|
||||
static_assert(type::RenderTargetCount == 8 && type::RenderTargetCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef SET_COLOR_BLEND_ENABLE_CALLBACK
|
||||
|
||||
ENGINE_CASE(lineWidthSmooth, {
|
||||
if (*registers.lineSmoothEnable)
|
||||
context.SetLineWidth(lineWidthSmooth);
|
||||
})
|
||||
|
||||
ENGINE_CASE(lineWidthAliased, {
|
||||
if (!*registers.lineSmoothEnable)
|
||||
context.SetLineWidth(lineWidthAliased);
|
||||
})
|
||||
|
||||
ENGINE_CASE(depthBiasFactor, {
|
||||
context.SetDepthBiasSlopeFactor(depthBiasFactor);
|
||||
})
|
||||
|
||||
ENGINE_CASE(lineSmoothEnable, {
|
||||
context.SetLineWidth(lineSmoothEnable ? *registers.lineWidthSmooth : *registers.lineWidthAliased);
|
||||
})
|
||||
|
||||
ENGINE_CASE(depthBiasUnits, {
|
||||
context.SetDepthBiasConstantFactor(depthBiasUnits / 2.0f);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(setProgramRegion, high, {
|
||||
context.SetShaderBaseIovaHigh(high);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(setProgramRegion, low, {
|
||||
context.SetShaderBaseIovaLow(low);
|
||||
})
|
||||
|
||||
ENGINE_CASE(provokingVertexIsLast, {
|
||||
context.SetProvokingVertex(provokingVertexIsLast);
|
||||
})
|
||||
|
||||
ENGINE_CASE(depthBiasClamp, {
|
||||
context.SetDepthBiasClamp(depthBiasClamp);
|
||||
})
|
||||
|
||||
ENGINE_CASE(cullFaceEnable, {
|
||||
context.SetCullFaceEnabled(cullFaceEnable);
|
||||
})
|
||||
|
||||
ENGINE_CASE(frontFace, {
|
||||
context.SetFrontFace(frontFace);
|
||||
})
|
||||
|
||||
ENGINE_CASE(cullFace, {
|
||||
context.SetCullFace(cullFace);
|
||||
})
|
||||
|
||||
#define SET_COLOR_WRITE_MASK_CALLBACK(z, index, data) \
|
||||
ENGINE_ARRAY_CASE(colorWriteMask, index, { \
|
||||
if (*registers.commonColorWriteMask) \
|
||||
if (index == 0) \
|
||||
for (u32 idx{}; idx != type::RenderTargetCount; idx++) \
|
||||
context.SetColorWriteMask(idx, colorWriteMask); \
|
||||
else \
|
||||
context.SetColorWriteMask(index, colorWriteMask); \
|
||||
})
|
||||
|
||||
BOOST_PP_REPEAT(8, SET_COLOR_WRITE_MASK_CALLBACK, 2)
|
||||
static_assert(type::RenderTargetCount == 8 && type::RenderTargetCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef SET_COLOR_WRITE_MASK_CALLBACK
|
||||
|
||||
ENGINE_CASE(viewVolumeClipControl, {
|
||||
context.SetDepthClampEnabled(!viewVolumeClipControl.depthClampDisable);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(colorLogicOp, enable, {
|
||||
context.SetBlendLogicOpEnable(enable);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(colorLogicOp, type, {
|
||||
context.SetBlendLogicOpType(type);
|
||||
})
|
||||
|
||||
#define VERTEX_BUFFER_CALLBACKS(z, index, data) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(vertexBuffers, index, config, { \
|
||||
context.SetVertexBufferStride(index, config.stride); \
|
||||
}) \
|
||||
ENGINE_ARRAY_STRUCT_STRUCT_CASE(vertexBuffers, index, iova, high, { \
|
||||
context.SetVertexBufferStartIovaHigh(index, high); \
|
||||
}) \
|
||||
ENGINE_ARRAY_STRUCT_STRUCT_CASE(vertexBuffers, index, iova, low, { \
|
||||
context.SetVertexBufferStartIovaLow(index, low); \
|
||||
}) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(vertexBuffers, index, divisor, { \
|
||||
context.SetVertexBufferDivisor(index, divisor); \
|
||||
}) \
|
||||
ENGINE_ARRAY_CASE(isVertexInputRatePerInstance, index, { \
|
||||
context.SetVertexBufferInputRate(index, isVertexInputRatePerInstance); \
|
||||
}) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(vertexBufferLimits, index, high, { \
|
||||
context.SetVertexBufferEndIovaHigh(index, high); \
|
||||
}) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(vertexBufferLimits, index, low, { \
|
||||
context.SetVertexBufferEndIovaLow(index, low); \
|
||||
})
|
||||
BOOST_PP_REPEAT(16, VERTEX_STREAM_CALLBACKS, 0)
|
||||
static_assert(type::VertexStreamCount == 16 && type::VertexStreamCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef VERTEX_STREAM_CALLBACKS
|
||||
|
||||
BOOST_PP_REPEAT(16, VERTEX_BUFFER_CALLBACKS, 0)
|
||||
static_assert(type::VertexBufferCount == 16 && type::VertexBufferCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef VERTEX_BUFFER_CALLBACKS
|
||||
|
||||
#define VERTEX_ATTRIBUTES_CALLBACKS(z, index, data) \
|
||||
ENGINE_ARRAY_CASE(vertexAttributeState, index, { \
|
||||
context.SetVertexAttributeState(index, vertexAttributeState); \
|
||||
#define VERTEX_ATTRIBUTE_CALLBACKS(z, idx, data) \
|
||||
ENGINE_ARRAY_CASE(vertexAttributes, idx, { \
|
||||
interconnect.directState.vertexInput.SetAttribute(idx, vertexAttributes); \
|
||||
})
|
||||
|
||||
BOOST_PP_REPEAT(32, VERTEX_ATTRIBUTES_CALLBACKS, 0)
|
||||
BOOST_PP_REPEAT(16, VERTEX_ATTRIBUTE_CALLBACKS, 0)
|
||||
static_assert(type::VertexAttributeCount == 32 && type::VertexAttributeCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef VERTEX_BUFFER_CALLBACKS
|
||||
|
||||
#define SET_INDEPENDENT_COLOR_BLEND_CALLBACKS(z, index, data) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorOp, { \
|
||||
context.SetColorBlendOp(index, colorOp); \
|
||||
}) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorSrcFactor, { \
|
||||
context.SetSrcColorBlendFactor(index, colorSrcFactor); \
|
||||
}) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorDstFactor, { \
|
||||
context.SetDstColorBlendFactor(index, colorDstFactor); \
|
||||
}) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaOp, { \
|
||||
context.SetAlphaBlendOp(index, alphaOp); \
|
||||
}) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaSrcFactor, { \
|
||||
context.SetSrcAlphaBlendFactor(index, alphaSrcFactor); \
|
||||
}) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaDstFactor, { \
|
||||
context.SetDstAlphaBlendFactor(index, alphaDstFactor); \
|
||||
})
|
||||
|
||||
BOOST_PP_REPEAT(8, SET_INDEPENDENT_COLOR_BLEND_CALLBACKS, 0)
|
||||
static_assert(type::RenderTargetCount == 8 && type::RenderTargetCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef SET_COLOR_BLEND_ENABLE_CALLBACK
|
||||
|
||||
#define SET_SHADER_ENABLE_CALLBACK(z, index, data) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(setProgram, index, info, { \
|
||||
context.SetShaderEnabled(info.stage, info.enable); \
|
||||
})
|
||||
|
||||
BOOST_PP_REPEAT(6, SET_SHADER_ENABLE_CALLBACK, 0)
|
||||
static_assert(type::ShaderStageCount == 6 && type::ShaderStageCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef SET_SHADER_ENABLE_CALLBACK
|
||||
#undef VERTEX_ATTRIBUTE_CALLBACKS
|
||||
|
||||
ENGINE_CASE(primitiveRestartEnable, {
|
||||
context.SetPrimitiveRestartEnabled(primitiveRestartEnable);
|
||||
interconnect.directState.inputAssembly.SetPrimitiveRestart(primitiveRestartEnable != 0);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(constantBufferSelector, size, {
|
||||
context.SetConstantBufferSelectorSize(size);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_STRUCT_CASE(constantBufferSelector, address, high, {
|
||||
context.SetConstantBufferSelectorIovaHigh(high);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_STRUCT_CASE(constantBufferSelector, address, low, {
|
||||
context.SetConstantBufferSelectorIovaLow(low);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_STRUCT_CASE(indexBuffer, start, high, {
|
||||
context.SetIndexBufferStartIovaHigh(high);
|
||||
})
|
||||
ENGINE_STRUCT_STRUCT_CASE(indexBuffer, start, low, {
|
||||
context.SetIndexBufferStartIovaLow(low);
|
||||
})
|
||||
ENGINE_STRUCT_STRUCT_CASE(indexBuffer, limit, high, {
|
||||
context.SetIndexBufferEndIovaHigh(high);
|
||||
})
|
||||
ENGINE_STRUCT_STRUCT_CASE(indexBuffer, limit, low, {
|
||||
context.SetIndexBufferEndIovaLow(low);
|
||||
})
|
||||
ENGINE_STRUCT_CASE(indexBuffer, format, {
|
||||
context.SetIndexBufferFormat(format);
|
||||
})
|
||||
|
||||
ENGINE_CASE(bindlessTextureConstantBufferIndex, {
|
||||
context.SetBindlessTextureConstantBufferIndex(bindlessTextureConstantBufferIndex);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_STRUCT_CASE(samplerPool, address, high, {
|
||||
context.SetSamplerPoolIovaHigh(high);
|
||||
})
|
||||
ENGINE_STRUCT_STRUCT_CASE(samplerPool, address, low, {
|
||||
context.SetSamplerPoolIovaLow(low);
|
||||
})
|
||||
ENGINE_STRUCT_CASE(samplerPool, maximumIndex, {
|
||||
context.SetSamplerPoolMaximumIndex(maximumIndex);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_STRUCT_CASE(texturePool, address, high, {
|
||||
context.SetTexturePoolIovaHigh(high);
|
||||
})
|
||||
ENGINE_STRUCT_STRUCT_CASE(texturePool, address, low, {
|
||||
context.SetTexturePoolIovaLow(low);
|
||||
})
|
||||
ENGINE_STRUCT_CASE(texturePool, maximumIndex, {
|
||||
context.SetTexturePoolMaximumIndex(maximumIndex);
|
||||
})
|
||||
ENGINE_CASE(depthMode, {
|
||||
context.SetDepthMode(depthMode);
|
||||
})
|
||||
|
||||
#define TRANSFORM_FEEDBACK_VARYINGS_CALLBACK(z, index, data) \
|
||||
ENGINE_ARRAY_CASE(transformFeedbackVaryings, index, { \
|
||||
context.SetTransformFeedbackBufferVarying(index / (type::TransformFeedbackVaryingCount / sizeof(u32)), \
|
||||
index % (type::TransformFeedbackVaryingCount / sizeof(u32)), \
|
||||
transformFeedbackVaryings); \
|
||||
})
|
||||
|
||||
BOOST_PP_REPEAT(128, TRANSFORM_FEEDBACK_VARYINGS_CALLBACK, 0)
|
||||
static_assert((type::TransformFeedbackVaryingCount / sizeof(u32)) * type::TransformFeedbackBufferCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef TRANSFORM_FEEDBACK_VARYINGS_CALLBACK
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -701,28 +215,26 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
syncpoints.at(syncpointAction.id).Increment();
|
||||
})
|
||||
|
||||
ENGINE_CASE(clearBuffers, {
|
||||
context.ClearBuffers(clearBuffers);
|
||||
ENGINE_CASE(clearSurface, {
|
||||
interconnect.Clear(clearSurface);
|
||||
})
|
||||
|
||||
ENGINE_CASE(vertexBeginGl, {
|
||||
context.SetPrimitiveTopology(vertexBeginGl.topology);
|
||||
|
||||
ENGINE_CASE(begin, {
|
||||
// If we reach here then we aren't in a deferred draw so theres no need to flush anything
|
||||
if (vertexBeginGl.instanceNext)
|
||||
if (begin.instanceId == Registers::Begin::InstanceId::Subsequent)
|
||||
deferredDraw.instanceCount++;
|
||||
else if (vertexBeginGl.instanceContinue)
|
||||
else
|
||||
deferredDraw.instanceCount = 1;
|
||||
})
|
||||
|
||||
ENGINE_CASE(drawVertexCount, {
|
||||
ENGINE_STRUCT_CASE(drawVertexArray, count, {
|
||||
// Defer the draw until the first non-draw operation to allow for detecting instanced draws (see DeferredDrawState comment)
|
||||
deferredDraw.Set(drawVertexCount, *registers.drawVertexFirst, 0, registers.vertexBeginGl->topology, false);
|
||||
deferredDraw.Set(count, *registers.vertexArrayStart, 0, *registers.globalBaseInstanceIndex, GetCurrentTopology(), false);
|
||||
})
|
||||
|
||||
ENGINE_CASE(drawIndexCount, {
|
||||
ENGINE_STRUCT_CASE(drawIndexBuffer, count, {
|
||||
// Defer the draw until the first non-draw operation to allow for detecting instanced draws (see DeferredDrawState comment)
|
||||
deferredDraw.Set(drawIndexCount, *registers.drawIndexFirst, *registers.drawBaseVertex, registers.vertexBeginGl->topology, true);
|
||||
deferredDraw.Set(count, registers.indexBuffer->first, *registers.globalBaseVertexIndex, *registers.globalBaseInstanceIndex, GetCurrentTopology(), true);
|
||||
})
|
||||
|
||||
ENGINE_STRUCT_CASE(semaphore, info, {
|
||||
@ -742,7 +254,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
break;
|
||||
|
||||
default:
|
||||
Logger::Warn("Unsupported semaphore counter type: 0x{:X}", static_cast<u8>(info.counterType));
|
||||
//Logger::Warn("Unsupported semaphore counter type: 0x{:X}", static_cast<u8>(info.counterType));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -754,39 +266,29 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
}
|
||||
})
|
||||
|
||||
#define SHADER_CALLBACKS(z, index, data) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(setProgram, index, offset, { \
|
||||
context.SetShaderOffset(static_cast<type::ShaderStage>(index), offset); \
|
||||
})
|
||||
|
||||
BOOST_PP_REPEAT(6, SHADER_CALLBACKS, 0)
|
||||
static_assert(type::ShaderStageCount == 6 && type::ShaderStageCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef SHADER_CALLBACKS
|
||||
|
||||
#define PIPELINE_CALLBACKS(z, idx, data) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(bind, idx, constantBuffer, { \
|
||||
context.BindPipelineConstantBuffer(static_cast<type::PipelineStage>(idx), constantBuffer.valid, constantBuffer.index); \
|
||||
})
|
||||
|
||||
BOOST_PP_REPEAT(5, PIPELINE_CALLBACKS, 0)
|
||||
static_assert(type::PipelineStageCount == 5 && type::PipelineStageCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef PIPELINE_CALLBACKS
|
||||
|
||||
ENGINE_ARRAY_CASE(firmwareCall, 4, {
|
||||
registers.raw[0xD00] = 1;
|
||||
})
|
||||
|
||||
// Begin a batch constant buffer update, this case will never be reached if a batch update is currently active
|
||||
#define CBUF_UPDATE_CALLBACKS(z, index, data_) \
|
||||
ENGINE_STRUCT_ARRAY_CASE(constantBufferUpdate, data, index, { \
|
||||
batchConstantBufferUpdate.startOffset = registers.constantBufferUpdate->offset; \
|
||||
batchConstantBufferUpdate.buffer.push_back(data); \
|
||||
registers.constantBufferUpdate->offset += 4; \
|
||||
#define LOAD_CONSTANT_BUFFER_CALLBACKS(z, index, data_) \
|
||||
ENGINE_STRUCT_ARRAY_CASE(loadConstantBuffer, data, index, { \
|
||||
batchLoadConstantBuffer.startOffset = registers.loadConstantBuffer->offset; \
|
||||
batchLoadConstantBuffer.buffer.push_back(data); \
|
||||
registers.loadConstantBuffer->offset += 4; \
|
||||
})
|
||||
|
||||
BOOST_PP_REPEAT(16, CBUF_UPDATE_CALLBACKS, 0)
|
||||
#undef CBUF_UPDATE_CALLBACKS
|
||||
BOOST_PP_REPEAT(16, LOAD_CONSTANT_BUFFER_CALLBACKS, 0)
|
||||
#undef LOAD_CONSTANT_BUFFER_CALLBACKS
|
||||
|
||||
#define PIPELINE_CALLBACKS(z, idx, data) \
|
||||
ENGINE_ARRAY_STRUCT_CASE(bindGroups, idx, constantBuffer, { \
|
||||
interconnect.BindConstantBuffer(static_cast<type::PipelineStage>(idx), constantBuffer.shaderSlot, constantBuffer.valid); \
|
||||
})
|
||||
|
||||
BOOST_PP_REPEAT(5, PIPELINE_CALLBACKS, 0)
|
||||
static_assert(type::PipelineStageCount == 5 && type::PipelineStageCount < BOOST_PP_LIMIT_REPEAT);
|
||||
#undef PIPELINE_CALLBACKS
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -816,9 +318,9 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
void Maxwell3D::FlushEngineState() {
|
||||
FlushDeferredDraw();
|
||||
|
||||
if (batchConstantBufferUpdate.Active()) {
|
||||
context.ConstantBufferUpdate(batchConstantBufferUpdate.buffer, batchConstantBufferUpdate.Invalidate());
|
||||
batchConstantBufferUpdate.Reset();
|
||||
if (batchLoadConstantBuffer.Active()) {
|
||||
interconnect.LoadConstantBuffer(batchLoadConstantBuffer.buffer, batchLoadConstantBuffer.Invalidate());
|
||||
batchLoadConstantBuffer.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,9 +5,12 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "maxwell/types.h"
|
||||
#include <gpu/interconnect/maxwell_3d/maxwell_3d.h>
|
||||
#include "engine.h"
|
||||
#include <soc/host1x/syncpoint.h>
|
||||
#include "gpu/interconnect/maxwell_3d/common.h"
|
||||
#include "inline2memory.h"
|
||||
#include "maxwell/types.h"
|
||||
|
||||
namespace skyline::soc::gm20b {
|
||||
struct ChannelContext;
|
||||
@ -20,10 +23,11 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
class Maxwell3D : public MacroEngineBase {
|
||||
private:
|
||||
host1x::SyncpointSet &syncpoints;
|
||||
gpu::interconnect::GraphicsContext context;
|
||||
Inline2MemoryBackend i2m;
|
||||
gpu::interconnect::maxwell3d::DirtyManager dirtyManager;
|
||||
gpu::interconnect::maxwell3d::Maxwell3D interconnect;
|
||||
|
||||
struct BatchConstantBufferUpdateState {
|
||||
struct BatchLoadConstantBufferState {
|
||||
std::vector<u32> buffer;
|
||||
u32 startOffset{std::numeric_limits<u32>::max()};
|
||||
|
||||
@ -38,7 +42,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
void Reset() {
|
||||
buffer.clear();
|
||||
}
|
||||
} batchConstantBufferUpdate; //!< Holds state for updating constant buffer data in a batch rather than word by word
|
||||
} batchLoadConstantBuffer; //!< Holds state for updating constant buffer data in a batch rather than word by word
|
||||
|
||||
/**
|
||||
* @brief In the Maxwell 3D engine, instanced draws are implemented by repeating the exact same draw in sequence with special flag set in vertexBeginGl. This flag allows either incrementing the instance counter or resetting it, since we need to supply an instance count to the host API we defer all draws until state changes occur. If there are no state changes between draws we can skip them and count the occurences to get the number of instances to draw.
|
||||
@ -46,25 +50,29 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
struct DeferredDrawState {
|
||||
bool pending;
|
||||
bool indexed; //!< If the deferred draw is indexed
|
||||
type::PrimitiveTopology drawTopology; //!< Topology of draw at draw time
|
||||
type::DrawTopology drawTopology; //!< Topology of draw at draw time
|
||||
u32 instanceCount{1}; //!< Number of instances in the final draw
|
||||
u32 drawCount; //!< indexed ? drawIndexCount : drawVertexCount
|
||||
u32 drawFirst; //!< indexed ? drawIndexFirst : drawVertexFirst
|
||||
i32 drawBaseVertex; //!< Only applicable to indexed draws
|
||||
u32 drawBaseVertex; //!< Only applicable to indexed draws
|
||||
u32 drawBaseInstance;
|
||||
|
||||
/**
|
||||
* @brief Sets up the state necessary to defer a new draw
|
||||
*/
|
||||
void Set(u32 pDrawCount, u32 pDrawFirst, i32 pDrawBaseVertex, type::PrimitiveTopology pDrawTopology, bool pIndexed) {
|
||||
void Set(u32 pDrawCount, u32 pDrawFirst, u32 pDrawBaseVertex, u32 pDrawBaseInstance, type::DrawTopology pDrawTopology, bool pIndexed) {
|
||||
pending = true;
|
||||
indexed = pIndexed;
|
||||
drawTopology = pDrawTopology;
|
||||
drawCount = pDrawCount;
|
||||
drawFirst = pDrawFirst;
|
||||
drawBaseVertex = pDrawBaseVertex;
|
||||
drawBaseInstance = pDrawBaseInstance;
|
||||
}
|
||||
} deferredDraw{};
|
||||
|
||||
type::DrawTopology GetCurrentTopology();
|
||||
|
||||
void FlushDeferredDraw();
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user