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Fix inconsistent OSC button movements when using the arrow buttons
A combination of factors caused inconsistent button movements when using the arrow buttons to move it, namely floating point approximation and the round down performed when snapping a button to the grid. Sometimes the layman solution is the best one: adding/subtracting one to the move amount depending on the direction ensures that the button always ends up on a grid line.
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@ -209,23 +209,34 @@ abstract class OnScreenButton(
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saveConfigValues()
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}
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/**
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* Returns the amount to move the button when the user presses an arrow key
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* @param gridOffset The offset to apply to the grid size so that the button always ends up on a grid line
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*/
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private fun getMoveAmount(gridOffset : Int) : Int {
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return if (editInfo.snapToGrid)
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editInfo.gridSize + gridOffset
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else
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OnScreenEditInfo.ArrowKeyMoveAmount
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}
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override fun moveUp() {
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move(currentX, currentY - editInfo.arrowKeyMoveAmount)
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move(currentX, currentY - getMoveAmount(-1))
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saveConfigValues()
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}
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override fun moveDown() {
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move(currentX, currentY + editInfo.arrowKeyMoveAmount)
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move(currentX, currentY + getMoveAmount(+1))
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saveConfigValues()
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}
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override fun moveLeft() {
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move(currentX - editInfo.arrowKeyMoveAmount, currentY)
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move(currentX - getMoveAmount(-1), currentY)
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saveConfigValues()
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}
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override fun moveRight() {
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move(currentX + editInfo.arrowKeyMoveAmount, currentY)
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move(currentX + getMoveAmount(+1), currentY)
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saveConfigValues()
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}
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@ -373,7 +373,6 @@ class OnScreenControllerView @JvmOverloads constructor(context : Context, attrs
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fun setSnapToGrid(snap : Boolean) {
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editInfo.snapToGrid = snap
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editInfo.arrowKeyMoveAmount = if (snap) editInfo.gridSize else OnScreenEditInfo.ArrowKeyMoveAmount
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}
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fun resetButton() {
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@ -40,8 +40,6 @@ class OnScreenEditInfo {
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var gridSize : Int = GridSize
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var arrowKeyMoveAmount : Int = ArrowKeyMoveAmount
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companion object {
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/**
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* The size of the grid, calculated from the value of 8dp
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