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Fix accidental graphics context member/parameter duplication
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@ -1213,7 +1213,7 @@ namespace skyline::gpu::interconnect {
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if (tscIndexLinked)
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handle.samplerIndex = handle.textureIndex;
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auto sampler{GetSampler(handle.samplerIndex, tscIndexLinked)};
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auto sampler{GetSampler(handle.samplerIndex)};
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auto textureView{GetPoolTextureView(handle.textureIndex)};
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std::scoped_lock lock(*textureView);
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@ -2491,7 +2491,7 @@ namespace skyline::gpu::interconnect {
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return vk::BorderColor::eFloatTransparentBlack;
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}
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std::shared_ptr<Sampler> GetSampler(u32 index, bool tscIndexLinked) {
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std::shared_ptr<Sampler> GetSampler(u32 index) {
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if (!samplerPool.samplerControls.valid()) {
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auto mappings{channelCtx.asCtx->gmmu.TranslateRange(samplerPool.iova, (tscIndexLinked ? texturePool.maximumIndex : samplerPool.maximumIndex) * sizeof(TextureSamplerControl))};
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if (mappings.size() != 1)
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