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https://github.com/skyline-emu/skyline.git
synced 2024-11-16 09:29:19 +01:00
Show pipelines loading screen while GPU is loading them
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parent
3bb24a52ab
commit
3cae2e05ae
@ -414,6 +414,6 @@ namespace skyline::gpu {
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if (!*state.settings->disableShaderCache)
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graphicsPipelineCacheManager.emplace(state,
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state.os->publicAppFilesPath + "graphics_pipeline_cache/" + titleId);
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graphicsPipelineManager.emplace(*this);
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graphicsPipelineManager.emplace(*this, *state.jvm);
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}
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}
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@ -214,6 +214,9 @@ namespace skyline::gpu {
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std::scoped_lock lock{mutex};
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compilePendingDescs.erase(pipelineDescIt);
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if (compilationCallback)
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compilationCallback();
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return pipeline;
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}
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@ -252,4 +255,15 @@ namespace skyline::gpu {
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SerialisePipelineCache(gpu, pipelineCacheDir, rawData);
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});
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}
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void GraphicsPipelineAssembler::RegisterCompilationCallback(std::function<void()> callback) {
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if (compilationCallback)
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throw exception("A compilation callback is already registered");
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compilationCallback = std::move(callback);
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}
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void GraphicsPipelineAssembler::UnregisterCompilationCallback() {
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compilationCallback = {};
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}
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}
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@ -3,6 +3,7 @@
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#pragma once
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#include <functional>
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#include <future>
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#include <BS_thread_pool.hpp>
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#include <vulkan/vulkan_raii.hpp>
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@ -59,6 +60,7 @@ namespace skyline::gpu {
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vk::raii::PipelineCache vkPipelineCache; //!< A Vulkan Pipeline Cache which stores all unique graphics pipelines
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BS::thread_pool pool;
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std::string pipelineCacheDir;
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std::function<void()> compilationCallback;
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/**
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* @brief All unique metadata in a single attachment for a compatible render pass according to Render Pass Compatibility clause in the Vulkan specification
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@ -158,5 +160,15 @@ namespace skyline::gpu {
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* @brief Saves the current Vulkan pipeline cache to the filesystem
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*/
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void SavePipelineCache();
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/**
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* @brief Registers a callback that is called whenever a pipeline is compiled
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*/
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void RegisterCompilationCallback(std::function<void()> callback);
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/**
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* @brief Unregisters the compilation callback
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*/
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void UnregisterCompilationCallback();
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};
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}
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@ -9,6 +9,7 @@
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#include <gpu/graphics_pipeline_assembler.h>
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#include <gpu/shader_manager.h>
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#include <gpu.h>
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#include <jvm.h>
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#include <vulkan/vulkan_enums.hpp>
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#include "graphics_pipeline_state_accessor.h"
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#include "pipeline_manager.h"
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@ -942,12 +943,19 @@ namespace skyline::gpu::interconnect::maxwell3d {
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});
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}
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PipelineManager::PipelineManager(GPU &gpu) {
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PipelineManager::PipelineManager(GPU &gpu, JvmManager &jvm) {
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if (!gpu.graphicsPipelineCacheManager)
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return;
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std::ifstream stream{gpu.graphicsPipelineCacheManager->OpenReadStream()};
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std::atomic<u32> compiledCount{};
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auto [stream, totalPipelineCount]{gpu.graphicsPipelineCacheManager->OpenReadStream()};
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i64 lastKnownGoodOffset{stream.tellg()};
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jvm.ShowPipelineLoadingScreen(totalPipelineCount);
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gpu.graphicsPipelineAssembler->RegisterCompilationCallback([&]() {
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jvm.UpdatePipelineLoadingProgress(++compiledCount);
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});
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try {
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auto startTime{util::GetTimeNs()};
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PipelineStateBundle bundle;
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@ -986,8 +994,10 @@ namespace skyline::gpu::interconnect::maxwell3d {
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} catch (const exception &e) {
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Logger::Warn("Pipeline cache corrupted at: 0x{:X}, error: {}", lastKnownGoodOffset, e.what());
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gpu.graphicsPipelineCacheManager->InvalidateAllAfter(static_cast<u64>(lastKnownGoodOffset));
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return;
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}
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gpu.graphicsPipelineAssembler->UnregisterCompilationCallback();
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jvm.HidePipelineLoadingScreen();
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}
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Pipeline *PipelineManager::FindOrCreate(InterconnectContext &ctx, Textures &textures, ConstantBufferSet &constantBuffers, const PackedPipelineState &packedState, const std::array<ShaderBinary, engine::PipelineCount> &shaderBinaries) {
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@ -272,7 +272,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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#endif
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public:
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PipelineManager(GPU &gpu);
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PipelineManager(GPU &gpu, JvmManager &jvm);
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Pipeline *FindOrCreate(InterconnectContext &ctx, Textures &textures, ConstantBufferSet &constantBuffers, const PackedPipelineState &packedState, const std::array<ShaderBinary, engine::PipelineCount> &shaderBinaries);
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};
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@ -8,19 +8,26 @@
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namespace skyline::gpu {
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struct PipelineCacheFileHeader {
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static constexpr u32 Magic{util::MakeMagic<u32>("PCHE")}; //!< The magic value used to identify a pipeline cache file
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static constexpr u32 Version{2}; //!< The version of the pipeline cache file format, MUST be incremented for any format changes
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static constexpr u32 Version{3}; //!< The version of the pipeline cache file format, MUST be incremented for any format changes
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u32 magic{Magic};
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u32 version{Version};
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u32 count{0}; //!< The total number of pipeline cache bundles in the file
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auto operator<=>(const PipelineCacheFileHeader &) const = default;
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};
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static constexpr PipelineCacheFileHeader ValidPipelineCacheFileHeader{};
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/**
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* @brief Checks if the header is valid
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*/
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bool IsValid() {
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return magic == Magic && version == Version;
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}
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};
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void PipelineCacheManager::Run() {
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std::ofstream stream{stagingPath, std::ios::binary | std::ios::trunc};
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stream.write(reinterpret_cast<const char *>(&ValidPipelineCacheFileHeader), sizeof(PipelineCacheFileHeader));
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PipelineCacheFileHeader header{};
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stream.write(reinterpret_cast<const char *>(&header), sizeof(PipelineCacheFileHeader));
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while (true) {
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std::unique_lock lock(writeMutex);
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@ -31,7 +38,15 @@ namespace skyline::gpu {
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auto bundle{std::move(writeQueue.front())};
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writeQueue.pop();
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lock.unlock();
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bundle->Serialise(stream);
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header.count++;
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// Rewrite the header with the updated count
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auto savedPosition{stream.tellp()};
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stream.seekp(0, std::ios_base::beg);
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stream.write(reinterpret_cast<const char *>(&header), sizeof(PipelineCacheFileHeader));
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stream.seekp(savedPosition);
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}
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}
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@ -40,8 +55,8 @@ namespace skyline::gpu {
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return false;
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PipelineCacheFileHeader header{};
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stream.read(reinterpret_cast<char *>(&header), sizeof(header));
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return header == ValidPipelineCacheFileHeader;
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stream.read(reinterpret_cast<char *>(&header), sizeof(PipelineCacheFileHeader));
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return header.IsValid();
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}
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void PipelineCacheManager::MergeStaging() {
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@ -49,12 +64,24 @@ namespace skyline::gpu {
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if (stagingStream.fail())
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return; // If the staging file doesn't exist then there's nothing to merge
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if (!ValidateHeader(stagingStream)) {
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PipelineCacheFileHeader stagingHeader{};
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stagingStream.read(reinterpret_cast<char *>(&stagingHeader), sizeof(PipelineCacheFileHeader));
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if (!stagingHeader.IsValid()) {
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Logger::Warn("Discarding invalid pipeline cache staging file");
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return;
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}
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std::ofstream mainStream{mainPath, std::ios::binary | std::ios::app};
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std::fstream mainStream{mainPath, std::ios::binary | std::ios::in | std::ios::out};
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PipelineCacheFileHeader mainHeader{};
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mainStream.seekg(0, std::ios_base::beg);
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mainStream.read(reinterpret_cast<char *>(&mainHeader), sizeof(PipelineCacheFileHeader));
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// Update the main header with the new count
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mainHeader.count += stagingHeader.count;
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mainStream.seekp(0, std::ios_base::beg);
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mainStream.write(reinterpret_cast<const char *>(&mainHeader), sizeof(PipelineCacheFileHeader));
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mainStream.seekp(0, std::ios::end);
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mainStream << stagingStream.rdbuf();
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}
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@ -73,7 +100,8 @@ namespace skyline::gpu {
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if (!didExist) { // If the main file didn't exist we need to write the header
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std::filesystem::create_directories(std::filesystem::path{mainPath}.parent_path());
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std::ofstream mainStream{mainPath, std::ios::binary | std::ios::app};
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mainStream.write(reinterpret_cast<const char *>(&ValidPipelineCacheFileHeader), sizeof(PipelineCacheFileHeader));
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PipelineCacheFileHeader header{};
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mainStream.write(reinterpret_cast<const char *>(&header), sizeof(PipelineCacheFileHeader));
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}
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// Merge any staging changes into the main file before starting the writer thread
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@ -87,12 +115,17 @@ namespace skyline::gpu {
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writeCondition.notify_one();
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}
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std::ifstream PipelineCacheManager::OpenReadStream() {
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std::pair<std::ifstream, u32> PipelineCacheManager::OpenReadStream() {
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auto mainStream{std::ifstream{mainPath, std::ios::binary}};
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if (!ValidateHeader(mainStream))
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if (mainStream.fail())
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throw exception("Pipeline cache main file missing at runtime!");
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PipelineCacheFileHeader header{};
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mainStream.read(reinterpret_cast<char *>(&header), sizeof(PipelineCacheFileHeader));
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if (!header.IsValid())
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throw exception("Pipeline cache main file corrupted at runtime!");
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return mainStream;
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return {std::move(mainStream), header.count};
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}
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void PipelineCacheManager::InvalidateAllAfter(u64 offset) {
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@ -34,7 +34,11 @@ namespace skyline::gpu {
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*/
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void QueueWrite(std::unique_ptr<interconnect::PipelineStateBundle> bundle);
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std::ifstream OpenReadStream();
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/**
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* @brief Opens the main pipeline cache file for reading
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* @return A pair containing the stream and the total pipeline count
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*/
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std::pair<std::ifstream, u32> OpenReadStream();
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/**
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* @brief Shrinks the pipeline cache file to `offset` bytes, removing any (potentially invalid) data after that point
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