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https://github.com/skyline-emu/skyline.git
synced 2024-11-05 05:35:07 +01:00
Implement primitive Linear->Block Linear DMA engine copies
Slightly inaccurate and misses some features but good enough for most games, should be revisted later.
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3c26921d54
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@ -150,4 +150,22 @@ namespace skyline::gpu::format {
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#undef FORMAT_NORM_INT_FLOAT
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// @fmt:on
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inline const gpu::texture::FormatBase &GetFormatForBpp(u32 bytesPerPixel) {
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switch (bytesPerPixel) {
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case 1:
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return R8Uint;
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case 2:
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return R8G8Uint;
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case 4:
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return R8G8B8A8Uint;
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case 8:
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return R16G16B16A16Uint;
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case 16:
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return R32G32B32A32Uint;
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default:
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Logger::Error("Couldn't convert bytes per pixel: {}", bytesPerPixel);
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return R8Uint;
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}
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}
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}
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@ -12,7 +12,7 @@ namespace skyline::gpu::texture {
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constexpr u8 GobWidth{64}; // The width of a GOB in bytes
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constexpr u8 GobHeight{8}; // The height of a GOB in lines
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size_t GetBlockLinearLayerSize(const GuestTexture &guest) {
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inline size_t GetBlockLinearLayerSize(const GuestTexture &guest) {
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u32 blockHeight{guest.tileConfig.blockHeight}; //!< The height of the blocks in GOBs
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u32 robHeight{GobHeight * blockHeight}; //!< The height of a single ROB (Row of Blocks) in lines
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u32 surfaceHeightLines{util::DivideCeil(guest.dimensions.height, u32{guest.format->blockHeight})}; //!< The height of the surface in lines
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@ -27,7 +27,7 @@ namespace skyline::gpu::texture {
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/**
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* @brief Copies pixel data between a linear and blocklinear texture
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*/
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template <typename CopyFunction>
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template<typename CopyFunction>
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void CopyBlockLinearInternal(const GuestTexture &guest, u8 *blockLinear, u8 *linear, CopyFunction copyFunction) {
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u32 blockHeight{guest.tileConfig.blockHeight};
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u32 robHeight{GobHeight * blockHeight};
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@ -99,15 +99,15 @@ namespace skyline::gpu::texture {
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/**
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* @brief Copies the contents of a blocklinear guest texture to a linear output buffer
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*/
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void CopyBlockLinearToLinear(const GuestTexture &guest, u8 *guestInput, u8 *linearOutput) {
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inline void CopyBlockLinearToLinear(const GuestTexture &guest, u8 *guestInput, u8 *linearOutput) {
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CopyBlockLinearInternal(guest, guestInput, linearOutput, std::memcpy);
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}
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/**
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* @brief Copies the contents of a blocklinear guest texture to a linear output buffer
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*/
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void CopyLinearToBlockLinear(const GuestTexture &guest, u8 *linearInput, u8 *guestOutput) {
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CopyBlockLinearInternal(guest, guestOutput, linearInput, [](u8* src, u8* dst, size_t size) {
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inline void CopyLinearToBlockLinear(const GuestTexture &guest, u8 *linearInput, u8 *guestOutput) {
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CopyBlockLinearInternal(guest, guestOutput, linearInput, [](u8 *src, u8 *dst, size_t size) {
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std::memcpy(dst, src, size);
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});
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}
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@ -115,7 +115,7 @@ namespace skyline::gpu::texture {
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/**
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* @brief Copies the contents of a pitch-linear guest texture to a linear output buffer
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*/
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void CopyPitchLinearToLinear(const GuestTexture &guest, u8 *guestInput, u8 *linearOutput) {
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inline void CopyPitchLinearToLinear(const GuestTexture &guest, u8 *guestInput, u8 *linearOutput) {
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auto sizeLine{guest.format->GetSize(guest.dimensions.width, 1)}; //!< The size of a single line of pixel data
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auto sizeStride{guest.tileConfig.pitch}; //!< The size of a single stride of pixel data
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@ -132,7 +132,7 @@ namespace skyline::gpu::texture {
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/**
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* @brief Copies the contents of a linear buffer to a pitch-linear guest texture
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*/
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void CopyLinearToPitchLinear(const GuestTexture &guest, u8 *linearInput, u8 *guestOutput) {
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inline void CopyLinearToPitchLinear(const GuestTexture &guest, u8 *linearInput, u8 *guestOutput) {
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auto sizeLine{guest.format->GetSize(guest.dimensions.width, 1)}; //!< The size of a single line of pixel data
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auto sizeStride{guest.tileConfig.pitch}; //!< The size of a single stride of pixel data
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@ -1,6 +1,9 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
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// Copyright © 2022 yuzu Emulator Project (https://github.com/yuzu-emu/yuzu/)
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#include <gpu/texture/format.h>
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#include <gpu/texture/layout.h>
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#include <soc.h>
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#include <soc/gm20b/channel.h>
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#include <soc/gm20b/gmmu.h>
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@ -27,9 +30,18 @@ namespace skyline::soc::gm20b::engine {
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if (*registers.lineLengthIn == 0)
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return; // Nothing to copy
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if (registers.launchDma->remapEnable) {
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Logger::Warn("DMA remapping is unimplemented!");
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return;
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}
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if (registers.launchDma->multiLineEnable) {
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// 2D/3D copy
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Logger::Warn("2D/3D DMA engine copies are unimplemented");
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if (registers.launchDma->srcMemoryLayout == Registers::LaunchDma::MemoryLayout::Pitch &&
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registers.launchDma->dstMemoryLayout == Registers::LaunchDma::MemoryLayout::BlockLinear)
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CopyPitchToBlockLinear();
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else
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Logger::Warn("Unimplemented multi-line copy type: {} -> {}!",
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static_cast<u8>(registers.launchDma->srcMemoryLayout), static_cast<u8>(registers.launchDma->dstMemoryLayout));
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} else {
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// 1D buffer copy
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// TODO: implement swizzled 1D copies based on VMM 'kind'
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@ -38,6 +50,64 @@ namespace skyline::soc::gm20b::engine {
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}
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}
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void MaxwellDma::CopyPitchToBlockLinear() {
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if (registers.dstSurface->blockSize.Depth() > 1 || registers.dstSurface->depth > 1) {
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Logger::Warn("3D DMA engine copies are unimplemented!");
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return;
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}
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if (registers.dstSurface->blockSize.Width() != 1) {
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Logger::Warn("DMA engine copies with block widths other than 1 are unimplemented!");
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return;
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}
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u32 bytesPerPixel{static_cast<u32>(registers.remapComponents->ComponentSize() * registers.remapComponents->NumSrcComponents())};
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if (bytesPerPixel * *registers.lineLengthIn != *registers.pitchIn) {
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Logger::Warn("Non-linear DMA source textures are not implemented!");
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return;
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}
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if (registers.dstSurface->origin.x || registers.dstSurface->origin.y) {
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Logger::Warn("Non-zero origin DMA copies are not implemented!");
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return;
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}
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gpu::GuestTexture srcTexture{span<u8>{},
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gpu::texture::Dimensions{*registers.lineLengthIn, *registers.lineCount, 1},
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gpu::format::GetFormatForBpp(bytesPerPixel),
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gpu::texture::TileConfig{ .mode = gpu::texture::TileMode::Linear },
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gpu::texture::TextureType::e2D};
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if (auto mappings{channelCtx.asCtx->gmmu.TranslateRange(*registers.offsetIn, srcTexture.GetLayerSize())}; mappings.size() == 1) {
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srcTexture.mappings[0] = mappings[0];
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} else {
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Logger::Warn("DMA for split textures is unimplemented!");
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return;
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}
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if (*registers.lineLengthIn != registers.dstSurface->width)
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Logger::Warn("DMA copy width mismatch: src: {} dst: {}", *registers.lineLengthIn, registers.dstSurface->width);
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// This represents a single layer view into a potentially multi-layer texture
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gpu::GuestTexture dstTexture{span<u8>{},
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gpu::texture::Dimensions{*registers.lineLengthIn, registers.dstSurface->height, 1},
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gpu::format::GetFormatForBpp(bytesPerPixel),
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gpu::texture::TileConfig{ .mode = gpu::texture::TileMode::Block, .blockHeight = registers.dstSurface->blockSize.Height(), .blockDepth = 1 },
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gpu::texture::TextureType::e2D};
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u64 dstLayerAddress{*registers.offsetOut + dstTexture.GetLayerSize() * registers.dstSurface->layer};
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if (auto mappings{channelCtx.asCtx->gmmu.TranslateRange(dstLayerAddress, dstTexture.GetLayerSize())}; mappings.size() == 1) {
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dstTexture.mappings[0] = mappings[0];
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} else {
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Logger::Warn("DMA for split textures is unimplemented!");
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return;
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}
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Logger::Debug("{}x{}@0x{:X} -> {}x{}@0x{:X}", srcTexture.dimensions.width, srcTexture.dimensions.height, *registers.offsetIn, dstTexture.dimensions.width, dstTexture.dimensions.height, dstLayerAddress);
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gpu::texture::CopyLinearToBlockLinear(dstTexture, srcTexture.mappings.front().data(), dstTexture.mappings.front().data());
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}
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void MaxwellDma::CallMethodBatchNonInc(u32 method, span<u32> arguments) {
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for (u32 argument : arguments)
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HandleMethod(method, argument);
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@ -22,6 +22,8 @@ namespace skyline::soc::gm20b::engine {
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void LaunchDma();
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void CopyPitchToBlockLinear();
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public:
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/**
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* @url https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h
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@ -187,19 +189,42 @@ namespace skyline::soc::gm20b::engine {
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u8 _pad5_ : 2;
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u8 numDstComponentsMinusOne : 2;
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u8 _pad6_ : 6;
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u8 ComponentSize() {
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return componentSizeMinusOne + 1;
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}
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u8 NumSrcComponents() {
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return numSrcComponentsMinusOne + 1;
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}
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u8 NumDstComponents() {
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return numDstComponentsMinusOne + 1;
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}
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};
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static_assert(sizeof(RemapComponents) == 0xC);
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Register<0x1C2, RemapComponents> remapComponents;
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struct Surface {
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// Nvidias docs here differ from other emus and deko3d so go with what they say
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struct {
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u8 width : 4;
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u8 height : 4;
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u8 depth : 4;
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u8 widthLog2 : 4;
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u8 heightLog2 : 4;
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u8 depthLog2 : 4;
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u8 gobHeight : 4;
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u16 _pad_;
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u8 Width() {
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return static_cast<u8>(1 << widthLog2);
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}
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u8 Height() {
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return static_cast<u8>(1 << heightLog2);
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}
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u8 Depth() {
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return static_cast<u8>(1 << depthLog2);
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}
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} blockSize;
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u32 width;
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u32 height;
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