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https://github.com/skyline-emu/skyline.git
synced 2024-12-23 23:41:52 +01:00
Rework Joy-Con Vibration Conversion
The guest -> host vibration conversion code was entirely broken as it didn't set the vibration `start`/`end` timestamps correctly for a cycle nor did it subtract from the `totalAmplitude` (`currentAmplitude` now) when it a cycle ended due to an incorrect `if` statement and contents. It would just end up saturating the amplitude as much as possible by adding more and more to `totalAmplitude` on every cycle while never subtracting which is entirely wrong and led to a very noticeable drop in amplitude when a vibration was repeated. It's been entirely reworked to fix all the issues listed above and remove a lot of code that had no understandable purpose. More comments have also been added to the code to make it more readable with better variable and function naming alongside it.
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@ -359,8 +359,8 @@ namespace skyline::input {
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struct VibrationInfo {
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struct VibrationInfo {
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jlong period;
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jlong period;
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jint amplitude;
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jint amplitude;
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jlong start;
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jlong start; //!< The timestamp to (re)start the vibration at
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jlong end;
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jlong end; //!< The timestamp to end the vibration at
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VibrationInfo(float frequency, float amplitude)
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VibrationInfo(float frequency, float amplitude)
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: period(static_cast<jlong>(MsInSecond / frequency)),
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: period(static_cast<jlong>(MsInSecond / frequency)),
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@ -369,22 +369,12 @@ namespace skyline::input {
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};
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};
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template<size_t Size>
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template<size_t Size>
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void VibrateDevice(const std::shared_ptr<JvmManager> &jvm, i8 index, std::array<VibrationInfo, Size> vibrations) {
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void VibrateDevice(const std::shared_ptr<JvmManager> &jvm, i8 deviceIndex, std::array<VibrationInfo, Size> vibrations) {
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jlong totalTime{};
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std::sort(vibrations.begin(), vibrations.end(), [](const VibrationInfo &a, const VibrationInfo &b) {
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return a.period < b.period;
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});
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jlong totalPeriod{};
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jint totalAmplitude{};
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jint totalAmplitude{};
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for (const auto &vibration : vibrations) {
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for (const auto &vibration : vibrations)
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totalPeriod += vibration.period;
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totalAmplitude += vibration.amplitude;
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totalAmplitude += vibration.amplitude;
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}
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if (totalAmplitude == 0) {
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jvm->ClearVibrationDevice(deviceIndex); // If a null vibration was submitted then we just clear vibrations on the device
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// If this vibration is essentially null then we don't play rather clear any running vibrations
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if (totalPeriod == 0 || totalAmplitude == 0) {
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jvm->ClearVibrationDevice(index);
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return;
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return;
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}
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}
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@ -393,47 +383,75 @@ namespace skyline::input {
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std::array<jint, 50> amplitudes;
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std::array<jint, 50> amplitudes;
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// We are essentially unrolling the bands into a linear sequence, due to the data not being always linearizable there will be inaccuracies at the ends unless there's a pattern that's repeatable which will happen when all band's frequencies are factors of each other
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// We are essentially unrolling the bands into a linear sequence, due to the data not being always linearizable there will be inaccuracies at the ends unless there's a pattern that's repeatable which will happen when all band's frequencies are factors of each other
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size_t timingIndex{};
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jint currentAmplitude{}; //!< The accumulated amplitude from adding up and subtracting the amplitude of individual bands
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for (; timingIndex < timings.size(); timingIndex++) {
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jlong currentTime{}; //!< The accumulated time passed by adding up all the periods prior to the current vibration cycle
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jlong time{};
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size_t index{};
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for (; index < timings.size(); index++) {
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jlong cyclePeriod{}; //!< The length of this cycle, calculated as the largest period with the same amplitude
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size_t bandStartCount{}; //!< The amount of bands that start their vibration cycles in this time slot
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size_t startCycleCount{};
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for (size_t vibrationIndex{}; vibrationIndex < vibrations.size(); vibrationIndex++) {
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for (size_t vibrationIndex{}; vibrationIndex < vibrations.size(); vibrationIndex++) {
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auto &vibration{vibrations[vibrationIndex]};
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// Iterate over every band to calculate the amplitude for this time slot
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if (totalTime <= vibration.start) {
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VibrationInfo &vibration{vibrations[vibrationIndex]};
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vibration.start = vibration.end + vibration.period;
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if (currentTime <= vibration.start) {
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totalAmplitude += vibration.amplitude;
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// If the time to start has arrived then start the vibration
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time = std::max(vibration.period, time);
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startCycleCount++;
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} else if (totalTime <= vibration.start) {
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vibration.end = vibration.start + vibration.period;
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vibration.end = vibration.start + vibration.period;
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totalAmplitude -= vibration.amplitude;
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currentAmplitude += vibration.amplitude;
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time = std::max(vibration.period, time);
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auto vibrationPeriodLeft{vibration.end - currentTime};
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cyclePeriod = cyclePeriod ? std::min(vibrationPeriodLeft, cyclePeriod) : vibrationPeriodLeft;
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bandStartCount++;
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} else if (currentTime <= vibration.end) {
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// If the time to end the vibration has arrived then end it
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vibration.start = vibration.end + vibration.period;
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currentAmplitude -= vibration.amplitude;
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auto vibrationPeriodLeft{vibration.start - currentTime};
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cyclePeriod = cyclePeriod ? std::min(vibrationPeriodLeft, cyclePeriod) : vibrationPeriodLeft;
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}
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}
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}
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}
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// If all bands start again at this point then we can end the pattern here as a loop to the front will be flawless
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if (index && bandStartCount == vibrations.size())
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if (timingIndex && startCycleCount == vibrations.size())
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break; // If all bands start again at this point then we can end the pattern here and just loop over the pattern
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break;
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timings[timingIndex] = time;
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currentTime += cyclePeriod;
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totalTime += time;
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timings[index] = cyclePeriod;
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amplitudes[timingIndex] = std::min(totalAmplitude, AmplitudeMax);
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amplitudes[index] = std::min(currentAmplitude, AmplitudeMax);
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}
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}
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jvm->VibrateDevice(index, span(timings.begin(), timings.begin() + timingIndex), span(amplitudes.begin(), amplitudes.begin() + timingIndex));
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jvm->VibrateDevice(deviceIndex, span(timings.begin(), timings.begin() + index), span(amplitudes.begin(), amplitudes.begin() + index));
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}
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}
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void VibrateDevice(const std::shared_ptr<JvmManager> &jvm, i8 index, const NpadVibrationValue &value) {
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void VibrateDevice(const std::shared_ptr<JvmManager> &jvm, i8 index, const NpadVibrationValue &value) {
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std::array<VibrationInfo, 2> vibrations{
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std::array<VibrationInfo, 2> vibrations{
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VibrationInfo{value.frequencyLow, value.amplitudeLow * (AmplitudeMax / 2)},
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VibrationInfo{value.frequencyLow, value.amplitudeLow * (AmplitudeMax / 2)},
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{value.frequencyHigh, value.amplitudeHigh * (AmplitudeMax / 2)},
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VibrationInfo{value.frequencyHigh, value.amplitudeHigh * (AmplitudeMax / 2)},
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};
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};
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VibrateDevice(jvm, index, vibrations);
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VibrateDevice(jvm, index, vibrations);
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}
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}
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void NpadDevice::Vibrate(bool isRight, const NpadVibrationValue &value) {
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void NpadDevice::Vibrate(const NpadVibrationValue &left, const NpadVibrationValue &right) {
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if (vibrationLeft == left && vibrationRight && (*vibrationRight) == right)
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return;
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vibrationLeft = left;
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vibrationRight = right;
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if (partnerIndex == NpadDevice::NullIndex) {
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std::array<VibrationInfo, 4> vibrations{
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VibrationInfo{left.frequencyLow, left.amplitudeLow * (AmplitudeMax / 4)},
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VibrationInfo{left.frequencyHigh, left.amplitudeHigh * (AmplitudeMax / 4)},
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VibrationInfo{right.frequencyLow, right.amplitudeLow * (AmplitudeMax / 4)},
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VibrationInfo{right.frequencyHigh, right.amplitudeHigh * (AmplitudeMax / 4)},
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};
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VibrateDevice(manager.state.jvm, index, vibrations);
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} else {
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VibrateDevice(manager.state.jvm, index, left);
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VibrateDevice(manager.state.jvm, partnerIndex, right);
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}
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}
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void NpadDevice::VibrateSingle(bool isRight, const NpadVibrationValue &value) {
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if (isRight) {
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if (isRight) {
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if (vibrationRight && (*vibrationRight) == value)
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if (vibrationRight && (*vibrationRight) == value)
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return;
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return;
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@ -449,25 +467,4 @@ namespace skyline::input {
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else
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else
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VibrateDevice(manager.state.jvm, index, value);
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VibrateDevice(manager.state.jvm, index, value);
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}
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}
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void NpadDevice::Vibrate(const NpadVibrationValue &left, const NpadVibrationValue &right) {
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if (vibrationLeft == left && vibrationRight && (*vibrationRight) == right)
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return;
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vibrationLeft = left;
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vibrationRight = right;
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if (partnerIndex == NpadDevice::NullIndex) {
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std::array<VibrationInfo, 4> vibrations{
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VibrationInfo{left.frequencyLow, left.amplitudeLow * (AmplitudeMax / 4)},
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{left.frequencyHigh, left.amplitudeHigh * (AmplitudeMax / 4)},
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{right.frequencyLow, right.amplitudeLow * (AmplitudeMax / 4)},
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{right.frequencyHigh, right.amplitudeHigh * (AmplitudeMax / 4)},
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};
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VibrateDevice(manager.state.jvm, index, vibrations);
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} else {
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VibrateDevice(manager.state.jvm, index, left);
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VibrateDevice(manager.state.jvm, partnerIndex, right);
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}
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}
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}
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}
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@ -114,7 +114,7 @@ namespace skyline::input {
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private:
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private:
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NpadManager &manager; //!< The manager responsible for managing this NpadDevice
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NpadManager &manager; //!< The manager responsible for managing this NpadDevice
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NpadSection §ion; //!< The section in HID shared memory for this controller
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NpadSection §ion; //!< The section in HID shared memory for this controller
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NpadControllerInfo *controllerInfo; //!< The NpadControllerInfo for this controller's type
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NpadControllerInfo *controllerInfo{}; //!< The NpadControllerInfo for this controller's type
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u64 globalTimestamp{}; //!< An incrementing timestamp that's common across all sections
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u64 globalTimestamp{}; //!< An incrementing timestamp that's common across all sections
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/**
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/**
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@ -134,7 +134,7 @@ namespace skyline::input {
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static constexpr i8 NullIndex{-1}; //!< The placeholder index value when there is no device present
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static constexpr i8 NullIndex{-1}; //!< The placeholder index value when there is no device present
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i8 index{NullIndex}; //!< The index of the device assigned to this player
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i8 index{NullIndex}; //!< The index of the device assigned to this player
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i8 partnerIndex{NullIndex}; //!< The index of a partner device, if present
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i8 partnerIndex{NullIndex}; //!< The index of a partner device, if present
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NpadVibrationValue vibrationLeft; //!< Vibration for the left Joy-Con (Handheld/Pair), left LRA in a Pro-Controller or individual Joy-Cons
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NpadVibrationValue vibrationLeft{}; //!< Vibration for the left Joy-Con (Handheld/Pair), left LRA in a Pro-Controller or individual Joy-Cons
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std::optional<NpadVibrationValue> vibrationRight; //!< Vibration for the right Joy-Con (Handheld/Pair) or right LRA in a Pro-Controller
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std::optional<NpadVibrationValue> vibrationRight; //!< Vibration for the right Joy-Con (Handheld/Pair) or right LRA in a Pro-Controller
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NpadControllerType type{};
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NpadControllerType type{};
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NpadConnectionState connectionState{};
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NpadConnectionState connectionState{};
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@ -174,8 +174,14 @@ namespace skyline::input {
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*/
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*/
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void SetAxisValue(NpadAxisId axis, i32 value);
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void SetAxisValue(NpadAxisId axis, i32 value);
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void Vibrate(bool isRight, const NpadVibrationValue &value);
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/**
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* @brief Sets the vibration for both the Joy-Cons to the specified vibration values
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*/
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void Vibrate(const NpadVibrationValue &left, const NpadVibrationValue &right);
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void Vibrate(const NpadVibrationValue &left, const NpadVibrationValue &right);
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/**
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* @brief Sets the vibration for either the left or right Joy-Con to the specified vibration value
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*/
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void VibrateSingle(bool isRight, const NpadVibrationValue &value);
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};
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};
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}
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}
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@ -148,7 +148,7 @@ namespace skyline::service::hid {
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if (device.type == handle.GetType()) {
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if (device.type == handle.GetType()) {
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const auto &value{request.Pop<NpadVibrationValue>()};
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const auto &value{request.Pop<NpadVibrationValue>()};
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state.logger->Debug("Vibration - Handle: 0x{:02X} (0b{:05b}), Vibration: {:.2f}@{:.2f}Hz, {:.2f}@{:.2f}Hz", static_cast<u8>(handle.id), static_cast<u8>(handle.type), value.amplitudeLow, value.frequencyLow, value.amplitudeHigh, value.frequencyHigh);
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state.logger->Debug("Vibration - Handle: 0x{:02X} (0b{:05b}), Vibration: {:.2f}@{:.2f}Hz, {:.2f}@{:.2f}Hz", static_cast<u8>(handle.id), static_cast<u8>(handle.type), value.amplitudeLow, value.frequencyLow, value.amplitudeHigh, value.frequencyHigh);
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device.Vibrate(handle.isRight, value);
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device.VibrateSingle(handle.isRight, value);
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}
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}
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return {};
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return {};
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@ -172,7 +172,7 @@ namespace skyline::service::hid {
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} else {
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} else {
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const auto &value{values[i]};
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const auto &value{values[i]};
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state.logger->Debug("Vibration #{} - Handle: 0x{:02X} (0b{:05b}), Vibration: {:.2f}@{:.2f}Hz, {:.2f}@{:.2f}Hz", i, static_cast<u8>(handle.id), static_cast<u8>(handle.type), value.amplitudeLow, value.frequencyLow, value.amplitudeHigh, value.frequencyHigh);
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state.logger->Debug("Vibration #{} - Handle: 0x{:02X} (0b{:05b}), Vibration: {:.2f}@{:.2f}Hz, {:.2f}@{:.2f}Hz", i, static_cast<u8>(handle.id), static_cast<u8>(handle.type), value.amplitudeLow, value.frequencyLow, value.amplitudeHigh, value.frequencyHigh);
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device.Vibrate(handle.isRight, value);
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device.VibrateSingle(handle.isRight, value);
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}
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}
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}
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}
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}
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}
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