Fix GraphicsContext code formatting for auto formatter

This commit is contained in:
PixelyIon 2022-04-14 15:23:08 +05:30
parent 624df92616
commit 41a6afed01

View File

@ -77,7 +77,8 @@ namespace skyline::gpu::interconnect {
constexpr vk::ImageLayout NullImageInitialLayout{vk::ImageLayout::eUndefined};
constexpr vk::ImageTiling NullImageTiling{vk::ImageTiling::eOptimal};
auto vkImage{gpu.memory.AllocateImage({
auto vkImage{gpu.memory.AllocateImage(
{
.imageType = vk::ImageType::e2D,
.format = NullImageFormat->vkFormat,
.extent = NullImageDimensions,
@ -90,7 +91,8 @@ namespace skyline::gpu::interconnect {
.queueFamilyIndexCount = 1,
.pQueueFamilyIndices = &gpu.vkQueueFamilyIndex,
.initialLayout = NullImageInitialLayout
})};
}
)};
auto nullTexture{std::make_shared<Texture>(gpu, std::move(vkImage), NullImageDimensions, NullImageFormat, NullImageInitialLayout, NullImageTiling)};
nullTexture->TransitionLayout(vk::ImageLayout::eGeneral);